Quote Originally Posted by Shurrikhan View Post
No one has argued otherwise. However, differentiating between what is "objective" or not as it regards job design is probably the most utterly useless undertaking one could ever attempt.
I was mainly referring to this quote here:

Quote Originally Posted by Miralyth View Post
The context of my post, and what I was replying to, is the fun factor of positionals. Cast bars were being compared against them (although as the posts went on, I think the person speaking with me thought I was challenging something other than fun factor).
Of course, you cannot use fun as an objective measure, it is purely subjective. The problem is, alot of people are using the notion that, for them, positionals are, essentially, objectively bad and should be removed, which is not the case.

I also continue on from the discussion about comparing positionals to cast bars and how, while they are different mechanics, fundamentally, they are all about uptime on a boss in a given scenario which is quite restrictive. It is this problem solving that makes positionals subjectively fun for those that do find them fun.

I know I can sometimes find it difficult to get my thoughts and intents across, that is a fault of my own, so if any mis-communication has occurred, that is on me. But to make my view clear, the removal of positionals was a bad move. I would have tried with just the raptor positionals gone and made a judgement from there, but getting rid of Opo-opo straight away was a step too far.