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  1. #91
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    It's unfortunate that there isn't much of an actual healer main perspective on this. It would be interesting to see what the responses would be on the healer subforum.

    I think if you gave the average tank the option between permanent invincibility to everything outside of oneshot mechanics, against Dark Souls-esque mitigation gameplay where you have to perfectly time a rapid sequence of blocks or instantly die and wipe your raid, the overwhelming majority would choose the first route, because being more powerful is always better amirite? What these players don't realize is that it's possible to be both invincible and irrelevant.

    I suspect that many of the better healers would find the amount of tank damage being put out irrelevant even prior to these self-healing changes, but it would be interesting to see their response.
    (2)

  2. #92
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Ashua View Post
    snip
    Originally I said that sustaining yourself is part of tanking. ARR warrior had self heals. That's always been warriors thing. Self healing doesn't replace healers. You can lol at potions, but they're cheap, you don't go through them very quickly, and can be very effective on lower lvl dungeons.



    Targeted heals can replace healers. IMO if the healer dies on a dungeon boss and the tank can keep both DPS alive, the tank is too strong.


    Self heals don't really matter. This game has never really been about hps. Who cares if an already low hps check is lowered slightly by a sheltron HoT? If you play healer to heal, great, but there isn't enough healing to do regardless of tank self heals. That's been true pretty much since release
    (1)

  3. #93
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by aodhan_ofinnegain View Post
    You're legit complaining about self-sustain in the lowest possible denominator of content...dungeons that means absolutely nothing apart from a means to get exp or get tomes as quick as possible, period. So what if tanks can recover a healer screwing up and saving a dungeon boss, "oh the humanity!" even though Paladin has been doing this for the last four years. ¯\_(ツ)_/¯

    you will need to wait until normal mode raids come out, or even more preferably Savage before you can even remotely get close to a baseline average to see how tanks are actually performing, as dungeon content is no way remotely close to a means to balancing jobs.
    This is honestly a pretty bizarre take.
    What are the implications here exactly, that Healers should just be completely irrelevant outside of Savage?
    By that same logic lets just erase the tank role too and make all dps tanky or nerf the damage of mobs in dungeons.

    Healers shouldn't be essentially irrelevant in 99% of the content in the game.
    Savage is a very small part of the game.

    It's definitely too over the top I've seen WAR's in particular solo bosses in the lvl 90 dungeons.
    That's not right, it shouldn't be a thing.
    People need to have some perspective here and not solely look at it from the lens of a tank/ WAR player.
    (9)
    Last edited by Kolsykol; 12-16-2021 at 09:16 PM.

  4. #94
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    316
    Character
    Night Hour
    World
    Odin
    Main Class
    Dancer Lv 100
    Warrior's are the biggest outliers when it comes to overtuned tank healing.


    Quote Originally Posted by Kolsykol View Post
    This is honestly a pretty bizarre take.
    What are the implications here exactly, that Healers should just be completely irrelevant outside of Savage?
    By that same logic lets just erase the tank role too and make all dps tanky or nerf the damage of mobs in dungeons.

    Healers shouldn't be essentially irrelevant in 99% of the content in the game.
    Savage is a very small part of the game.

    It's definitely too over the top I've seen WAR's in particular solo bosses in the lvl 90 dungeons.
    That's not right, it shouldn't be a thing.
    People need to have some perspective here and not solely look at it from the lens of a tank/ WAR player.

    I went into a Tower of Zot as a level 81 AST, We got to last boss and I died early pull due to me not moving in time from a mechanic.

    Level 82 warrior casually heals through the last bosses damage like it meant nothing.
    (3)

  5. #95
    Player
    Hammerhorn's Avatar
    Join Date
    Dec 2013
    Posts
    219
    Character
    Hammerhorn Oathsworn
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    The real problem is dungeons are too easy so that any warm body with a pulse can pass them.
    (9)

  6. #96
    Player
    Vortuna's Avatar
    Join Date
    Aug 2020
    Posts
    54
    Character
    Vortuna Solaris
    World
    Gilgamesh
    Main Class
    Miner Lv 90
    Healers are not irrelevant in multi pack pulls, sure War and maybe pld could have the sustain but not for long.
    (4)

  7. #97
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kolsykol View Post
    This is honestly a pretty bizarre take.
    What are the implications here exactly, that Healers should just be completely irrelevant outside of Savage?
    By that same logic lets just erase the tank role too and make all dps tanky or nerf the damage of mobs in dungeons.

    Healers shouldn't be essentially irrelevant in 99% of the content in the game.
    Savage is a very small part of the game.

    It's definitely too over the top I've seen WAR's in particular solo bosses in the lvl 90 dungeons.
    That's not right, it shouldn't be a thing.
    People need to have some perspective here and not solely look at it from the lens of a tank/ WAR player.
    So I never once mention healers being irrelevant, that is you inferring and making my comment into something other than what is clearly written by myself. The only thing I referring to being irrelevant was dungeons past farming exp and tomes, that's all they are good for.

    My only addressing of Savage is that it is the only true method of testing jobs, since that's where you need some degree of co-ordination from all roles making use of they toolkit at some degree of competency. In this competency you will see how well tanks and healers can perform, as dungeons you can toss cooldowns and oGCDs anywhere and still get by fine.

    Sure WAR is a bit strong on the self-sustain, I won't deny that, but using the soloing of a level 90 dungeon boss is a crap measure due to the fact that I have solo'd both level 70 and 80 bosses as Paladin. Point is kinda moot.
    (1)

  8. #98
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    It just reinforce the point that the balance is wack actually.
    (1)

  9. #99
    Player
    Hammerhorn's Avatar
    Join Date
    Dec 2013
    Posts
    219
    Character
    Hammerhorn Oathsworn
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    To give some perspective to tanks soloing bosses , I’ve been the last man standing on a lot of these lv 90 dungeon bosses and have solo them from 30% and below on down to zero but in the trial Zodiark Ex when my group went down at 3% and my big tank mitigation’s were all used up there was no self healing the rest of that.
    (3)

  10. #100
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Lyth View Post
    It's unfortunate that there isn't much of an actual healer main perspective on this. It would be interesting to see what the responses would be on the healer subforum.
    I main healer and I'd rather see tanks have self-sustain. Tank sustain isn't an issue, the issue is there isn't enough damage to heal. Healers are deluding themselves if they think taking Nascent Flash and Equilibrium away from Warrior is going to turn them into useful healbots. You might end up casting 126 Glare instead of 128.

    Dungeon bosses are irrelevant content and have been soloed by tanks since forever. I'd rather see things just hit harder and more frequently in general, so both tank toolkits and healers are useful.
    (9)

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