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  1. #31
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    Quote Originally Posted by Benediction View Post
    No, it's definitely a design flaw. The classes were way too unbalanced; mostly showing their bias by favouring Samurai and barely providing effective healers other than White Mage or Red Mage. For the longest time, Dragoon was at the bottom of the list of jobs to invite to groups. So, anyone who wanted to play it were forced to wait long hours for invites or forced to play another job to enjoy the game. The classes should be balanced enough to give freedom for players to play any class they want.

    Also, you know that everyone is different so it shouldn't be a surprise to you that a lot of people were too lazy to start their own groups.
    As far as XI, which job was in highest regard was completely situational. Of course, people are going to gravitate toward the more efficient, but by no means are people going to completely deny any job who is worth their salt at what they do.
    As a leader, I never looked at any job and went "Eww. No." I even preferred SMN > BRD on Imps and DRK > SAM in the same situation.

    In fact, I fully believe that the majority are too lazy, which is my point entirely.
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  2. #32
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    Quote Originally Posted by Xoo View Post
    As far as XI, which job was in highest regard was completely situational. Of course, people are going to gravitate toward the more efficient, but by no means are people going to completely deny any job who is worth their salt at what they do.
    As a leader, I never looked at any job and went "Eww. No." I even preferred SMN > BRD on Imps and DRK > SAM in the same situation.

    In fact, I fully believe that the majority are too lazy, which is my point entirely.
    In terms of leveling, any class should be invited to any group. Gravitating towards one over the other just means an unbalanced job system. In terms, of end game events though, that's debatable (since you can change to any class with one character).

    And yes people are lazy so they shouldn't be forced to find their own groups all the time. Balanced system = no need to force yourself to find groups. Since ideally, any job would be invited.
    (1)

  3. #33
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    Quote Originally Posted by Benediction View Post
    In terms of leveling, any class should be invited to any group. Gravitating towards one over the other just means an unbalanced job system. In terms, of end game events though, that's debatable (since you can change to any class with one character).

    And yes people are lazy so they shouldn't be forced to find their own groups all the time. Balanced system = no need to force yourself to find groups. Since ideally, any job would be invited.
    You seem to be missing the reason why the jobs seemed imbalanced. Mobs have different strengths and weaknesses, and so do the jobs, obviously. When the weakness of one job meets the strength of the enemy, then efficiency is going on the down-slope. If the player is not adequately geared/skilled/willing to pull up the slack, then the job is naturally going to get a bad rep. Samurai was so popular because of the damage it could pull off versus Colibri. Before that, in my opinion, it didn't shine any more than any other DD.

    It's funny that you keep resorting to players being lazy as a problem with the game. This seems nonsense to me. I think what you mean is: "Why can't I get something for nothing"?
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  4. #34
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    Quote Originally Posted by Xoo View Post
    You seem to be missing the reason why the jobs seemed imbalanced. Mobs have different strengths and weaknesses, and so do the jobs, obviously. When the weakness of one job meets the strength of the enemy, then efficiency is going on the down-slope. If the player is not adequately geared/skilled/willing to pull up the slack, then the job is naturally going to get a bad rep. Samurai was so popular because of the damage it could pull off versus Colibri. Before that, in my opinion, it didn't shine any more than any other DD.
    yeah? that is the reason why it was unbalanced, I'm not disagreeing with you there lol (geez) But my point was that it shouldn't be unbalanced and players should have the freedom to play any class the want. I thought my point was clear? lol

    Eduit: Also a few people who play a class badly, should have no bearing on whether the class is unpopular. Again... ideally, a balanced system would cancel out the stigma by an equal amount of good players who play the same class
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    Last edited by Benediction; 03-05-2012 at 04:45 AM.

  5. #35
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    Rydin's Avatar
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    Quote Originally Posted by Xoo View Post
    You seem to be missing the reason why the jobs seemed imbalanced. Mobs have different strengths and weaknesses, and so do the jobs, obviously. When the weakness of one job meets the strength of the enemy, then efficiency is going on the down-slope. If the player is not adequately geared/skilled/willing to pull up the slack, then the job is naturally going to get a bad rep. Samurai was so popular because of the damage it could pull off versus Colibri. Before that, in my opinion, it didn't shine any more than any other DD.
    I don't know if you clicked the link to my thread a couple posts back...
    But without some kind of special objectives that can only be pulled off by certain classes.... then some classes will always go without love... just because the "Best" class rotates between 2 or 3... there will always be classes that get "No Love"
    Imagine in FFXI if there were NM's that resisted "charm" yet it made it so the NM couldn't do a certain ability....
    Then people wouldn't shun the beastmaster as much....
    You see where Im going... there should be a reason to use every class or else it shouldn't be in the game
    No point of putting classes in just to pad class count
    (2)

  6. #36
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    Quote Originally Posted by Benediction View Post
    yeah? that is the reason why it was unbalanced, I'm not disagreeing with you there lol (geez) But my point was that it shouldn't be unbalanced and players should have the freedom to play any class the want. I thought my point was clear? lol
    What you seem to think of as imbalance - I call depth. Something FFXIV is desperately lacking.
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  7. #37
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    Quote Originally Posted by Xoo View Post
    What you seem to think of as imbalance - I call depth. Something FFXIV is desperately lacking.
    Having certain classes be unusable is the opposite of depth...
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  8. #38
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    Quote Originally Posted by Xoo View Post
    What you seem to think of as imbalance - I call depth. Something FFXIV is desperately lacking.
    oh I agree with you there, the game does need depth. But the classes are still unbalanced.
    (3)

  9. #39
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    Quote Originally Posted by Rydin View Post
    I don't know if you clicked the link to my thread a couple posts back...
    But without some kind of special objectives that can only be pulled off by certain classes.... then some classes will always go without love... just because the "Best" class rotates between 2 or 3... there will always be classes that get "No Love"
    Imagine in FFXI if there were NM's that resisted "charm" yet it made it so the NM couldn't do a certain ability....
    Then people wouldn't shun the beastmaster as much....
    You see where Im going... there should be a reason to use every class or else it shouldn't be in the game
    No point of putting classes in just to pad class count
    Beastmaster was intended to be a solo job, primarily. I'll have you know that just for fun, I made a group of RDM BRD BST BST PUP PUP once versus Greater Colibri. We had a blast. The greatest and most fun EXP party I've ever led was BLM BLM WAR WAR DRG DRG killing Robber Crabs; They died sooo fast. It's just the fact that, like it's been so many times now, people are lazy and rely on the cookie-cutter far too much.
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    Last edited by Xoo; 03-05-2012 at 04:51 AM.
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  10. #40
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    Rydin's Avatar
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    Quote Originally Posted by Xoo View Post
    Beastmaster was intended to be a solo job, primarily. I'll have you know that just for fun, I made a group of RDM BRD BST BST PUP PUP once versus Greater Colibri. We had a blast. It's just the fact that, like it's been so many times now, people are lazy and rely on the cookie-cutter far too much.
    honestly if one party make up is way easier... people are going to gravitate towards that and shun the other classes
    Knowing that people aren't going to change... the fights could be made to encourage more varied groupings of classes
    (1)

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