Quote Originally Posted by Xoo View Post
You seem to be missing the reason why the jobs seemed imbalanced. Mobs have different strengths and weaknesses, and so do the jobs, obviously. When the weakness of one job meets the strength of the enemy, then efficiency is going on the down-slope. If the player is not adequately geared/skilled/willing to pull up the slack, then the job is naturally going to get a bad rep. Samurai was so popular because of the damage it could pull off versus Colibri. Before that, in my opinion, it didn't shine any more than any other DD.
I don't know if you clicked the link to my thread a couple posts back...
But without some kind of special objectives that can only be pulled off by certain classes.... then some classes will always go without love... just because the "Best" class rotates between 2 or 3... there will always be classes that get "No Love"
Imagine in FFXI if there were NM's that resisted "charm" yet it made it so the NM couldn't do a certain ability....
Then people wouldn't shun the beastmaster as much....
You see where Im going... there should be a reason to use every class or else it shouldn't be in the game
No point of putting classes in just to pad class count