Results 1 to 10 of 63

Thread: RDM is great

Hybrid View

  1. #1
    Player
    SlickPaws's Avatar
    Join Date
    Dec 2021
    Posts
    140
    Character
    Slickpaws Mcgraw
    World
    Omega
    Main Class
    Gunbreaker Lv 96
    Quote Originally Posted by Rongway View Post
    That's exactly what it's for though? Anything that lets you skip jolt is a damage gain.
    Yes, I know that's exactly what it's for which is why I mentioned it. I'm not just blanket complaining about an ability I don't know how to use, and your comment does nothing to address anything I've actually said.. But by all means, cherry-pick a comprehensive comment for the one thing you think you can dispute, that's definitely the best way to conduct a discourse. My greater point here is that the change seems wholly unnecessary and overall harmful to the class' rotation and playability in general and nobody can actually explain the logic behind the decision as they see it.

    To put it more simply - Would you rather have 1/2 procs of your 50% proc abilities, or would you have 3? If you're cool with the former, then more power to you, play how you want to play but I'd much rather have the 3 procs and the certainty that comes from knowing your mana will be where you need it to be and abilities will be proc'ing more frequently. If the logic is 'skipping jolt is good' then my counter is that we were already doing that by replacing it with Verfire/Verstone *and* gaining more mana overall as a direct result. The rotation just felt a hell of a lot smoother to me with old Acceleration, now it feels awkward.
    (3)
    Last edited by SlickPaws; 12-14-2021 at 10:08 AM.

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,183
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by SlickPaws View Post
    But by all means, cherry-pick a comprehensive comment for the one thing you think you can dispute, that's definitely the best way to conduct a discourse.
    That one point demonstrates that you don't understand how to RDM. You call it useless and say you're not even going to put it on your bar. You would ignore its obvious benefits as a better swiftcast because why? If your conclusion is that you don't need it on your bar, I can't take anything you say about what would be better for red mage seriously.
    (8)
    Error 3102 Club, Order of the 52nd Hour

  3. #3
    Player
    SlickPaws's Avatar
    Join Date
    Dec 2021
    Posts
    140
    Character
    Slickpaws Mcgraw
    World
    Omega
    Main Class
    Gunbreaker Lv 96
    Quote Originally Posted by Rongway View Post
    That one point demonstrates that you don't understand how to RDM. You call it useless and say you're not even going to put it on your bar. You would ignore its obvious benefits as a better swiftcast because why? If your conclusion is that you don't need it on your bar, I can't take anything you say about what would be better for red mage seriously.
    I have demonstrated a working knowledge of the class and pointed out the correct time to use it, and you've somehow taken that as me not understanding what's going on? That makes even less sense than the change to the ability. The point about it being useless was hyperbolic, but the fact of the matter is that Acceleration is less useful and reliable than it used to be in its previous form - which, if you actually read anything you'd see that I also demonstrated a few comments ago. If this is the caliber of discourse that goes on in here, then I think I'm wasting my time in even seeking anyone else's opinion. You've offered no insight of your own and thrown shade where it wasn't warranted. I think this is the part where you throw up a /vpose and act like you're the superior player, because I'm done here.
    (2)

  4. #4
    Player
    Gruntler's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    317
    Character
    Kawaiian Punch
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by SlickPaws View Post
    To put it more simply - Would you rather have 1/2 procs of your 50% proc abilities, or would you have 3?
    Guaranteeing a proc is a gain of 10 potency and half a mana. 10. That's it. It's literally just 10 potency.

    Getting a swiftcast, alone, without considering mana gains, is a gain of 30 potency, and a full man.

    So let's do the math.

    Old Acceleration: 3x[0.5, 10]=[1.5, 30] as well as drifting issues if you had procjam going into melee phase.

    New Acceleration: [0.5, 10]+[1, 30]=[1.5, 40]+ better utility + charge system makes drifting much less likely.

    3 charges of accel existed to do one thing, make your melee guaranteed at a specific time in your opener. Now that the manafication change made melee guaranteed whenever you want, acceleration no longer needed that use case, and thus it needed a new use case to reflect the new RDM's changes, one that happens to help RDM with it's biggest weakness: Pantokrator-like mechanics.

    The new acceleration is better in every way.
    (6)

  5. 12-17-2021 07:17 AM