Yes, I know that's exactly what it's for which is why I mentioned it. I'm not just blanket complaining about an ability I don't know how to use, and your comment does nothing to address anything I've actually said.. But by all means, cherry-pick a comprehensive comment for the one thing you think you can dispute, that's definitely the best way to conduct a discourse. My greater point here is that the change seems wholly unnecessary and overall harmful to the class' rotation and playability in general and nobody can actually explain the logic behind the decision as they see it.
To put it more simply - Would you rather have 1/2 procs of your 50% proc abilities, or would you have 3? If you're cool with the former, then more power to you, play how you want to play but I'd much rather have the 3 procs and the certainty that comes from knowing your mana will be where you need it to be and abilities will be proc'ing more frequently. If the logic is 'skipping jolt is good' then my counter is that we were already doing that by replacing it with Verfire/Verstone *and* gaining more mana overall as a direct result. The rotation just felt a hell of a lot smoother to me with old Acceleration, now it feels awkward.


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