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  1. #1
    Player
    foehnweisz's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Foehn Weisz
    World
    Exodus
    Main Class
    Dragoon Lv 90

    Does Dragoon need a cooldown for quicker access to Life of the Dragon?

    Arguments For:

    -Gauge filler cooldowns seems standard across the board. Tanks (GNB-Bloodfest) (DRK-Delirium), Melee (NIN-Mug) (SAM-Ikishoten) (RPR-Plentiful Harvest), Ranged (MCH-Barrel Stabilizer) (BLM-Amplifier) (RDM-Manafication).

    Might have missed some as the above is only from what I've played. I realize that most of those cooldowns have only one to three attacks to push as a follow up, versus LotD which is a whole cycle. But those few attacks usually have the potency to backed it up, or skips their rotational buildup.

    -Allows DRG's to access their full kit during openers, as is the case seemingly with most if not all other tank/melee/ranged Jobs. Since DRG is behind on numbers, allowing for a stronger opener (really just one Stardiver + Nastronds) might help.

    Arguments Against:

    -Adds even more oGCD's to the already packed opener. Although I've tested doing an opener with one eye at the ready, it is still perfectly doable to fit all buttons within the buff window. Added benefit of auto-alignment with the next Lance Charge as well so no more delays.

    -Points given to DRG's unique need to build up to their payoff, other jobs require instant access cause they are not as fulfilling. Stand out from the crowd of burst dependent jobs.

    Currently:

    It is still consensus that the optimal DRG rotation done by the top parsers is to delay LotD until the 2nd Lance Charge mainly so in alignment you can get off two Nostronds in one buff windows.

    I don't imagine this is intuitive for new or average DRG players to blueball your red dragon mode. Also the concern of more eyes will shift rotation after opener, which can be solved by an out-of-combat only buff casts like MNK/RPR.

    Want to discuss thoughts on current state.
    (0)
    Last edited by foehnweisz; 01-02-2022 at 01:54 PM.

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    I wonder what adding a mirage dive to Dragonfire Dive would do.

    It's a 2 minute cooldown, similar to other gauge fillers, but I wonder if it just completely !@#%s things up down the timeline.
    (1)

  3. #3
    Player
    foehnweisz's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Foehn Weisz
    World
    Exodus
    Main Class
    Dragoon Lv 90
    After openers and 2nd buff window, LotD have 50% uptime as is. Having more eyes beyond that during combat would probably throw off things too much.

    Out-of-combat mediation like buffs for +1 eye is the only thing I can think of. Improves openers/allignment and nothing else.

    For flavor, can do +1 eye on out-of-combat spineshatter dive. So we can initiate with a jump attack for once like sir Estinien =p
    (0)

  4. #4
    Player
    Kreyd's Avatar
    Join Date
    Jul 2017
    Posts
    163
    Character
    Kreyd Lerival
    World
    Shiva
    Main Class
    Dark Knight Lv 100
    High Jump 2 stacks would make LotD possible for openers but not change DRG's rotation in the long run.
    (2)

  5. #5
    Player
    foehnweisz's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Foehn Weisz
    World
    Exodus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kreyd View Post
    High Jump 2 stacks would make LotD possible for openers but not change DRG's rotation in the long run.
    I'm kind of wary of adding more High Jumps. During double weave any oGCD with jumps is bound to clip.
    If we were to get LotD during opener, I don't think you can then fit the 2nd Nastrond into the buff window whilst High Jumping 2x + mirage 2x.

    Read somewhere suggesting that we start with 2 eyes ready, like how Paladin's start with max oath in EW. Seems like clean solution that doesn't interrupt later rotation.
    (0)

  6. #6
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Dragon sight could grant you an eye.
    kinda make sense
    (0)

  7. #7
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Kreyd View Post
    High Jump 2 stacks would make LotD possible for openers but not change DRG's rotation in the long run.
    Some change along this line seems like the way to go.

    +1 eye per encounter instead of +1 eye / rotation.
    (0)

  8. #8
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Definitely need a second ability that procs mirage dive so that holding onto LotD stops being a thing.
    (0)

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