With regard to the amount of mana you need to generate, you're correct. However, because we had Acceleration to decrease ramp-up time because it gave us three guaranteed procs, the ramp up before the changes was significantly faster despite the mana proportions being the same. As it stands, with Acceleration in its base form from level 50 - level 88, you're only guaranteed one proc every 60s and only if you use it in place of Jolt to instacast something you were already going to instacast with dualcast anyway. Having 50/50 combos instead of 80/80 combos is moot because of all of this your ramp-up is slower. Even at 88+, you can only guarantee yourself two procs, making this new version of Acceleration 33% weaker than its previous incarnation. A 50% chance to proc is all fine and well until it actually become important and that's precisely when it'll fail you - it's just Sod's Law - having something to alleviate that was a lot better than not having it. RDM was in a good place and has been for the last two expansions, this change makes absolutely no sense to me. To top all of that off, because the RNG is now more prominent because it can't simply be bypassed by using a key ability as part of your rotation, we now have more unpredictable mana generation which changes the class fundamentally from one that can do a rotation to one that must now rely on priority assuming that one or more of your procs didn't go off and now you're left with unbalanced mana or less mana overall than you were planning for - which in turn causes a delay in your melee burst phase and that'll impact the whole fight from that point onwards.


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