Citation Envoyé par Senn Voir le message
In the end, it was the WoL who chose to stay and fight. Zenos would have let them walk away. Narratively, nothing was undermined. It was all the WoL's decision. If you think the developers should have put in an option to reject the challenge, fair enough. But that doesn't change the fact that Zenos would have let you walk away, proving he did have development in some fashion.
Except we, the players, did not get the choice—and that caused its own disconnect amongst players; and I have read a lot of criticisms about this. My WoL would not have fought him. She would have left his desperate, hair-sniffing butt there to ponder his existence for the rest of his days. You cannot have a character’s development hinge on the choice of the player character when the player character is never actually given a choice. Just the illusion of one. Again, the story is undermining everything you’re trying to say here.

Nonetheless, saying that a puddle on the sidewalk in the middle of a hot summer day got a couple drops deeper changes nothing, really. He’s still not an interesting character, and I don’t consider his development even note-worthy.

Citation Envoyé par Senn Voir le message
Exactly. In the end, he learned not to be forceful about it and got what he wanted.
Which actually brings to light a completely separate issue in the manipulation sociopaths/psychopaths/narcissists employ in order to get others to do what they want but…Zenos is totally misunderstood character deserving of redemption (per the OP, not you).