Two words, confirmation bias.


They practically don't know how to resolved Hydaelyn and Zodiark conclusion without making it predictable. In an attempt to make the story 'interesting' they had to throw a twist at the end.
If anything I believe this concept of Dynamis only begin to form somewhere around the development of Shadowbringers. G'raha Tia were never going to come back after the whole Crystal Tower sub-story (yes. sub story) untill they need to play around with the concept of time travel so they brought him back in. While G'raha Tia method isn't actual time travel per se but dimensional, this time we ACTUALLY time travel to Elpis itself.


I can confidently say, they pulled a Necron. Although this Necron had about an expansion to lurk in.


No matter, I don't feel like it's worth trying to justify the story or make sense of it. Yoshi-P did said that this game is more or less a Final Fantasy theme park.
I was hoping that Endwalker would surpass Shadowbringers story telling but like the underlying theme of this expansion story, pain and suffering exist (my personal pain is that this is mediocre story telling) even more so than happiness but we just need to except it and move on. The developer are ready to move on, so much so that they would pull a Necron on it, so too am I ready to move on and leave this story arc of a dump behind, but then again we have no shortage of players praising its story so I believe my opinion is of the minority here.



Don't take it personally, everyone taste in storytelling are different, mine just happen to be those of disdain when it comes to time travel or multiverse. I was able to except dimensional travelling in Shadowbringers because the overall story was compelling but this time it's not, not for me at least.