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  1. #6
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,003
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    I think one point to keep in mind is that Astrodyne has no cooldown. Also, it's very unlikely to get only one seal. Most of the time you'll have at least two and the extra skill speed buff alone really makes the two-seal Astrodyne incredibly useful in my opinion.

    So if you take these two points together you will actualy lose out in most situations if you wait trying to get the perfect seal combo instead of just popping a two-seal Astrodyne. Because unlike the old divination where the long cool-down really made you think twice whether a sup-optimal seal combo is worth it (and quite frankly in normal content that was pretty much: never thanks to sleeve draw), you can just try your luck with Astrodyne again shortly after.

    At worst you will get to reliably and consistently increase your spell speed which obviously affects your DPS and healing very favourably over the course of a fight.

    I feel like the three-seal Astrodyne is designed as a cherry on top and not the combo you are meant to aspire to get every time:
    The two-seal Astrodyne will be your default state (unless you have really bad luck) and if you get your three seals you'll be extra happy.
    (3)
    Last edited by Loggos; 12-10-2021 at 06:31 AM.