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  1. #1
    Player
    CrioChamber's Avatar
    Join Date
    Sep 2018
    Location
    Ul'Dah
    Posts
    6
    Character
    Crio Chamber
    World
    Halicarnassus
    Main Class
    Paladin Lv 90

    EW AST Redraw needs improvement

    Honestly, AST where it is in Endwalker feels different, but a workable class. Save for one thing: Redraw

    Redraw needs a cooldown with some additional uses, much like it was in post 5.3 ShB, or make Redraw guarantee a card with an arcana that isn't present in your job-gauge already, much like Sleeve Draw post 5.3 ShB.

    Everything else for Endwalker Astrologian I can work with. It just feels like I'm wasting Arcana without some way to draw another card for something I don't already have in my job-gauge.

    Coming from someone who mained Astrologian in the last half of Shadowbringers.

    Thanks SQEX!
    (7)

  2. #2
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by CrioChamber View Post
    Honestly, AST where it is in Endwalker feels different, but a workable class. Save for one thing: Redraw

    Redraw needs a cooldown with some additional uses, much like it was in post 5.3 ShB, or make Redraw guarantee a card with an arcana that isn't present in your job-gauge already, much like Sleeve Draw post 5.3 ShB.

    Everything else for Endwalker Astrologian I can work with. It just feels like I'm wasting Arcana without some way to draw another card for something I don't already have in my job-gauge.

    Coming from someone who mained Astrologian in the last half of Shadowbringers.

    Thanks SQEX!
    I brought this up after the extensive information that came out of the media tour.

    Redraw was going to feel..off. And after playing AST in 6.0....my thoughts are the same.

    Redraw not having multiple charges took a some getting used to. And it kind of left me hanging after I'm stuck with a seal I don't need.

    But then I thought about it a little.

    Seals aren't as important in 6.0 as they were in 5.0. Simply because the seals are tied to your personal buff Astrodyne. This took quite a bit of getting used to, as I felt like a failure when I got only 2 seals for my Astrodyne, but then again I remember...it only affects me!

    Astrodyne not being tied to buffing the party directly is kind of....nice. So...it's ok if the RNG is crap? I still hit Astrodyne anyway as I want that MP regen and Speed. Better luck next time.

    I think AST (and i'm speaking for myself here) was incredibly spoiled in Shadowbringers. I never had to worry about RNG at all as it was so easy to get out a 6% divination. After they changed sleeve draw for a 100% chance on the final seal...Divination was a NEVER MISS buff. I never redrawed on the first draw, I at most redrawed 2 times on second draw, and only redrawed every other 3rd draw due to sleeve draw being there every other divination.

    6.0 The just isn't a real need to compile those seals perfectly. Once I figured this out...drawing cards just became something I did naturally and with less emphasis. It was....relaxing...and stress free when I got a seal I didn't need....because it didn't matter. Would I have liked that 3rd different seal...sure....but thems the breaks with RNG. RNG not being tied to a party buff just pulls back the let down of the outcome.
    (6)
    Last edited by Sqwall; 12-10-2021 at 02:27 AM.

  3. #3
    Player
    Matt_Renard's Avatar
    Join Date
    Dec 2021
    Posts
    8
    Character
    Matt Renard
    World
    Ragnarok
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Sqwall View Post
    The just isn't a real need to compile those seals perfectly. Once I figured this out...drawing cards just became something I did naturally and with less emphasis. It was....relaxing...and stress free when I got a seal I didn't need....because it didn't matter. Would I have liked that 3rd different seal...sure....but thems the breaks with RNG. RNG not being tied to a party buff just pulls back the let down of the outcome.
    How boring, what's the point then? ShB with RNG mitigation was way more fun.
    (4)

  4. #4
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    redraw could guarantee a card with a different seal than the drawn card. making it give a missing seal would render seals kind of pointless.
    (3)

  5. #5
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    I think redraw is fine overall. What bothers me is the hotbar bloat. On controller AST has exactly 2 buttons too much to fit everything in XHB and WXHB and i don't think having a separate play buttons for both regular Draw and Minor Arcana is neccesary. I would much rather prefer if Draw & Play were the same button and they made it so the cooldown activates even when the card is not played. This would also make Undraw less useless. It's not a big issue overall since I can just get rid of Repose & Undraw from my hot bars rn and live with it well but i like having role actions all in the same spot and this ruins it. Maybe a Sage-styled Aspection button could also help, turning Benefic and Helios into Aspected Benefic and Aspected Helios.
    (15)

  6. #6
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,003
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    I think one point to keep in mind is that Astrodyne has no cooldown. Also, it's very unlikely to get only one seal. Most of the time you'll have at least two and the extra skill speed buff alone really makes the two-seal Astrodyne incredibly useful in my opinion.

    So if you take these two points together you will actualy lose out in most situations if you wait trying to get the perfect seal combo instead of just popping a two-seal Astrodyne. Because unlike the old divination where the long cool-down really made you think twice whether a sup-optimal seal combo is worth it (and quite frankly in normal content that was pretty much: never thanks to sleeve draw), you can just try your luck with Astrodyne again shortly after.

    At worst you will get to reliably and consistently increase your spell speed which obviously affects your DPS and healing very favourably over the course of a fight.

    I feel like the three-seal Astrodyne is designed as a cherry on top and not the combo you are meant to aspire to get every time:
    The two-seal Astrodyne will be your default state (unless you have really bad luck) and if you get your three seals you'll be extra happy.
    (3)
    Last edited by Loggos; 12-10-2021 at 06:31 AM.

  7. #7
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I'm glad some people are getting it. Astrodyne is a huge improvement of the card system in the sense that it allows for the RNG that is needed to truly make a card deck mechanic work. It never should have provided the party wide buffs it did.

    They are almost there. They now just need to nuke redraw completely. But they have to give the haste buff no matter the seals. Currently there is little incentive to go after one of each seal when it is so easy to just get the haste buff. This is the kind of issues having even one way to mitigate the RNG does.

    2:1 seal ratio: haste
    1 of each seal: damage up
    3 of a kind: haste + damage up

    Redraw: goodbye
    Minor arcana: goodbye
    (3)

  8. #8
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Loggos View Post
    At worst you will get to reliably and consistently increase your spell speed which obviously affects your DPS and healing very favourably over the course of a fight.
    I don't think many people understand how little impact Astrodyne has. It's not a "very favorable increase", it's a minuscule one. You don't even get an extra Malefic from each 2 seal effect. Both effects are barely 100 potency worth each.
    There's a big focus on the RNG and how 3 seal is mainly a bonus, which is correct, but less focus on how Astrodyne is just a weak ability and a waste of buttons for what mainly amounts to extra MP.
    (15)

  9. #9
    Player
    glamazon's Avatar
    Join Date
    Jul 2019
    Posts
    227
    Character
    Glamazon Amazonia
    World
    Mateus
    Main Class
    Astrologian Lv 98
    Redraw is fine. No matter what card you get you can put it on you or the tank or a dps. Always. The seals no master what you will have 1 2 f the same or all diff. You just want the max 3 seal buff all the time and that’s not the point.

    What needs to be fixed is undraw. Make that do something useful! We have a freaking skill that’s useless.
    (0)

  10. #10
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Liam_Harper View Post
    I don't think many people understand how little impact Astrodyne has. It's not a "very favorable increase", it's a minuscule one. You don't even get an extra Malefic from each 2 seal effect. Both effects are barely 100 potency worth each.
    There's a big focus on the RNG and how 3 seal is mainly a bonus, which is correct, but less focus on how Astrodyne is just a weak ability and a waste of buttons for what mainly amounts to extra MP.
    I think you fail to realize that the bigger of an impact it has, the more RNG that needs to be stripped of it. If Astrodyne gave a huge increase to the AST, then we wouldn't hear the end of it unless RNG mitigation is also a part of AST kit, which leads to button bloat and a high APM. You also can't look at Astrodyne as just Astrodyne. You have to look at how the entire card mechanic works, and the steady DPS increases the AST gives to acquire the seals to use it.

    The card mech had its biggest impact in SB, and it needed a ton of RNG mitigation in order to ensure that impact was happening on a steady basis. The eventuality of this is the current form of Divination. You are literally trying to go down the same path with Astrodyne, and are building real-estate around it to become just a button you press. That doesn't mean that effects and potencies can't be adjusted, but for the most part Astrodyne is what it is. And it is not meant to greatly impact the AST.
    (2)

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