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  1. #21
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Some of you are missing my point with Undraw. I am well aware of what Undraw does, and its ineffectiveness. This just emphasizes my point on how much the AST kit doesn't need Redraw.

    Where I am being serious is the ability is less cumbersome than Redraw, and the reason for that is exactly because Undraw doesn't do anything. It provides zero benefit to the AST; and zero benefit is better than a detriment, which is what Redraw is. This ability is an utter waste of a concept. It adds to your ability map, increases your APM, and unnecessarily convolutes the card system, which in even the bare bones version I have endlessly proposed, still possesses enough complexity without being overly so.

    No need to take my word for it though. My words can put to test right now. Anyone can go out there and just yeet Redraw right off your hotkeys. Don't fight it.... Just let it be. Put it in your head that the devs nuked it, and you take the three seals you're given. While you're at it, do the same with Minor Arcana. Come back and be honest with if you feel a certain burden just totally being removed. If you do, then you will also notice that all they have to do is adjust the seals and rewards it gives.
    (0)

  2. #22
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    I get your point and I don't agree with this one. I will note that I'm not a fan of the card system as is though. 3.2-3.5 was peak cards in my humble opinion and I appreciate that you don't agree with that view.

    The AST card system has already been diluted down into a bland enough soup as it is. Whilst you're arguably correct in that Redraw's worth is questionable, without it we might as well just remove the cards as a whole and just have Divination 1 and 2 at this point. Removing redraw perpetuates the trend of removing opportunities for healers to try and optimise their play. It might not guarantee the card I want, but it gives me an extra shot and whilst I'm not a fan of what we have now, it does keep some illusion of chance and choice.

    Removing Sleeve Draw was all that was needed to get AST's APM under control, it doesn't need to be neutered further.
    (7)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  3. #23
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,079
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    I have not touched my astro much due to the hellish rng with only having redraw. I hope they fix it, it's not fun at all. The rest of it I like and am happy with just not the freakin rng on cards screwing up astrodyne.
    (0)

  4. #24
    Player
    FrauEcken's Avatar
    Join Date
    Dec 2021
    Posts
    2
    Character
    Temulun Ecken
    World
    Shiva
    Main Class
    Astrologian Lv 82
    (Text bolded for emphasis)

    Quote Originally Posted by Gemina View Post
    [...] This ability [Redraw] is an utter waste of a concept. It adds to your ability map, increases your APM, and unnecessarily convolutes the card system, which in even the bare bones version I have endlessly proposed, still possesses enough complexity without being overly so. [...]
    Given your revised Astrodyne without Redraw, I would be very surprised if trying to fish for the right card would be more optimal than just playing the card as soon as you draw it, whatever its seal. How is this more fun and complex?

    Quote Originally Posted by Gemina View Post
    [...] They are almost there. They now just need to nuke redraw completely. But they have to give the haste buff no matter the seals. Currently there is little incentive to go after one of each seal when it is so easy to just get the haste buff. This is the kind of issues having even one way to mitigate the RNG does. [...]
    Indeed, and there can't be any incentive. I assume they made the RNG heavily manipulable so that Divination could be used consistently. Any beneficial incentive they could reward the player for getting 3 different seals would become something whose RNG the players will demand to be manipulable.
    (1)

  5. #25
    Player
    glamazon's Avatar
    Join Date
    Jul 2019
    Posts
    227
    Character
    Glamazon Amazonia
    World
    Mateus
    Main Class
    Astrologian Lv 98
    There are real issues that need to be addressed w healers and this is not one of them. You got three of the sesame seal? It’s still a buff. Two? A buff. Three? Yup a buff.

    All of this only affects you. It’s fine. How about making u draw useful??
    (1)

  6. #26
    Player
    DireAct's Avatar
    Join Date
    Dec 2021
    Posts
    1
    Character
    Mr Saint
    World
    Diabolos
    Main Class
    Botanist Lv 90
    Yeah it kind of feels terrible. I read there are some with no complaints and some even praising it. But when you either have to use astrodyne just for the haste+MP regen it just doesn't really feel rewarding at all, it actually to me feels bad because AST is already pretty fast on it's casts, so the damage should be what you want to go for. I'm already dreading Savage's dps checks with your cards not able to align right. Yeah, it's only a 5% increase, a 1% lower increase than Divination so it actually does matter, and when your dps check is just hitting that 0.2-0.1% it makes the difference.

    They can make an easy fix, give redraw back it's charges or give an ability that makes your current card into a Minor Arcana, or hell make Redraw into a cooldown with no additional charges could fix the issue. Either way the card system kind of feels just redundant, like people were saying waiting for 3 seals is less useful than just using 2 seals, which in itself is a bad way to design the mechanic. So you're forced to use the 2 seals you have and hope to RNGesus that the next 3-4 you get are what you want.

    Oh well I loved ShB AST, hope they bring some sort of semblance back to AST from the old card system.
    (0)

  7. #27
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    So I'll admit upfront that was tired as heck when I played it, but when I ran my AST through Levelling DR last night for the first time since EW launched, every time i used Redraw it would simply swap the drawn card for the opposite role version of the same seal.

    As in, If I drew Ewer it would always redraw to Arrow, Balance always went to Bole.
    Did I just get supremely unlucky for an entire run or is Redraw now just for the purpose of switching a melee card for the same seal ranged card?
    (0)

  8. #28
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Sylve View Post
    So I'll admit upfront that was tired as heck when I played it, but when I ran my AST through Levelling DR last night for the first time since EW launched, every time i used Redraw it would simply swap the drawn card for the opposite role version of the same seal.

    As in, If I drew Ewer it would always redraw to Arrow, Balance always went to Bole.
    Did I just get supremely unlucky for an entire run or is Redraw now just for the purpose of switching a melee card for the same seal ranged card?
    Just unlucky. Its not like Sleeve Draw where it gives you a seal you don't already have. It'd be nice if you couldn't reroll into a seal you've just drawn though.
    (0)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  9. #29
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Gemina View Post
    Some of you are missing my point with Undraw. I am well aware of what Undraw does, and its ineffectiveness. This just emphasizes my point on how much the AST kit doesn't need Redraw.
    Currently, yes I agree. Redraw is a detriment. If you take Redraw off your bar, you literally lose less than 1% dps on average. Which means it has little reason to exist and just adds to bloat.

    This ties in with how useless Astrodyne is, the reason taking Redraw off your bar has so little impact is because Astrodyne has little impact.

    Of course, if you get rid of Redraw, you have to ask what's the point of Seals even existing when you have no control over them. Then, what's the point of Astrodyne existing when it's just a Lucid on a 90 sec cooldown that procs a tiny buff or two on rng.

    Eventually you realize the entire system is a hot mess of button bloat that does nothing for the sake of creating an illusion of flavor. The whole thing needs to be scrapped and reworked.
    (4)

  10. #30
    Player
    Shigure_A's Avatar
    Join Date
    Mar 2018
    Posts
    165
    Character
    Shigure Akisame
    World
    Unicorn
    Main Class
    Weaver Lv 90
    More than whether the buffs you get from Astrodyne are strong or not, the fact that you can't get three symbols in a row is simply boring.
    It gets busier and busier, and there's no sense of accomplishment when the symbols don't line up, just more stress.
    I feel like they should just make the redraws three in a row like they did in 5.X and bring back sleeve draws.
    (1)

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