Salted Earth should have had Oblation's 10% reduction built-in to the zone instead of requiring a new button. Then you could build some sort of interesting functionality on top of it with Salt and Darkness.

Salted Earth should have had Oblation's 10% reduction built-in to the zone instead of requiring a new button. Then you could build some sort of interesting functionality on top of it with Salt and Darkness.

If DRK Devs intend to keep Salted Earth/Salt & Darkness in game for whatever reasons I hope they would merge that ability to a pre-existing AOE like Abyssal Drain or something and untie the CD from Carve & Split.
Like whenever Abyssal Drain is used it also lays down Salted Earth's AOE DOT and if you press it again it goes BOOM and does that Burst Damage. Would help save on 1 Skill Slot on Hotbars.
Oblation wasn't as bad as I thought it was, probably because the animation looks nice and it's still 10% reduced damage taken... I just wish it did something else like maybe a Heal Over Time for some On Demand HP Sustain or a smaller Max HP Bubble if we're continuing with the Shield Tank Damage Prevention Theme like with TBN.
I.E. Oblation at level 84 or 86 gets a 10% Max HP Bubble in addition to the 10% Reduce Damage Taken, or Heal Over Time over that 10s Duration.
Last edited by ArthurATDayne; 12-10-2021 at 05:28 AM.
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