Page 134 of 479 FirstFirst ... 34 84 124 132 133 134 135 136 144 184 234 ... LastLast
Results 1,331 to 1,340 of 4783
  1. #1331
    Player
    Ignimortis's Avatar
    Join Date
    Dec 2017
    Location
    Gridania
    Posts
    67
    Character
    Sorathos Rennedri
    World
    Odin
    Main Class
    Reaper Lv 90
    Having levelled DRK to 90 and cleared MSQ with it, I can basically sum my experience as such: EW DRK is just ShB DRK, but slightly worse to play. This, in turn, means that it's probably the worst tank at the moment bar none, especially since all the other tanks have received some drastic boosts to their core defensives. Yes, you can probably get a lot of mileage out of spamming TBN when you have the MP for it, but it's pretty obvious that Shadowbringer is just the potency SE took out of other combos and put into a separate button. Oblation is nice, but not very exciting. Salt and Darkness...does what it does, I suppose, though I'm not sure what's the point of it, could've just slapped the potency onto Salted Earth as another trait.

    Enhanced Unmend literally has no impact on gameplay. Downtime isn't high enough to throw out more than one Unmend, and I generally keep one charge of Plunge for downtime anyway.
    (2)

  2. #1332
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by FelixFujiwara View Post
    Ever heard of class-diversity? DRK is in the worst state is have ever been in, but if it was really really really bad, they would probably know and I much rather play an underrated class, than a class that is no longer itself.
    Dude you're not in the shadowlands, put the copium down.
    (4)

  3. #1333
    Player
    FelixFujiwara's Avatar
    Join Date
    Dec 2021
    Posts
    14
    Character
    Keraunos Greywolfe
    World
    Phantom
    Main Class
    Dark Knight Lv 100
    It is weird, that you mention Shadowlands, when i talk about Class-diversity. What has the prime example of lacking class-diversity to do with what i said? I don't get it.
    (2)

  4. #1334
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    If they could combine Scourge with Edge of Shadow would be a hell of a start already. Make the dot timer lasts 10 by default and can be increased up to 20.
    (0)

  5. #1335
    Player
    ArthurATDayne's Avatar
    Join Date
    Oct 2021
    Posts
    152
    Character
    Arthur-at Dayne
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ignimortis View Post
    Having levelled DRK to 90 and cleared MSQ with it, I can basically sum my experience as such: EW DRK is just ShB DRK, but slightly worse to play. This, in turn, means that it's probably the worst tank at the moment bar none, especially since all the other tanks have received some drastic boosts to their core defensives. Yes, you can probably get a lot of mileage out of spamming TBN when you have the MP for it, but it's pretty obvious that Shadowbringer is just the potency SE took out of other combos and put into a separate button. Oblation is nice, but not very exciting. Salt and Darkness...does what it does, I suppose, though I'm not sure what's the point of it, could've just slapped the potency onto Salted Earth as another trait.

    Enhanced Unmend literally has no impact on gameplay. Downtime isn't high enough to throw out more than one Unmend, and I generally keep one charge of Plunge for downtime anyway.
    I feel the same way. Other than Joke MEME Reasons in Chat, it is pretty useless to me. Usually I position the DRK smartly barely needing to move to avoid AOEs or mechanics and never too far away from target(s), 2 charges of Plunge is enough 99% of the time and being oGCD is more efficient to use.

    I don't use Enhanced Unmend much at all because it's too slow on GCD and only affects 1 target, when there's a Mob pack or a single target I 100% close the distance with Sprint off CD, Plunge and AOE Combo to get initial Aggro, at the same time I use Flood of Shadows to get multiple straggler aggro because it's much faster oGCD, has some range to it and also establishes or refreshes the 10% Darkside damage buff. Economy of Motion and all that in seconds.

    Enhanced Unmend gives me Virgin vs Chad Meme vibes, like the Virgin uses Enhanced Unmend like a wimp all far away because he's too scared to close distance and get to melee range of big mean pack of enemies while the badass Chad Plunges and closes gap immediately and fights the enemy like the alpha hero that he/she is.

    Enhanced Unmend should be deleted from the game and replaced with something more practical and to the point, maybe straight up give a 3rd charge to Plunge, give some versatile HP sustain that is relevant against Single Target or Multiple Target. Make Oblation give some Heal over time, maybe bump up the mitigation to 15% instead of 10%, something less useless than the current fluff.
    (0)
    Last edited by ArthurATDayne; 12-10-2021 at 04:03 AM.

  6. #1336
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Mekhana View Post
    If they could combine Scourge with Edge of Shadow would be a hell of a start already. Make the dot timer lasts 10 by default and can be increased up to 20.
    Don't give them any good ideas. It would incentivize them to do something about DRK's state and people would actually have fun, god forbid.
    (2)

  7. #1337
    Player
    ArthurATDayne's Avatar
    Join Date
    Oct 2021
    Posts
    152
    Character
    Arthur-at Dayne
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    My prediction for next "balance patch" if any:

    After reviewing all the feedback regarding the state of Dark Knight in Endwalker we have decided to

    1. Make Flood of Shadow and Shadowbringers share a CD to further reduce button bloat, i.e. using Flood of Shadows increases CD of Shadowbringers by 30s (unusable for 30s), using Shadowbringers puts Flood of Shadow on CD for 30s.

    2. To encourage players to further take advantage of Enhanced Unmend Trait and to satisfy the Ego of the DRK Dev Team, players Must Use Unmend to Enable use of Plunge, Plunge will be disabled until Unmend is used first at the start of the fight to enable it for 60s duration. After combat is over, Plunge will be Disabled until Unmend is used again to enable it.

    3. To better show players to appreciate the hard work of the DRK Dev Team regarding Salted Earth + Salt & Darkness Tahooo TWO Combo Stroke of Genius, players who don't use Salted Earth + Salt & Darkness whenever its available will be punished with a default debuff of -10% Damage, the Debuff will go away only when Salted Earth is on CD.

    4. The Blackest Night, Dark Knight's Signature Ability will be upgraded with a different animation. Duration and CD will be left the same.

    Thank You for Playing, Hugs and Kisses from the DRK Dev Team
    (0)
    Last edited by ArthurATDayne; 12-10-2021 at 04:33 AM.

  8. #1338
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Salted Earth should have had Oblation's 10% reduction built-in to the zone instead of requiring a new button. Then you could build some sort of interesting functionality on top of it with Salt and Darkness.
    (1)

  9. #1339
    Player
    ArthurATDayne's Avatar
    Join Date
    Oct 2021
    Posts
    152
    Character
    Arthur-at Dayne
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kiteless View Post
    Salted Earth should have had Oblation's 10% reduction built-in to the zone instead of requiring a new button. Then you could build some sort of interesting functionality on top of it with Salt and Darkness.
    If DRK Devs intend to keep Salted Earth/Salt & Darkness in game for whatever reasons I hope they would merge that ability to a pre-existing AOE like Abyssal Drain or something and untie the CD from Carve & Split.

    Like whenever Abyssal Drain is used it also lays down Salted Earth's AOE DOT and if you press it again it goes BOOM and does that Burst Damage. Would help save on 1 Skill Slot on Hotbars.

    Oblation wasn't as bad as I thought it was, probably because the animation looks nice and it's still 10% reduced damage taken... I just wish it did something else like maybe a Heal Over Time for some On Demand HP Sustain or a smaller Max HP Bubble if we're continuing with the Shield Tank Damage Prevention Theme like with TBN.

    I.E. Oblation at level 84 or 86 gets a 10% Max HP Bubble in addition to the 10% Reduce Damage Taken, or Heal Over Time over that 10s Duration.
    (1)
    Last edited by ArthurATDayne; 12-10-2021 at 05:28 AM.

  10. #1340
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Idk... maybe they should combine Delirium and Blood Weapon into one. I already made a macro for it.
    (1)

Page 134 of 479 FirstFirst ... 34 84 124 132 133 134 135 136 144 184 234 ... LastLast