No problem, the end of my message was for you!
Yes, the reason why we turn into monsters, while only Ancient's creations do, is because Ancients have way too much Aether and it negates dynamis : instead, everything that had a lower density would turn. I bet that if I was able to create things out of my imagination and some of the things around me started to turn into monsters, i'd try to summon something to help me ; which in turn turns into the exact thing I wanted to be protected against. Hello despair!
I can't seem to remember in which cutscene it was mentioned, though. Perhaps right after meeting Venat, during our little chat with the gang?
I don't think we ever were told that Creation magic started spawning things on its own, only that it went horribly wrong.
As for animals, the process is based on despair, not really fear. Meteion even says so herself : "Fear? I had forgotten about it, so occupied I was with ushering despair", or something along these lines, right before the twins sacrifice themselves. I'd even argue, most people fighting the final days are probably afraid to some extent, but would only turn when surrendering to despair : the old lady for his son, when faced against a beast, when their lifework turns to dust, when your city is destroyed, or when running away from monsters, knowing full well you're not qualified for the task, etc.
Can an animal actually feel despair, as in "I will never get back from that"? It feels to me as a really "human" emotion.
And finally, Elidibus may have used the simple good old "Limit Break" we use usually without the dynamis effects included!
I really feel like dynamis can make sense in the greater picture, it takes some theorizing on effects and stuff, but just clicks together. so kudos to Square Enix for that, because trying to add random energies and forces and all in a settings usually gors very badly ahah


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