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  1. #1
    Player
    Valkyrie_Lenneth's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Lynne Asteria
    World
    Jenova
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    Viper Lv 100
    Quote Originally Posted by Velnora View Post
    Congestion is due to people preordering and trying to play Endwalker content during early access.
    And yet, that congestion would still be there if there was no early access. It'd just happen today instead.
    (1)

  2. #2
    Player
    Velnora's Avatar
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    May 2020
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    Character
    Velnora Pharetsu
    World
    Sargatanas
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    And yet, that congestion would still be there if there was no early access. It'd just happen today instead.
    What? No, this didn't start till early access. It's interesting how all the "fixes" don't start till official launch. They can run on "well, it's early access, the game isn't officially out yet". The same crap 343 did with Halo Infinite. "It's in beta".
    (0)
    Last edited by Velnora; 12-08-2021 at 08:26 AM.

  3. #3
    Player
    Valkyrie_Lenneth's Avatar
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    Mar 2011
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    Lynne Asteria
    World
    Jenova
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    Viper Lv 100
    Quote Originally Posted by Velnora View Post
    What? No, this didn't start till early access.
    My point was, the congestion would start when 6.0 dropped, no matter if it was "early access" or "normal release".

    We just had a weekend to play the expansion instead of it dropping on a weekday. They've done it this way since heavensward.

    Quote Originally Posted by Velnora View Post
    This is probably the most botched launch I can remember in a long time.
    Really? Like, no servers have crashed. The game is fairly bug free. The only real issue is capacity and the login server. That's it. I'd hardly call that the most botched game launch in recent histroy. Fallout 76, New World killing GPUs, etc, etc.
    (5)

  4. #4
    Player
    Velnora's Avatar
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    May 2020
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    Velnora Pharetsu
    World
    Sargatanas
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    Machinist Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    My point was, the congestion would start when 6.0 dropped, no matter if it was "early access" or "normal release".

    We just had a weekend to play the expansion instead of it dropping on a weekday. They've done it this way since heavensward.



    Really? Like, no servers have crashed. The game is fairly bug free. The only real issue is capacity and the login server. That's it. I'd hardly call that the most botched game launch in recent histroy. Fallout 76, New World killing GPUs, etc, etc.
    They did not start implementing fixes, till today.

    Of course they aren't crashing when people aren't able to get in.
    (0)

  5. #5
    Player
    Valkyrie_Lenneth's Avatar
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    Mar 2011
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    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Velnora View Post
    Of course they aren't crashing when people aren't able to get in.
    Uhh.. Isn't the reason people cant get in BECAUSE THEY ARE FULL?! Seems to me like LOTS of people can get in.
    (6)

  6. #6
    Player
    Velnora's Avatar
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    May 2020
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    469
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    Velnora Pharetsu
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    Sargatanas
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    Machinist Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Uhh.. Isn't the reason people cant get in BECAUSE THEY ARE FULL?! Seems to me like LOTS of people can get in.
    17k people across a data center? That's incredibly terrible.
    (0)

  7. #7
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
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    Lynne Asteria
    World
    Jenova
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    Viper Lv 100
    Quote Originally Posted by Velnora View Post
    17k people across a data center? That's incredibly terrible.
    17k people in the login server itself. Not logged into the entire datacenter.
    (4)

  8. #8
    Player
    Banggugyangu's Avatar
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    Jan 2019
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    200
    Character
    Amelia Aensland
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Velnora View Post
    17k people across a data center? That's incredibly terrible.

    No... It's 5000 per server normally, they upped it to 6500 per server. The 17000 is the number of people that the LOGIN server for a single data center can support attempting to LOG IN to the game at one time. The total number of players for the NA data centers is 40000 per data center normally and currently it's been upped to 52000. (8 servers in each NA data center.)

    The crazy thing is this: If you manage to get logged in, everything is great. The servers have been incredibly stable. This is a FAR cry from how they were on stormblood launch. The only issue is the queue system. Its inability to save a spot in line throughout 2k+ queues is causing the grief. It's understandable to sit in a queue for an hour or 2 waiting when 17000 people are trying to log in at once. It's understandable to occasionally disconnect during that process. It's not understandable that they haven't implemented a real fix for the problem of losing your place after a few hours of waiting due to the various reasons. They can implement a semi-permanent token system created upon a login attempt that will save a player's place in queue until a successful login even has occurred.
    (0)