

What? No, this didn't start till early access. It's interesting how all the "fixes" don't start till official launch. They can run on "well, it's early access, the game isn't officially out yet". The same crap 343 did with Halo Infinite. "It's in beta".
Last edited by Velnora; 12-08-2021 at 08:26 AM.





My point was, the congestion would start when 6.0 dropped, no matter if it was "early access" or "normal release".
We just had a weekend to play the expansion instead of it dropping on a weekday. They've done it this way since heavensward.
Really? Like, no servers have crashed. The game is fairly bug free. The only real issue is capacity and the login server. That's it. I'd hardly call that the most botched game launch in recent histroy. Fallout 76, New World killing GPUs, etc, etc.


They did not start implementing fixes, till today.My point was, the congestion would start when 6.0 dropped, no matter if it was "early access" or "normal release".
We just had a weekend to play the expansion instead of it dropping on a weekday. They've done it this way since heavensward.
Really? Like, no servers have crashed. The game is fairly bug free. The only real issue is capacity and the login server. That's it. I'd hardly call that the most botched game launch in recent histroy. Fallout 76, New World killing GPUs, etc, etc.
Of course they aren't crashing when people aren't able to get in.

No... It's 5000 per server normally, they upped it to 6500 per server. The 17000 is the number of people that the LOGIN server for a single data center can support attempting to LOG IN to the game at one time. The total number of players for the NA data centers is 40000 per data center normally and currently it's been upped to 52000. (8 servers in each NA data center.)
The crazy thing is this: If you manage to get logged in, everything is great. The servers have been incredibly stable. This is a FAR cry from how they were on stormblood launch. The only issue is the queue system. Its inability to save a spot in line throughout 2k+ queues is causing the grief. It's understandable to sit in a queue for an hour or 2 waiting when 17000 people are trying to log in at once. It's understandable to occasionally disconnect during that process. It's not understandable that they haven't implemented a real fix for the problem of losing your place after a few hours of waiting due to the various reasons. They can implement a semi-permanent token system created upon a login attempt that will save a player's place in queue until a successful login even has occurred.
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