I was glad that the last fight gave at least options to not agree with all his talk. I just said to him that I cant let him leave since nobody knows what he will do if he gets out and gets bored again...of course the fight(s) itself were not that hard and thus they have to give him plot powers again...I just take it that the WoL simply was so tired after fighting the Endsinger that Zenos got some hits in. The last part where we both charged up our fists was so over the top that I had to laugh. One of the few times that show the WoL fighting in a cutscene and it has to be against that guy.

I wished that Fandaniel would have offed him or something, because other than being a plattform for us he was not really necessary for the plot. In the end I would have liked it more if the WoL got badly wounded against the Endsinger. Then after that one talk they will collapse not able to get to the point where they can leave and before all is lost they get saved by the device. Instead Endsinger seemingly does nothing to us (of course that could just be the limitation on what they are allowed to show) and we nearly lose our life against that man.

The option to walk away without a fight would have been the best one for my character. To not give him the conclusion he wanted. Not after all he has done.