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  1. #31
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Gath you make a good point. So far I haven't come across challenging stuff...just tedious. i hope they add challenging hnm, dungeons and other stuff.
    (1)

  2. #32
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Agree, If every fight was guaranteed to drop a IFrit Totem or Kupo Nut it wouldn't be so bad.

    If fact I would scrap the whole idea of weapons dropping and just have bosses drop tokens which you can trade to an NPC for the loot of your choice.

    For someone who has "Supposedly" played a lot of MMO's Yoshi-p really doesn't have a clue.
    (0)

  3. #33
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Chardrizard View Post
    Dear world,

    I suck at playing mage and it is SE's fault.
    I don't mind being terrible at mage, cause mages are a terrible class. Wizard on the other hand. I could prove you wrong anywhere else, but the moogle fight.
    (2)

  4. #34
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by Babydoll View Post
    Gath you make a good point. So far I haven't come across challenging stuff...just tedious. i hope they add challenging hnm, dungeons and other stuff.
    It's the challenge that makes a game fun to play.

    Gath's 1 gil is worth more than your 1 gil.
    (0)

  5. #35
    Player
    Destain's Avatar
    Join Date
    Apr 2011
    Location
    Gallafrey
    Posts
    303
    Character
    Destain Osmont
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Gath View Post
    Well, Gath has been thinking about SE's vision on difficulty.

    Gath wonders if SE thinks that tedious and difficult walk hand in hand.

    Gath says this because Yoshi said that both the Moogle and Ifrit were going to be difficult as well as obtaining the weapons.

    Gath knows that Ifrit and Moogle, both, are not hard at all, they are just tedious to kill over and over for their weapons.

    Gath knows that they plan to better the drop rates which takes some of the tedium away, but, that is not where Gath is getting at.

    Gath just wants to know, Where does SE draw the line between tedious and difficult?

    Gath's 1 gil is worth more than your 1 gil.
    You act like there was no learning curve to those fights. I'm glad you got win on your first tries cus your so leet gath! J/k

    They were easy after you spammed them nonstop. You think anything is going to maintain difficulty after you 20th time doing it?

    Yeah, it took you a day or two to get a win just like most people. So how about you propose some ideas on how to make these fights more difficult so SE know what you want instead of just giving the mob more HP?

    I wouldn't mind increased situational abilities. I.E. GLA pop shield bash at just the right time to stop party devastating move... If no gla in party LNC will need to leg sweep. You get the idea.
    (2)
    Last edited by Destain; 03-02-2012 at 10:45 PM. Reason: Stoopid IPad auto-correct

  6. #36
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Primals were challenging when they first came out, anyone saying otherwise needs a smack.
    (4)

  7. #37
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Jinko View Post
    Primals were challenging when they first came out, anyone saying otherwise needs a smack.
    Challenging for about 4 hours.
    (1)

  8. #38
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by TheFatHousecat View Post
    Challenging for about 4 hours.
    I thought Ifrit took days to beat ?

    Of course if there was no animation lock and sever lag it would have been 4 hours.
    (0)

  9. #39
    Player
    Destain's Avatar
    Join Date
    Apr 2011
    Location
    Gallafrey
    Posts
    303
    Character
    Destain Osmont
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by TheFatHousecat View Post
    Challenging for about 4 hours.
    If it took you 4 hours to figure out a fight in any other FF would you not consider that difficult?
    (2)

  10. #40
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Jinko View Post
    I thought Ifrit took days to beat ?

    Of course if there was no animation lock and sever lag it would have been 4 hours.
    Yeah animation lock was what made that fight hard, but I was talking about Moogle. Ifrit was about... 5 or so days, to my recollection? Maybe I'm a masochist but that's still easy :I

    Well, like Gath said, it isn't even about the time it takes to beat something, but both of those fights are just inherently easy.

    Quote Originally Posted by Destain View Post
    If it took you 4 hours to figure out a fight in any other FF would you not consider that difficult?
    Depends on why it was difficult, also, I wouldn't necessarily compare single player RPG combat to MMO combat ;/
    (0)

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