I'm still trying to find a reason to use Dissipation, but maybe when I'm finally able to play the game I'll figure it out.
I'm still trying to find a reason to use Dissipation, but maybe when I'm finally able to play the game I'll figure it out.
I stopped playing Astro in Stormblood aside from leveling it to 80 in ShB so the cast time reduction is really a struggle for me to adapt to. My muscle memory does not want to weave with Broil and it hurts.
SCH is to me still the same Job as in ShB. Quality of Life changes shouldnt be something that should only be released during Expansion releases. And just changing the visuals of a Skill, can barely be called an Upgrade.
Lets see what we got:
- Seraph is still useless
- Broilccoli, Art of Dabbing and Ruined 2 are still the same Skill
- Fae Gauge is still overbloated with ressources.
- Selene is still just a reskin of Eos
- Despite being labeled a BARRIER Healer, SCH still has overwhelmingly generic Healing Magic instead of Skills that should work with Barriers in some way.
If you can cast 12 Broils without using fairy ability, then Dissipation would’ve been a good choice.
Having played a bit:
Putting down Sacred Soil (-10% damage as well as a regen), Whispering Dawn, as well as Fey Union and tanks are still dropping.
3 substantial Cooldowns and it's still not enough.
To me, something seems wrong with that.
SCH always feels weak at the start of an expansion so that sounds about right. It just has to rely on its GCD heals at the start but once everyone starts gearing up a bit, the problem sorts itself out for the most part.
Things I wanted to see for Scholar since Shadowbringers, at least:
- Deployment Tactics to spread Biolysis and Chain Stratagem to enemies and Excogitation to allies, not just Galvanize. Basically a cornerstone ability that spreads debuffs to enemies and buffs to allies (same or lesser version, w/e the balance requires). When it was introduced it had synergy with Eye for an Eye as well, which was removed.
- Fey Union to make the fairy float above the player level and very slowly follow the target
- An update on spell effects and animations and consolidation of visual themes: Sacred Soil looks low res and dated, while Energy Drain is extremely simple on all accounts: icon, animation (if it doesn't get skipped) and effect. Some core spell and ability aesthetics feel like random 1.0 leftovers. Art of War I is especially guilty of this but at least we have a theme going with Art of War II being related to Biolysis visually.
I've only healed the first dungeon so far and I never had to use a GCD heal, nor did I feel weak. The dungeon has some weird damage spikes and sometimes the tanks are very low all of a sudden, but that's it.
I had the same experience as SGE when I had to use multiple cooldowns (Taurochole, Kerachole, Physis II) and tanks were still dropping fast.
Well there isn't really an issue then. I mean, I've healed the 1st dungeon on my SCH and tanks were taking a bit more of a beating than they were in SB but I just chalked it up to the fairy being slightly weaker as per usual with each expansion. I did have to use the occasional Adlo due to people being new and taking some extra damage here and there but nothing I hadn't experienced before with people doing new content for the 1st time. It feels more or less the same from my experience.I've only healed the first dungeon so far and I never had to use a GCD heal, nor did I feel weak. The dungeon has some weird damage spikes and sometimes the tanks are very low all of a sudden, but that's it.
I had the same experience as SGE when I had to use multiple cooldowns (Taurochole, Kerachole, Physis II) and tanks were still dropping fast.
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