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  1. #1
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    SCH is to me still the same Job as in ShB. Quality of Life changes shouldnt be something that should only be released during Expansion releases. And just changing the visuals of a Skill, can barely be called an Upgrade.

    Lets see what we got:
    - Seraph is still useless
    - Broilccoli, Art of Dabbing and Ruined 2 are still the same Skill
    - Fae Gauge is still overbloated with ressources.
    - Selene is still just a reskin of Eos
    - Despite being labeled a BARRIER Healer, SCH still has overwhelmingly generic Healing Magic instead of Skills that should work with Barriers in some way.
    (10)

  2. #2
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Anhra View Post
    SCH is to me still the same Job as in ShB. Quality of Life changes shouldnt be something that should only be released during Expansion releases. And just changing the visuals of a Skill, can barely be called an Upgrade.

    Lets see what we got:
    - Seraph is still useless
    - Broilccoli, Art of Dabbing and Ruined 2 are still the same Skill
    - Fae Gauge is still overbloated with ressources.
    - Selene is still just a reskin of Eos
    - Despite being labeled a BARRIER Healer, SCH still has overwhelmingly generic Healing Magic instead of Skills that should work with Barriers in some way.
    -Wrong, I've found Seraph very useful from playing.
    -They're stronger potency wise and Broilccoli now has a 1.5 sec cast for weave.
    -I've had the opposite experience, I've use Fey Union constantly in EW compared to ShB
    -Still stronger and more responsive then it was in ShB
    -Barrier healer means they have access to on-demand (as in, near spammable) shield spells, not that they are the sole component of the gameplay. They still use Deploy and Emergency to interact with their shields, and their two new abilities both augment shields indirectly (one by giving you a means of buffing the healing output, which you can use in conjunction with deploy, and one that reduces the damage the target takes, thus making the shield last that much longer).
    (2)
    Quote Originally Posted by Nyarlha View Post
    In the end, every change, every design choice, is up to the devs. If they decided to go one way with an element of gameplay or a job, acting like they kicked your dog on the forums isn't going to change anything. At some point, you have to cut your losses or you're just wasting energy being so emotionnaly invested into something that won't change.