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  1. #261
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Some ideas I've had floating around, with Bootshine and Shadow of the Destroyer both being Auto-crits, why not make Opo-opo the 'Crit' form. Give an Auto-Crit to Dragon Kick, you can then generate more chakra between PB windows. Of course, we are still adding positionals back in.

    This next one is still a new thought for me, but changing how PB works. One thing that I see might spring up is the weird timings of your buffs/debuffs when you want to PB, you need to make sure Disciplined Fist and Demolish aren't going to drop, so this could help mitigate that issue. When you activate PB, you get a new GCD for Opo-opo, Raptor and Coeurl, which has the benefits of both attacks from the standard rotation. By that I mean:

    Opo-opo - Uses Leadon Fist to make it stronger, but also gives you the Leaden Fist buff. Then, of course with my earlier suggestion, it would auto-crit as well.
    Raptor - High damage but also refreshes the Disciplined Fist buff.
    Coeurl - High initial potency but also refreshes Demolish. Now, this could come with a change to Demolish. Rather than just straight up replacing the Demolish debuff, have Demolish be extended duration wise to a maximum, like how Shadow of Death on Reaper, or Surging Tempest on Warrior. Changing Demolish to work like this is probably the thing I'm not 100% certain of but I do think it would benefit.

    Issues I can see are, when you do the blitz for all of the same form, you are spamming the same attack rather than having it be varied between 2. I also do not know how it would interact with AoE attacks, should the AoE attacks not be affected, or should these new GCDs be AoE attacks themselves, meaning the whole Masterful Blitz Window is AoE.

    Just some idle musings from someone who has a brain that's way too active when trying to sleep, but I would like to hear thoughts. It might not fix all problems, but it might help alleviate some of the pains.
    (0)

  2. #262
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Mikey_R View Post
    Some ideas I've had floating around, with Bootshine and Shadow of the Destroyer both being Auto-crits, why not make Opo-opo the 'Crit' form. Give an Auto-Crit to Dragon Kick, you can then generate more chakra between PB windows. Of course, we are still adding positionals back in.
    I'd be okay with DK being how Bootshine gets its auto-crit (in place of Leaden Fist) if DK were moved to an earlier level, but I see no need to make DK itself auto-crit; feels like that'd just cheapen Bootshine.

    Same story with the ST Raptor form skills. Why would I ever use Twin if True Strike also refreshed Disciplined Fist?
    And the Coeurl ST skills. Why would I use Demolish more than once per fight if Snap Punch could also refresh it?

    Quote Originally Posted by Mikey_R View Post
    This next one is still a new thought for me, but changing how PB works. One thing that I see might spring up is the weird timings of your buffs/debuffs when you want to PB, you need to make sure Disciplined Fist and Demolish aren't going to drop, so this could help mitigate that issue.
    That's the whole point of the mechanic, though. It's what little skill ceiling remains and yes, it is absolutely manageable (and even offers varying optimal action paths depending on SkS and when you're likely to cap Chakra).
    (0)

  3. #263
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Same story with the ST Raptor form skills. Why would I ever use Twin if True Strike also refreshed Disciplined Fist?
    And the Coeurl ST skills. Why would I use Demolish more than once per fight if Snap Punch could also refresh it?
    It would only do it during the PB window, so outside it your GCDs would act as normal. Definitely one of the more controversial changes I proposed, mainly due to a lack to knowledge of how the buff/debuff windows happen in the 60 second windows and whether everything will actually line up.

    As for the Auto Crit on Dragon Kick, it would still have to give the Leaden Fist Buff, however, something I just thought of, why not give Bootshine the ability to give a 'Leaden Kick' buff which powers up Dragon Kick. You need to have a reason to use both abilities which is why Leaden Fist exists in the first place.
    (0)

  4. #264
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Mikey_R View Post
    It would only do it during the PB window, so outside it your GCDs would act as normal. Definitely one of the more controversial changes I proposed, mainly due to a lack to knowledge of how the buff/debuff windows happen in the 60 second windows and whether everything will actually line up.

    As for the Auto Crit on Dragon Kick, it would still have to give the Leaden Fist Buff, however, something I just thought of, why not give Bootshine the ability to give a 'Leaden Kick' buff which powers up Dragon Kick. You need to have a reason to use both abilities which is why Leaden Fist exists in the first place.
    Even if only for the 3 GCDs at a time, that just seems to be watering down our actual choices for no good reason.

    There's plenty to optimize without necessitating that you drop Demolish or Twin. The mechanic is working as intended with the timings it has.
    (0)
    Last edited by Shurrikhan; 12-06-2021 at 07:36 PM.

  5. #265
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    imo the blitz system needs a CD reduction akin to NIN , 40s is a lot of time , w/o Ogcds u are u just doing the rotation for a lot of time....
    (2)

  6. #266
    Player
    jerome15's Avatar
    Join Date
    Sep 2017
    Posts
    42
    Character
    Kong O'dong
    World
    Siren
    Main Class
    Reaper Lv 100
    i think not only should they bring positionals back, but they should even double down on them. make chakra granted by not just crits, but also by positionals, which would reward people for hitting them and that might even make people enjoy them more or even make them more tolerable for people not loving that style of gameplay. i didn't think monk could get any worse than it had from stb -> shb, but this version of monk is even worse. i hated shb monk, but the 5.4 changes actually made it tolerable (still gutted compared to stb), but then they actually managed to gut an already barebones kit. This version of monk should never have made it into the game. i think if this had been a new job people would probably be incredibly disappointed with the class, not sure why this would be acceptable of a class already in the game.
    (3)
    Last edited by jerome15; 12-06-2021 at 11:35 PM.

  7. #267
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    monks need something , positionals or not , the Chakra system is passive , the blitz system is every 40s , u only use your 90 skill every 120s while u chain 2.0 skills attacks yawn......others job get a 1Min cd skill....that hits as hard (GNB one is just amazing 1200 pot and only 20 less aoe dmg?)

    different jobs blablabala , monk has old animations , and now a boring rotation , hell our "CD" PB is just using the same buttons u have been pressing all the time ....not even new buttons

    look at the reaper for example , it builds into soul gauge , to use a skill in order to enable powerfull attacks (positionals) and those build into a more powerfull attacks , tranformation with fast attacks all ending with a impressive ultimate attack...

    drgs for 2 expansion have been graced with improved animations and now they get more...while monk is still using 2.0 attacks...gameplay > flashy yes , but why not both?

    SE need to update monk gameplay and animation wise period
    (3)

  8. #268
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Reaper actually feels very repetitive to me, the Soul Gauge system feels very '' looped '' for a lack of a better term.
    Not saying it's bad, maybe it's just me not being a fan of gauges but I actually much prefer the Beast Chakras.

    It should just happen more frequently imo, I feel like 40 sec feels too long especially with the removed positionals.

    But yes the animations are a huge problem imo, going back and forth between Reapers it's the biggest issue I have currently.
    Reaper feels so modern and MNK feels ancient.
    Same animations since ARR, at least DRG has gotten most of them updated now.
    (1)

  9. #269
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by jerome15 View Post
    i think if this had been a new job people would probably be incredibly disappointed with the class, not sure why this would be acceptable of a class already in the game.
    *Laughs in Reaper*
    (0)

  10. #270
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by SpeckledBurd View Post
    So having now played it up to level 87 I'll throw out some of my thoughts on it.
    Bumping up Chakra pool to 10 charges sounds great, but I think adding a chakra for each weaponskill would be a bit overkill.. It would certainly fill the downtime that Monk has built up with 6.0 changes, but filler for the sake of filler may not be that enjoyable.

    I really don't see why SE cannot simply reintroduce Internal Release instead of keeping Riddle of Wind alive. It is blatantly obvious that ROW is a simple filler ability with a small DPS increase. I would say Anatman is better than ROW because it allows you to at least keep Twin Snakes buff if a boss jumps away and it would otherwise expire.
    (0)
    Last edited by Morzy; 12-07-2021 at 02:02 AM.

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