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  1. #1
    Player
    Grimmochov's Avatar
    Join Date
    Dec 2021
    Posts
    2
    Character
    Nyluna Wocaonimei
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    If they're going to keep it this way then they have to do something with the timing of it all, whether it's another charge of PB or shorter cooldown, shorter CD on riddle or brotherhood, something. As it is even if you aren't a min maxing theorycraft type, you immediately see the flaws of this all after one basic ass rotation. Within the first cycle of filling up the beast gauge 3 times to unlock your hard hitter at whatever level, you'll be like "wait RoF isn't up" and start to wonder how/why you're supposed to hold it and how to work around this. Nothing about it is intuitive and this doesn't change even once you get used to it, and as soon as you tell a new person "haha bro actually you gotta overcap on solar" they're going to back out because it sounds stupid as shit.

    All the positional stuff was kind of whatever, punishing if you don't know the fight but there was a rhythm to it all and even if you don't know the exact movement and timings of a boss you could quick pop RoE/TN to work at max efficiency. Not the most brain crunching gameplay but it flowed well and felt like a decent little dance and optimizing it was decently fun. Whatever this is is just some madness of looking at my timers sitting largely afk because I have no buttons to press anymore and doing math in my head to try and figure out how/when to pop things because of all their unsynced and ridiculous timers vs boss attacks, phases and movement. Getting it wrong, at best, will lower your damage as you waste uptime on RoF/brotherhood and at worst, completely destroy your rotation if you don't get to fill your Nadi. If the latter happens it completely unsyncs your rotation and CDs even more.

    It's like one giant spreadsheet and it's stupid as all hell, and if the point was that monk was too "hard" before and punishing for people who didn't know a fight due to having to dance and time TN/RoE for max uptime then well, this is 100x worse. Even if you aren't min maxing you will absolutely feel the pain of something going wrong, and if you try to push savages then the brain aids of trying to maximize this vs a way easier class is just going to instantly run people off.
    (2)

  2. #2
    Player
    samurailargo's Avatar
    Join Date
    Jan 2014
    Location
    New Gridania
    Posts
    60
    Character
    Hildagarde Fabool
    World
    Siren
    Main Class
    Dark Knight Lv 80
    What I find is you could remove bootshine and truestrike from your rotation and loose 10 potency and one guaranteed crit move. So everything lv 50 plus, rotation becomes even more mindless and easy to complete.

    Unless you want that little extra damage that's even less buttons to think about.

    The positionals buffs will have to return or monk will be the defacto dps that plays like tank job.

    Honestly dont know how I feel about the rest of the kit.
    (1)

  3. #3
    Player
    Andy_T93's Avatar
    Join Date
    Jun 2015
    Location
    Limsa Lominsa
    Posts
    172
    Character
    Miles Floof
    World
    Raiden
    Main Class
    Monk Lv 100
    Not sure why but for some reason Im having trouble remembering if I have leaden fist proc'd on or not, I keep having to look which wasn't something I ever had to do as I knew my rotation inside out, it all seems a little more ad-hoc now
    (1)

  4. #4
    Player
    Maxilor's Avatar
    Join Date
    Mar 2015
    Location
    New York City
    Posts
    718
    Character
    Pocket Prince
    World
    Famfrit
    Main Class
    White Mage Lv 57
    It really seems like Squeenix is trying to do away with any kind of complexity regarding jobs.

    'ate dem DOTs

    'ate dem Posishunls

    'ate dem Pets

    Love me Streamlinin'

    Love me 1 Button DPS Healer

    Love me Mog Station Outfits

    Simple as
    (11)
    The menacing aura of every Lalafell.

  5. #5
    Player
    Chelsei's Avatar
    Join Date
    Jul 2016
    Posts
    282
    Character
    Chelsei Katell
    World
    Moogle
    Main Class
    Paladin Lv 100
    Square Enix really need to fixe this job. It's insane. Too much rework for nothing...
    (3)

  6. #6
    Player
    jerome15's Avatar
    Join Date
    Sep 2017
    Posts
    42
    Character
    Kong O'dong
    World
    Siren
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Chelsei View Post
    Square Enix really need to fixe this job. It's insane. Too much rework for nothing...
    it's weird because the 5.4 "rework" seemed to be going in the right direction and then there's this.....
    (1)

  7. #7
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Quote Originally Posted by jerome15 View Post
    it's weird because the 5.4 "rework" seemed to be going in the right direction and then there's this.....
    5.4 rework was akin to build a house pillars alone then leaving the rest for later. It was so basic that it wasnt possibe to screw that
    (4)

  8. #8
    Player
    meowmaou's Avatar
    Join Date
    Dec 2021
    Posts
    55
    Character
    Demi Guul
    World
    Lamia
    Main Class
    Ninja Lv 90
    Agreed. I was very excited for new MNK because I didn't notice they stole 4/6 of our positionals. On top of losing 2 oGCDs and shoulder tackle, I just feel like I have very little to do now, and the hecticness of dancing around AoEs while hitting all my positionals and dumping my oGCDs was why I played the job in the first place.

    I just don't feel like MNK has it's identity intact anymore. I feel like I'm playing half a Ninja. I think MNK should be allowed to be a niche, high investment job, and not be watered down for people who would have a better time playing a different job. Where's the romance in making a job about pure raw power and technique so streamlined and easy?

    It was my favorite job before EW, and now I just feel lost.
    (9)

  9. #9
    Player
    Chelsei's Avatar
    Join Date
    Jul 2016
    Posts
    282
    Character
    Chelsei Katell
    World
    Moogle
    Main Class
    Paladin Lv 100
    Well, the biggest problem now is that monk won't have a rework until way too long. It's just unacceptable :/
    (4)

  10. #10
    Player
    Noraiga's Avatar
    Join Date
    Jun 2017
    Posts
    55
    Character
    Noraiga Celesteis
    World
    Omega
    Main Class
    Monk Lv 90
    Quote Originally Posted by Chelsei View Post
    Well, the biggest problem now is that monk won't have a rework until way too long. It's just unacceptable :/
    They better rework MNK now ! Because nobody gonna really play it. I don't know why they remade SMN ( i don't play SMN ) but for what i have seen in ShB it was MNK who needed the most a REMADE...
    They messed up so hard AGAIN, it drive me crazy, i mean Nadi is cool and interesting but... It is not enough AT ALL, it's LAZY ! MNK HAVE NO MECH, that's the biggest issue making MNK a freaking boring job compare to ANY other jobs.

    What change from ShB ? NOTHING, 123 => Blitz. Woaw what a rework !!! We got nothing and we lose even more of what we had before...

    DRG who is as old as MNK, got good mech as exemple: Stack eye, stack scale, Nastrond phase, Positionals reward with new animation and better potency, interaction with Jump... I mean wtf SE...
    That's why to me MNK EW is a freaking scam. Because it came with a good looking package but nothing in it or with a poor quality... Yes Thunderclap and Phantom Rush look crazy cool but outside of those it's a pool of stinky mud.
    (5)
    Last edited by Noraiga; 12-10-2021 at 02:00 AM.

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