The fairy is not weaker, I don't know where you get that from. It's also harder to make direct comparisons because the tank you are healing also has a huge role in this. Except for this weird damage spikes, I didn't notice anything out of ordinary.Well there isn't really an issue then. I mean, I've healed the 1st dungeon on my SCH and tanks were taking a bit more of a beating than they were in SB but I just chalked it up to the fairy being slightly weaker as per usual with each expansion. I did have to use the occasional Adlo due to people being new and taking some extra damage here and there but nothing I hadn't experienced before with people doing new content for the 1st time. It feels more or less the same from my experience.
Things I wanted to see for Scholar since Shadowbringers, at least:
- Deployment Tactics to spread Biolysis and Chain Stratagem to enemies and Excogitation to allies, not just Galvanize. Basically a cornerstone ability that spreads debuffs to enemies and buffs to allies (same or lesser version, w/e the balance requires). When it was introduced it had synergy with Eye for an Eye as well, which was removed.
- Fey Union to make the fairy float above the player level and very slowly follow the target
- An update on spell effects and animations and consolidation of visual themes: Sacred Soil looks low res and dated, while Energy Drain is extremely simple on all accounts: icon, animation (if it doesn't get skipped) and effect. Some core spell and ability aesthetics feel like random 1.0 leftovers. Art of War I is especially guilty of this but at least we have a theme going with Art of War II being related to Biolysis visually.
Healed the first two EW Dungeons and the first Trial, and I had zero issues keeping everyone up. Actually felt pretty smooth especially with the response time from the fairy now. I'm really liking SCH atm. Plus Broil IV and AOWII sound amazing to cast lol.

I hit level 90 and happy with protraction and expedient (great for side quests) and happy with my lot. I am not defending the changes it is what it is and I will stick with it. It isn't ideal... I didnt struggle to heal any content.
Question: Has anyone noticed anything different with the buffering (dont use macros) it is more that I feel like If i throw down an adlo after broil spam, the skill needs me to hit it a couple of times to register?. I notices this with mouse and controller. Maybe its just me.




- The 1.5s cast time on main nukes made weaving really smooth; the only downside to this are now I'm spamming more Broils & Adlos usage are becoming more and more nadir.
- Fairy responsiveness. This here, is a god given gift, to me. Double weaving fairy's abilities are still doodoo but why do we even need to do that is outside my comprehension.
- I'm seeing less times where my Fae gauge sitting at 100/100 now. With previously mentioned fairy's responsiveness, it's now very possible to abuse Union ticks to heal scratches on non-tanks without extensive delays.
- Words cannot describe how much I LOVE Protraction. Such a shame this kind of ability (same with other healer's equivalent) are not something we learnt from 50s.
- Broil IV animation looking more awesome than III, though I and II are still top notch in my list. AoW II is fine. Just new particles.
- Thank the heaven they're merging Summon Seraph & Consolation together.
- All would be perfect if we can use Expedient in lv80 duties :^)
Outside of testing purposes, i havent used Seraph since ShB Launch and managed to clear any Content i ever engaged as SCH. I havent reached Queuewalker endgame yet, but so far, no Content up to lv77 has forced me to use this garbage yet.-Wrong, I've found Seraph very useful from playing.
-They're stronger potency wise and Broilccoli now has a 1.5 sec cast for weave.
-I've had the opposite experience, I've use Fey Union constantly in EW compared to ShB
-Still stronger and more responsive then it was in ShB
-Barrier healer means they have access to on-demand (as in, near spammable) shield spells, not that they are the sole component of the gameplay. They still use Deploy and Emergency to interact with their shields, and their two new abilities both augment shields indirectly (one by giving you a means of buffing the healing output, which you can use in conjunction with deploy, and one that reduces the damage the target takes, thus making the shield last that much longer).
-1,5 cast time on Dps skills doesnt mean anything aside from having a easier time slidecasting, when youre still tied to a 2,5sec GCD.
SCH might be stronger, but it is still a boring Job to play which has nothing interesting to offer gameplaywise. Despite being labeled a strategist which should have a more complex skillkit to do his name justice, it is STILL a generic Healer with generic abilities.
To be honest, I'd find the job boring too if I didn't use its skills...Outside of testing purposes, i havent used Seraph since ShB Launch and managed to clear any Content i ever engaged as SCH. I havent reached Queuewalker endgame yet, but so far, no Content up to lv77 has forced me to use this garbage yet.
-1,5 cast time on Dps skills doesnt mean anything aside from having a easier time slidecasting, when youre still tied to a 2,5sec GCD.
SCH might be stronger, but it is still a boring Job to play which has nothing interesting to offer gameplaywise. Despite being labeled a strategist which should have a more complex skillkit to do his name justice, it is STILL a generic Healer with generic abilities.


I apologize but the 1.5 second cast time is actually a massive thing for scholar, are you familiar with the concept of weaving your ogcds? 1.5 sec casts allow you to single weave an ogcd without clipping the gcd, which is massive for reducing the dps loss for healing. The easier slidecast and more mobility are factors, but the ability to command your faerie (who is now also faster to respond to your commands) without loosing dps is the main boon of the class. It's part of the reason AST is such a powerful healer compared to WHM, because it had the ability to utilize its cooldowns at no cost to its dps, and now scholar has similar benefits to it's own healing kit.
In the end, every change, every design choice, is up to the devs. If they decided to go one way with an element of gameplay or a job, acting like they kicked your dog on the forums isn't going to change anything. At some point, you have to cut your losses or you're just wasting energy being so emotionnaly invested into something that won't change.
I agree that SGE definitely feels better to play, though I have yet to play SCH with its tweaks, I don't think the tweaks would resolve all of my complaints or where I feel SGE offers better QoL. But what I am curious about is, has there become a greater dependency on shields? We have this emphasis on pure vs shield healer and I am curious if this differentiation has been achieved because 5.0 SCH felt more like an oGCD healer. I am using shields more on SGE and so far it feels like that balance is there, but the true test will be level 90 in good gear.
I had a talk with a lot of sch player that did lvl sch and sage. And all tell me sage feels way better. Even if the fairy is more responsive being the person that uses the abilitys instead of a seperate entity. Sage bubble can be used in all situations with no drop off were sch/whm (and rare if you hold the astro bubble then astro also) need people to stand in the field for the pull heal and bonus effect. Also the job has so many strong tools on short cd (Physis and Krasis both 1 min cd for 30 % more heal increase is pretty nutty.
Last edited by Mortex; 12-07-2021 at 11:03 AM.
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