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  1. #1
    Player
    Millybonk's Avatar
    Join Date
    Jan 2019
    Posts
    140
    Character
    Lalamia Millybonk
    World
    Zodiark
    Main Class
    Scholar Lv 90

    SGE is the laziest copy&paste job I've seen in all of video games thus far

    My expectations were barely present, and yet SE still manages to disappoint on a massive scale.

    On paper it should be a "healing through dealing damage" healer, but in reality you have your default healer damage spammables that apply a tiny single-target HoT, as that is all there is to SGE's gimmick.
    You could replace that gimmick with a normal HoT and you'd lose absolutely nothing.

    To add insult to injury SGE still got the default healer kit due to being a barrier/WHM hybrid instead of actually being a healer that mainly heals through dealing damage.

    And the worst part is the design + UX of Eukrasia: how that went through all of SE's departments in that state blows my mind.
    Who though it would be "fun" to be forced to frequently press 1 button to switch 3 abilities with their upgraded versions, of which 2 have to be used frequently as the new resource, Addersting, can only be generated by a barrier being completely used up?


    For those that still remember Chloromancer from Rift: it's like your 5-year old cousin was trying to copy your work and SGE is the result.
    (14)
    Last edited by Millybonk; 12-05-2021 at 02:34 PM.

  2. #2
    Player
    YojimboM's Avatar
    Join Date
    Mar 2017
    Posts
    170
    Character
    Jack Rose
    World
    Ultros
    Main Class
    Monk Lv 100
    Quote Originally Posted by Millybonk View Post
    For those that still remember Chloromancer from Rift: it's like your 5-year old cousin was trying to copy your work and SGE is the result.
    Now that you have said this, I can no longer see it any other way. It really is scuffed Chloromancer. Also I miss one-button pvp elementalist.
    (1)

  3. #3
    Player
    EverQuest's Avatar
    Join Date
    Aug 2020
    Posts
    136
    Character
    Player Commendation
    World
    Leviathan
    Main Class
    Machinist Lv 90
    This game isn't Rift you could just play Rift. Class was great but this game isn't really built for it.
    (3)

  4. #4
    Player
    Millybonk's Avatar
    Join Date
    Jan 2019
    Posts
    140
    Character
    Lalamia Millybonk
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by EverQuest View Post
    This game isn't Rift you could just play Rift. Class was great but this game isn't really built for it.
    Like what?

    SGE is built exactly like Chloromancer, but instead of applying a buff to yourself that causes your damage to heal your party/raid you now apply a buff to a single target and said target is healed by your 2 abilities that cause healing by dealing damage, of which 1 has an upgrade/alternate version through Eukrasis.
    (1)

  5. #5
    Player
    Kalbunn's Avatar
    Join Date
    Aug 2019
    Posts
    1
    Character
    Farrah Sylvian
    World
    Ultros
    Main Class
    Astrologian Lv 80
    I completely disagree with you, but to each their own I suppose
    (9)

  6. #6
    Player
    Millybonk's Avatar
    Join Date
    Jan 2019
    Posts
    140
    Character
    Lalamia Millybonk
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Kalbunn View Post
    I completely disagree with you, but to each their own I suppose
    Humor me and voice your disagreement.
    (10)

  7. #7
    Player
    Vivix's Avatar
    Join Date
    Jul 2019
    Posts
    35
    Character
    Vivix Sekhet
    World
    Mateus
    Main Class
    Sage Lv 86
    The irony I find in sage is healers wanted more damage abilities because there wasn't enough healing needed and they were spamming their one damage spell for over half the fight. SE's brilliant idea is to then create a healer that heals through that one damage ability therefore making them use it more whilst making their healing spells even less necessary.
    (1)

  8. #8
    Player
    Millybonk's Avatar
    Join Date
    Jan 2019
    Posts
    140
    Character
    Lalamia Millybonk
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Vivix View Post
    The irony I find in sage is healers wanted more damage abilities because there wasn't enough healing needed and they were spamming their one damage spell for over half the fight. SE's brilliant idea is to then create a healer that heals through that one damage ability therefore making them use it more whilst making their healing spells even less necessary.
    That's more a core issues of how XIV healers are designed: artificially being limited to like a few damaging abilities, 1 single-target, 1 DoT, 1 AoE, in most cases + the overwhelming majority of instance healing requiring little healing output, and if you need to heal it's all based on a very rigid and predetermined roadmap of how and what each boss does.

    I could create a far better SGE with like 5min effort:
    - If the potency of healer damaging abilities are the constraints then you just create several more damaging abilities, each with less potency, which in sum are roughly equal to the potency right now
    - Up the healing potency through dealing damage, as the scope is to have the majority of healing done through dealing damage, with emergency heals/barriers at the ready on off-GCDs/big CDs
    - Introduce an actual damage rotation for the healer whose scope is to heal through dealing damage
    - Base the generation of Adderstring not on barriers being fully used up, but on actual damage dealt by the SGE
    (5)
    Last edited by Millybonk; 12-05-2021 at 04:06 PM.

  9. #9
    Player
    Izar_Chillen's Avatar
    Join Date
    Nov 2019
    Posts
    427
    Character
    Jhuno Whatt
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Sage feels fun to play . It almost feels like the plan was to rework SCH with what we now have as Sage but along the way someone decided that it would sell better as a new class to go with the EW expansion

    It is fast paced and I love that about it , but the addersting generation tied to the "adlo" being used up is limiting and disappointing.
    (4)

  10. #10
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Izar_Chillen View Post
    Sage feels fun to play . It almost feels like the plan was to rework SCH with what we now have as Sage but along the way someone decided that it would sell better as a new class to go with the EW expansion

    It is fast paced and I love that about it , but the addersting generation tied to the "adlo" being used up is limiting and disappointing.
    SGE is basically a mash up of different classes. It really is what SE wanted SCH to be.

    When shb dropped they took away energy drain and after backlash gave it back so with sge they simply made aetherflow a passive and never gave them a damaging skill to dumb it so no complaining. Instead you gotta overheal every 20 seconds.
    Fun class though. Enjoying it a lot.
    (2)

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...

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