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  1. #21
    Player
    Millybonk's Avatar
    Join Date
    Jan 2019
    Posts
    140
    Character
    Lalamia Millybonk
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Saimeren View Post
    I mean, yeah. This shouldn't be news to you. We've known this since the media tour when they showed it off. Sage is just a regular healer that occasionally tosses out a small passive heal.

    It was never marketed as a Disc Priest. It has the ability to heal while dealing damage. It doesn't heal based on your damage.

    It's just another Glare Mage. We've known this for a while now. You shouldn't have been surprised.

    Edit: As for eukrasia, well, people wanted a busier healer. Now you have one. You have to put in more effort and spend more GCD's in order to do the same thing the other healers can do.

    Ps. I like that we get Adders Sting from breaking barriers. It adds new strategy to our damage. Shield the Black Mage more to get more damage. Shield the ninja that's having a hard time with mechanics and get rewarded for it. (Although, the damage could be increased on it a bit.)
    But it doesn't even do that, or rather only on paper: you have 2 abilities, 1 with an upgraded version, and all only apply a tiny HoT to 1 target.
    That tiny HoT is a gimmick, nothing more.

    Surprised is the wrong word: I'm more like dumbfounded how SE just did an utterly lazy copy&paste job, borrowing ~95% of abilities/mechanics from the other healers, slapping a tiny HoT on a few damaging abilities and calling it a new class.

    Is this the result of all those years in development?
    (0)
    Last edited by Millybonk; 12-06-2021 at 03:25 PM.

  2. #22
    Player
    Shironeko_Narunyan's Avatar
    Join Date
    Jul 2021
    Posts
    395
    Character
    Noraneko Narunyan
    World
    Sophia
    Main Class
    White Mage Lv 90
    The problem I have is:
    - The damage generated healing is overhealing, when whoever is taking damage isn't really tanking much.
    - It's way too little, when the patient is taking it to the face and you're back to spamming normal heals/shields.

    At best, it's like a lesser fairy, because the fairy heals you even when you run in circles, kiting a mob.

    I like the aesthetics, but in the end, this isn't it.
    (1)

  3. #23
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shironeko_Narunyan View Post
    The problem I have is:
    - The damage generated healing is overhealing, when whoever is taking damage isn't really tanking much.
    - It's way too little, when the patient is taking it to the face and you're back to spamming normal heals/shields.

    At best, it's like a lesser fairy, because the fairy heals you even when you run in circles, kiting a mob.

    I like the aesthetics, but in the end, this isn't it.
    The fairy also heals random people and doesn't focus one target nor can you control it to heal a specific person, there are pros and cons to kardia and fairy.

    Like I said before SGE imo is just the way SE wanted SCH to be if not that they took a lot of inspiration from past Ideas they had for SCH.

    The fact your only Addersgall dump is overheal is a little telling to the situation they had with removing energy drain from SCH at the start of shb.

    Especially with the last minute Pneuma changes to make it a dps neutral skill instead of a gain. They'll never give SGE an Energy Drain equivalent.
    (0)
    Last edited by Nethereal; 12-06-2021 at 04:23 PM.

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...

  4. #24
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    While I mostly agree, I consider it baby steps in the right direction. It is very clear that the devs probably assumed SGE wouldn't be as well received if most of its healing came from dealing damage (because it's a healer and healers have to heal! *rolls eyes*) so it was made somewhat more accessible for what an average healer is already accustomed to - which kinda defeats the purpose of it being a new healer, but I digress.

    PS: inb4 anyone unironically saying something on the lines of "if you want to do damage, play a DPS!"
    (2)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  5. #25
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    991
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    I actually really like Sage. I got it to 90 and I don’t regret it one bit. I love barrier healers and how busy Sage is. Reminds me of Astro. The Kardia system is pretty nice too. I wasn’t expecting it to be a wow discipline priest clone because the devs didn’t present it that way. It’s basically a busier scholar.

    It took me no time to master it because I use to main scholar. I would love to see some healing potency increases but that’s really all. Also Sage in pvp is so much fun. Overpowered but very fun indeed.
    (0)

  6. #26
    Player
    Momo_Kozuki's Avatar
    Join Date
    Apr 2021
    Posts
    488
    Character
    Momo Kozuki
    World
    Tonberry
    Main Class
    White Mage Lv 100
    I think there should be more buttons that can Eukrasia:
    - Eukrasian Phlegma that becomes a long ranged single-target, cuz it is kinda awkward for Sage to stay near the target.

    - Eukrasian Toxikon becomes a single target with higher potency, so it doesn't look like just a Dosis on-move.
    - Eukrasian Taurochole and Eukrasian Holos. These skills heal and give damage reduction at the same time, which is kinda awkward to use when party/tank HP is full and you want to mitigate damage only. Their Eukrasian version should give shield instead of heal.

    - Eukrasian Icarus: instead of move you forward, it moves you backward.
    - Eukrasian Esuna: works like Bard's esuna that will give a buff that erase debuff.
    (1)

  7. #27
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    As a person who mained as a Chloro in Rift, and has been AST here.... I like it, to a degree, but I am really holding judgement until I know it more.

    It's DPS seems weak, and a touch boring and those heals from damage don't seem to be very big. Part of this could be the stat squish of course.

    Perfect would be a few KABOOM damage spells with large numbers, and attached huge heals.

    (Nothing wrong with green DPS, SE needs to embrace it more).
    (1)

  8. #28
    Player
    Millybonk's Avatar
    Join Date
    Jan 2019
    Posts
    140
    Character
    Lalamia Millybonk
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Allegor View Post
    While I mostly agree, I consider it baby steps in the right direction. It is very clear that the devs probably assumed SGE wouldn't be as well received if most of its healing came from dealing damage (because it's a healer and healers have to heal! *rolls eyes*) so it was made somewhat more accessible for what an average healer is already accustomed to - which kinda defeats the purpose of it being a new healer, but I digress.

    PS: inb4 anyone unironically saying something on the lines of "if you want to do damage, play a DPS!"
    ~2+ years of development time and this is all SGE is, a barrier/WHM hybrid using the same abilities/mechanics from the other healers, but with different names/colors or mechanics changed around + a tiny, almost forgettable HoT when dealing damage with 3 abilities, and you call that "baby steps"?

    After doing more thinking I think I get why Eukrasia is such a UX abomination: it's just so that the end-user has 1 more button to press as the overall class kit is quite small compared to the other healers.
    (1)

  9. #29
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Millybonk View Post
    ~2+ years of development time and this is all SGE is, a barrier/WHM hybrid using the same abilities/mechanics from the other healers, but with different names/colors or mechanics changed around + a tiny, almost forgettable HoT when dealing damage with 3 abilities, and you call that "baby steps"?.
    I mean, I personally like Sage, so perhaps I am biased here—but were you really expecting to receive a healer that didn’t borrow/copy from the other three? In this game? If you’ve played it for any considerable amount of time, then it should have been obvious from the get-go that you wouldn’t get a healer vastly different from the other three with a completely unique kit. Especially with the emphasis that the developers place on accessibility—though they did market SGE as the healer that, if people wanted more than just basic play a la WHM, try it.

    This is not to say that I agree with this notion. Or to say that there can’t be improvements. I have a few things I’d like to see done to improve the job, such as more emphasis on Kardion and expansion of that concept. And preferably one of our 4 AOE GCDs being oGCD instead for a weave in that beautiful 1.5s cast time; and perhaps make Toxicon worth fishing for. But I wasn’t expecting something that was a complete 180 from the basic model healers have had in this game for several years now. Expectations should be adjusted accordingly based on the formula this game has had for at least 4 years now.

    As for its healing kit, I like it. And I personally don’t find it “weak” at all outside of when you have no resources and Diagnosis spam is all you have. But it’s meant to be another SCH and SCH has the same issue with Physick spam. Granted Savage isn’t out yet for me to jump in there—and I’m still working my way through the MSQ since Login Queue (Ultimate) is an expansion door boss; but I don’t find it weak by any means. Damage has yet to really be seen since a certain tool people use is still not fully functional yet; so I’d hold off on declarations about that until it is.
    (3)

  10. #30
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Speaking as a long time complainer about the state of healing in this game. I half agree and half disagree.

    A lot of SGE feels like what SCH should be. But I don't think it's lazy & a straight copy & paste job. And despite my complaints about healing jobs in this game, I've been enjoying SGE and I think it is a step in the right direction. There may be some things I would change, yes.

    But as a former SCH main...I am glad I am shield healing again. I am glad I am not just doing Broil/Art of War spams (or the SGE equivalent) and at least have some variety there. 5.0 SCH's oGCD's were too efficient so shields always felt secondary. With SGE I am prioritizing them more as I cannot rely on my oGCD's as much. It feels like they've addressed one of my biggest concerns with it and my second biggest concern the jury is still out one, that one will come with time (when I am a better SGE and am at level 90 with good gear), which is the healing downtime issue and the tools to break up the monotony of healing downtime. That said, I feel out of the 4 healers SGE is the best prepared for it, even versus AST.

    If my current experience with SGE remains consistent, then I am happy to call SGE a success. I could be salty in that it's does a lot of what SCH does, but flows better and has quality of life stuff, but honestly, I am glad I at least have something I might continue to enjoy, which I just simply cannot do with SCH anymore.

    But I think it flows differently enough and feels different enough that I am willing to give some of this a free pass, because those differences are likely to mean I don't play it the same way as SCH but means I was able to pick it up easily as a former SCH main, in fairness, I've yet to taste 6.0 SCH.

    I feel like they struggle a lot in getting the balance with healers right. I don't think the problem is "laziness" but the fact they don't have a dedicated healer designer or simply don't understand how people play the role or what implications certain decisions have. Though I will give some kudos in that Yoshi P did at long last acknowledge the complaints people have about healers and give his take on it (even if it took forever of nothing but silence). Sadly it was not a satisfactory one in that they won't be taking the approach people were giving and they are taken the harder option to get right IMO, but he also pointed to SGE for people who complain about the pre-existing healer jobs and I think I can kinda understand why he did. SGE if anything feels like an attempt to pacify those who hated 5.0 SCH, like me.
    (1)

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