Quote Originally Posted by Shurrikhan View Post
So the value of losing engagement to those who don't like doing things is greater than the value of engagement lost to those who do? Hrmm. Even if that were the case, I'm not sure that's a design principle we should be favoring.
You realize you're making a pretty big deal out of something very minor, correct? The negative impact of this change is quite literally next to nothing, and will likely just translate to less damage lost over the long term across the playerbase.