2.0 MNK was fine...no issues....it made sense. Positionals and all
3.0 MNK was...ok..chackra was fine...I still enjoyed it. Positionals and all. Still most of what we got or had during this time would be removed. Internal Release RIP, Purification gone when TP got axed, I'm surprised Tornado Kick made it out alive.
4.0 MNK literally hit it's mid-life crisis during this time. It became....a mess....
Riddles
Stances
Chackra
Greased Lightning
Meditation
Forms
Positionals
Tackle Mastery
Tornado Kick being useless until late stormblood
Perfect balance changed 2 times in the same expasion
Riddle of earth being changed 2 times in the same expansion
Tackle mastery changed in the expansion it was released in.
Twin Snakes timer changed
The same thing we have been talking about over....and over...and over....
5.0 was LITEARLLY a repeat of the same terrible design in 4.0....they just doubled down on GL reliance and added NOTHING to the job....
This is when the dam broke....and monk finally got some course correction. 5.0 MNK was a freaking train wreck....it was BARELY enjoyable, I saw that in the Shadowbringers job action trailer....I literally said "THAT'S IT!?". I had NO fun playing MNK until the QoL updates started to roll in, and GL management became that....MANAGEABLE without killing myself to keep my stacks up. Shadowbringers dungeon design didn't help Greased Lightning/Meditation up keep at. I highly doubt a vast MAJORITY of the people that DID enjoy MNK will ever want to go back to 5.0's moment in time.
Call me a casual...call me a braindead moron all you want. All I know is....the job is changing...and I'm going to enjoy it for what it will be on Dec 3rd. Otherwise the only comment I have for all those that would rather I shut up and move on....Well I suppose you can always play the other melee jobs if you don't enjoy mnk.
Have a nice expansion!![]()



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