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  1. #1
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mikey_R View Post
    What about 4.0 and 5.0 Monk did you not enjoy compared to 2.0 and 3.0? The only change positional wise is 2/3.0 had Touch of Death every 30 seconds and Fracture in the niche circumstances.
    2.0 MNK was fine...no issues....it made sense. Positionals and all

    3.0 MNK was...ok..chackra was fine...I still enjoyed it. Positionals and all. Still most of what we got or had during this time would be removed. Internal Release RIP, Purification gone when TP got axed, I'm surprised Tornado Kick made it out alive.

    4.0 MNK literally hit it's mid-life crisis during this time. It became....a mess....
    Riddles
    Stances
    Chackra
    Greased Lightning
    Meditation
    Forms
    Positionals
    Tackle Mastery
    Tornado Kick being useless until late stormblood
    Perfect balance changed 2 times in the same expasion
    Riddle of earth being changed 2 times in the same expansion
    Tackle mastery changed in the expansion it was released in.
    Twin Snakes timer changed

    The same thing we have been talking about over....and over...and over....

    5.0 was LITEARLLY a repeat of the same terrible design in 4.0....they just doubled down on GL reliance and added NOTHING to the job....
    This is when the dam broke....and monk finally got some course correction. 5.0 MNK was a freaking train wreck....it was BARELY enjoyable, I saw that in the Shadowbringers job action trailer....I literally said "THAT'S IT!?". I had NO fun playing MNK until the QoL updates started to roll in, and GL management became that....MANAGEABLE without killing myself to keep my stacks up. Shadowbringers dungeon design didn't help Greased Lightning/Meditation up keep at. I highly doubt a vast MAJORITY of the people that DID enjoy MNK will ever want to go back to 5.0's moment in time.

    Call me a casual...call me a braindead moron all you want. All I know is....the job is changing...and I'm going to enjoy it for what it will be on Dec 3rd. Otherwise the only comment I have for all those that would rather I shut up and move on....Well I suppose you can always play the other melee jobs if you don't enjoy mnk.

    Have a nice expansion!
    (0)

  2. #2
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Sqwall View Post
    Well I suppose you can always play the other melee jobs if you don't enjoy mnk.
    Nice thing to say to people who lost something they enjoyed.

    I guess we could just remove Fell Cleave from the game.
    Oh you don't like it?
    HoW aBoUt YoU pLaY sOmEtHiNg ElSe?

    That argument only really works when it's people who aren't the target demographic coming in and trying to get something changed.
    It's like if you have a gacha game that is about waifus and then people start playing it for that, and then you have people who don't like waifus coming in and pestering the devs about it until they remove the waifus and they have the audacity to make that argument.
    You don't see the problem with that and how it's very different?

    Edit: Either way I think there is going to be a lot of angry voices about this from people who.... Actually played MNK.
    And it wouldn't surprise me if SE went back on this.
    Blitz isn't enough to make up for the lost ogcd's.
    (17)
    Last edited by Kolsykol; 12-03-2021 at 03:38 AM.

  3. #3
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,774
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sqwall View Post
    2.0 MNK was fine...no issues....it made sense. Positionals and all

    3.0 MNK was...ok..chackra was fine...I still enjoyed it. Positionals and all. Still most of what we got or had during this time would be removed. Internal Release RIP, Purification gone when TP got axed, I'm surprised Tornado Kick made it out alive.

    4.0 MNK literally hit it's mid-life crisis during this time. It became....a mess....
    Riddles
    Stances
    Chackra
    Greased Lightning
    Meditation
    Forms
    Positionals
    Tackle Mastery
    Tornado Kick being useless until late stormblood
    Perfect balance changed 2 times in the same expasion
    Riddle of earth being changed 2 times in the same expansion
    Tackle mastery changed in the expansion it was released in.
    Twin Snakes timer changed

    The same thing we have been talking about over....and over...and over....

    5.0 was LITEARLLY a repeat of the same terrible design in 4.0....they just doubled down on GL reliance and added NOTHING to the job....
    This is when the dam broke....and monk finally got some course correction. 5.0 MNK was a freaking train wreck....it was BARELY enjoyable, I saw that in the Shadowbringers job action trailer....I literally said "THAT'S IT!?". I had NO fun playing MNK until the QoL updates started to roll in, and GL management became that....MANAGEABLE without killing myself to keep my stacks up. Shadowbringers dungeon design didn't help Greased Lightning/Meditation up keep at. I highly doubt a vast MAJORITY of the people that DID enjoy MNK will ever want to go back to 5.0's moment in time.

    Call me a casual...call me a braindead moron all you want. All I know is....the job is changing...and I'm going to enjoy it for what it will be on Dec 3rd. Otherwise the only comment I have for all those that would rather I shut up and move on....Well I suppose you can always play the other melee jobs if you don't enjoy mnk.

    Have a nice expansion!
    You list alot of things, however what was it about 4.0 that made you hate positionals specifically? You never went into that aspect which is what I was, and I am sure others, were hoping for. Yes, Riddles sucked, Tackle Mastery sucked etc. But positionals haven't changed all the much but they suddenly became an issue in SB? Why.

    Also, no, you cannot make the claim that we can go somewhere else if we enjoy monk as there is no other job that has Monk's playstyle of many positionals, however, there are many jobs and now even Reaper that do not have many positionals to hit. You have literally taken the one thing away that people enjoyed and said fuck you, play something else, oh wait, there isn't anything with Monk's playstyle.
    (15)

  4. #4
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,114
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Sqwall View Post
    4.0 MNK literally hit it's mid-life crisis during this time. It became....a mess....
    Riddles
    Stances
    Chackra
    Greased Lightning
    Meditation
    Forms
    Positionals
    Tackle Mastery
    Tornado Kick being useless until late stormblood
    Perfect balance changed 2 times in the same expasion
    Riddle of earth being changed 2 times in the same expansion
    Tackle mastery changed in the expansion it was released in.
    Twin Snakes timer changed


    Of this list of things that you didn't like.... very little of them changed the job dramatically from Heavensward. Stances, chakras, greased lightning, forms, positionals, tornado kick being useless... all this was a carry over from Heavesnward and ARR

    So the only things you had issue with were either already updated or removed. Riddles, riddle of earth I'll give you was bad. It encouranged monks to stand in avoidable damage in order to extend the greased lighting timer. Riddle of fire, however, was basically a replacement for blood for blood without the damage increase penalty.

    Tackle mastery was basically not even a thing. Fire Tackle was just an upgrade to the normal shoulder tackle, and later on Wind Tackle enabled a change to the job not intended by the developers, which is why they removed it.... because they wanted Tornado Kick to be perpetually useless (to address the other part of Tornado Kick being useless until then, it was useless in Heavensward too)

    So you complain now that you had fun with monk in 2.0 and 3.0 but now the job is even more dumbed down than it ever was then? You didn't want the job to go back to where it was, you wanted it to be strictly worse. Monk is now a perpetual level 30 job.
    (12)