Quote Originally Posted by Archwizard View Post
A solid way to answer this question is to look at the most common Time Magic spells:

...

You have to remember, "Time Magic" would be more accurately called "Spacetime Magic".

Really the question is, what would a Time Mage be able to salvage if implemented as a DPS job? Despite what you might think being a natural union, there's not much precedent of DoT effects amongst Time Mages, much less DoT manipulation. All you got are Bleed and Extend, and those aren't even available in the same games.
I mean, you could argue for a DoT caster and even name it Time Mage, but it would actually be scrounging for effects it could use because virtually none would fall under known Time Magic spells.
Ah, you looked it at like that.
I did not really consider how Time Mage functioned in the old games, mostly just the aesthetics of time magic. Not like FFXIV Ninja is forced to spend their armory to do damage by sacrificing spare weapons.

"Slow" that damages and "Haste" that makes you do more damage can all be in the mood of "time magic to do more damage". Let AST keep the space magic, and let this DPS Time Mage just do damage with time-aesthetic spells. All in the game of just letting us get iconic Time Mage artifact gear into the game.