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  1. #11
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Larirawiel View Post
    I like the numbers because in the future you will get "Holy over 9000".

    Seriously, i don't really care whether it is a number or a suffix. Numbers have an advantage because you only need to look at the number and you know instantly which spell is the stronger one. When you see a suffix like "ga" then this is not clear and you have to look at the details of the spell. Numbers are more intuitive, IMHO.

    Cheers
    Except for things like Fire = single target, Fire 2 = AoE, then you get 3 and 4 that go back to single target. And they all have their own purpose rather than straight upgrades.
    (7)

  2. #12
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by aveyond-dreams View Post
    Adding numbers instead of the classic spell suffixes is forever one of the more ridiculous decisions that they seem to want to cling to until the bitter end. What's next, are we going to jump from Glare III to Glare VI? Holy III to Holy X?
    The part that still confuses me the most about it is that there was a concerted effort to correct all re-releases of the games in the series that had previously changed them due to console limitations. At the time of FFXIV 2.0's release, the only game not to have the suffixes either originally or via re-release in English was VII because it didn't have any sort of remake yet. Like I basically figure there's someone at the NA offices in charge of maintaining the consistency, and I don't know how FFXIV got away with the numbers.

    Quote Originally Posted by Larirawiel View Post
    Seriouly, i don't really care whether it is a number or a suffix. Numbers have an advantage because you only need to look at the number and you know instantly which spell is the stronger one. When you see a suffix like "ga" then this is not clear and you have to look at the details of the spell. Numbers are more intuitive, IMHO.
    This is the exact reason everyone hates them. Bunch of people seeing "Fire II" and thinking it must be better than Fire because it has a number on the end, when they serve completely different functions. Well that and the fact that it's completely un-Final Fantasy.
    (9)

  3. #13
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    448
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    I don't need 2 seperate keybinds for Summon Seraph + Consolation anymore, wonderful !

    Quote Originally Posted by Larirawiel View Post
    Numbers have an advantage because you only need to look at the number and you know instantly which spell is the stronger one.
    I don't have a preference myself, but this reason you mentioned seems to be what causes people to often fall into the 'Cure III on a single target' trap, but i cannot blame them for that misunderstanding.
    (6)

  4. #14
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Woah! Thank god they doubled Raging Strikes' cooldown on BRD! Wouldn't want them to have too much fun!
    (1)

  5. #15
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by CrimsonGunner View Post
    Compare to whm that is just check cure 2 to benefic 2 its same potency but benefic has even faster cast
    Because AST has to deal with weaving the card mechanic.
    (4)

  6. #16
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Hrm. Blizzard 2 is finally getting a use/purpose separate from Freeze. That'll take some hotbar adjusting. Like most I had already deleted B2 basically... now I gotta find somewhere for Freeze instead. I know we're losing one button from Eno, but, Freeze isn't quite the same as a set-and-forget button... Might take some shuffling. Buu.

    Other than that, I think I like the sound of BLM changes. Huzzah for a timer increase.
    (1)

  7. #17
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by VentVanitas View Post
    Woah! Thank god they doubled Raging Strikes' cooldown on BRD! Wouldn't want them to have too much fun!
    50% longer cooldown, not 100%. 80 + 40 = 120.
    Similarly the power boost is up 50% going from 10 to 15.
    (3)

  8. #18
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by EusisLandale View Post
    50% longer cooldown, not 100%. 80 + 40 = 120.
    Similarly the power boost is up 50% going from 10 to 15.
    It's doubled from the media tour build, which was 60 seconds.
    (2)

  9. #19
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,322
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Quote Originally Posted by VentVanitas View Post
    Woah! Thank god they doubled Raging Strikes' cooldown on BRD! Wouldn't want them to have too much fun!
    This lets it line up with raid buffs easier, a net buff in the end assuming optimal usage, as for the 60 second media tour version it might have been too powerful? no clue
    The other bard changes are amazing imo, 3 charges on bloodletter/rain of death, shadowbite changing up the aoe rotation a bit, and finally bards are no longer deaf and get buffed by their songs
    (5)

  10. #20
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,592
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    The potencies and scaling all work differently. You shouldn't be sure of a nerf until you actually play it. Whispering Dawn has been overpowered at lower levels compared to higher levels so with the stat squish it might have been overpowered all of the time.
    (0)

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