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  1. #61
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    The problem is, this kind of auto combo system would not work for most jobs. Right now, considering the current rotations, the only jobs that would benefit from this change are DRG, NIN, SAM and the 3 tanks. I'm willingly leaving out mch because they can't merge the 3 basic shots without significantly changing how MHC play right now. Anyway, DRG would gain 6 slots, SAM 3 and NIN 2. So in the end, DRG is the only job for which such a system would really make a difference. And it's not like we need more hotbar space, there's plenty of it right now. It might become a problem in the future, but I really hope they won't implement something like this unless they decide to give us more combos and more ogcd .
    (0)

  2. #62
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    I fully support auto-combo hotkey as an optional feature. Moving my index finger from 1-3 isn't skill imo and I don't know why having the option to tap 1 on my keyboard three times is dumbing down the game. If someone's prepared to quit the game (as I saw on this thread) just because they let the feeling having multiple keybinds gives them a sense of skill cloud them from optional functionality, then perhaps they're not as skilled as they claim to be
    (3)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  3. #63
    Player
    The_NPC's Avatar
    Join Date
    Apr 2014
    Posts
    495
    Character
    Ritza Solair
    World
    Behemoth
    Main Class
    Machinist Lv 79
    while I can see the auto-combo system being added at some point for PvE (probably after a few more expansions) I can only see the physical Melee class types having a use for it (MNK/PLD/WAR/DRK/DRG/SAM/NIN) & only for their "Single-target" combos. While I'd be okay with it added I would be alright if it was added as an optional feature too, as I would just adapt if it just became norm.
    (0)
    What some see as "distracted" is really "fathoming the unfathomable" - last words from an Ul'dahn Mercurial Chemister at the battle of Carteneau

  4. #64
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Dameron
    No no no, absolutely not. I think it's bad enough that they added it to PvP as it is, I will immediately quit the game if they decide to bring it over to PvE.

    Yes, pressing 1, 1, 1 is easier than pressing 1, 2, 3. But you know what makes it worse? Unlike in dumb and oversimplified games like WoW, DPS have more than just three buttons to press. And yes, having to juggle them all does make the game more challenging.

    i play Dragoon. My entire rotation is two combo's while managing and prioritizing my OGCD's competently. Implement this feature, and core rotation literally becomes two buttons. That is disgustingly oversimplified gameplay, and I will never support it to cater the casuals who are so spoiled by WoW and mobile games that they refuse to put any sort of effort into a game.
    Yes, having to juggle multiple things at once makes anything harder to do and not just games. It's a principal of economy of motion. Not only is it more challenging it can also cause physical harm sometimes.

    https://en.wikipedia.org/wiki/Princi...motion_economy

    Quote Originally Posted by Dameron
    I'm sorry but pressing 123 is no more difficult than pressing 111. There is no more skill involved in either set, you are literally performing the same action only over a slightly different surface area. If your idea of greater skill is more buttons than you really don't have any skill at all. From a practical standpoint if there is no benefit to using any of the individual skills a combo individually than there is no reason to have those skills on separate keys. Note the IF, because that should be the defining factor not some imagined skill level to make people feel more l33t.

    You can add whatever ridiculous level of hyperbole you want to put on it, but that doesn't change the fact, once a person has assigned a key to an ability and learned where that ability is, there is no skill involved in pressing those keys in order.

    You want to want to add complexity add OGCD abilities that are reliant on fights and mechanics so that you have to think about when and where to use an ability. It's players thinking that using combo's denotes skill that leads to lazy players who are unable to improve and adapt and think pressing 1'2'3 and avoiding aoes means they are playing well.
    It is more difficult. The more your fingers, hands, body have to travel, the more difficult or straining a motion becomes. This idea is actually beneficial to the relief of hand stress playing a game hundreds of hours. Even myself at times can feel hand soreness when playing XIV for long spurts.

    I am saying I don't know if I would like this idea or use it because in practice it does make the game more simple.

    If you could access all 256 skills at one time on nothing but the face buttons, and your thumb never had to leave the analog. Your speed in execution would increase by virtue of simple motion economy. It would also allow you to dodge mechanics easier due to not having to remove your thumb from the analog. Obviously the new challenge would be trying to remember the sequence of skills when all of them are rammed into the four face buttons.

    Virtually impossible which would lead to having to watch the UI when you don't remember something. If you think about it this even goes to UI stuff. People want their UI/buffs/debuffs/enemy cast bar, simple, in a general same space so no need for the eyes to drift to other parts of the screen resulting in the loss of motion economy to the eyes. People who like minimalist UI sometimes refer to immersion, but another form of that being they want to focus on the action on screen versus surveying 1000 UI statistics. Granted the ones who like to maximize potential, prefer every UI element imaginable to try and gain an edge.

    Good idea for comfort and streamlining provided lag doesn't affect the experience. But I don't know if it would be welcomed by all or used if it is optional.
    (1)
    Last edited by Sandpark; 10-21-2017 at 06:23 AM.

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  5. #65
    Player
    Drianathos's Avatar
    Join Date
    Nov 2021
    Posts
    1
    Character
    Drianathos Knightbane
    World
    Phoenix
    Main Class
    Paladin Lv 80
    I've been asking this question since I started playing the game a couple months ago and had played some PVP.

    It's in the game, so why restrict it to PVP?

    In terms of it not working for some classes and working for others, just import the PVP combo buttons to PVE as is ?
    (2)
    Last edited by Drianathos; 11-30-2021 at 11:07 PM.

  6. #66
    Player
    lisaa's Avatar
    Join Date
    Oct 2021
    Posts
    120
    Character
    Lisa Miaha
    World
    Exodus
    Main Class
    White Mage Lv 100
    what a necro ><
    (2)
    Last edited by lisaa; 12-01-2021 at 12:08 AM.

  7. #67
    Player
    Dewslam's Avatar
    Join Date
    Jul 2016
    Posts
    222
    Character
    Dewslam Beefgrab
    World
    Balmung
    Main Class
    Pugilist Lv 90
    Being able to set up our own auto-combos would be kind of nice. It'd help cut down on sheer button volume and help streamline a few class rotations without turning entirely into macro style "press one button and the game plays its self for you" territory.
    (2)

  8. #68
    Player
    Arrhin's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    475
    Character
    Arrhin Terremiaux
    World
    Zalera
    Main Class
    Scholar Lv 90
    Necrooooooo, and NO. The beauty of XIV is that it's approachable yet still somewhat complex. Skill is rewarded but not prohibitively so. No "Press 'X' to win" please. Arcade and phone games are down the hall to the left.
    (4)
    Don't touch me there

  9. #69
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    902
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    PVE is supposed to be a bit more difficult than PVP.
    (0)

  10. #70
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    No... It'd compromise FFXIV's identity imo and make it too much like other MMO's.
    The combat system is built around it the PvP combat already feels rly dumbed down as it is.

    The reason why there are 1 button combos in PvP is because the combat just isn't suited for PvP inherently and they have to change things for it to make sense.
    Same reason why positionals are not in PvP and in PvP you can't rly have a rotation like you do in PvE it's too inconsistent.

    I rly don't understand either why some people are so obsessed with pushing as few buttons as possible.
    Most Jobs in FFXIV are fairly busy but I wouldn't exactly call it overkill I feel like they're in a pretty perfect spot overall
    If you want to spam the same few buttons over and over again there's games like ESO or WoW:

    Quote Originally Posted by Dewslam View Post
    Being able to set up our own auto-combos would be kind of nice. It'd help cut down on sheer button volume and help streamline a few class rotations without turning entirely into macro style "press one button and the game plays its self for you" territory.
    Most rotations are already fairly streamlined this would only make it even more repetitive.
    Not to mention how Jobs would have to straight up be redesigned.

    I mean you play MNK too, surely you must realize what a complete nightmare it'd be in PvE and how it'd screw up your rotation as soon as you drifted?
    Your ability to adapt would be compromised.
    (3)

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