Necrooooooo, and NO. The beauty of XIV is that it's approachable yet still somewhat complex. Skill is rewarded but not prohibitively so. No "Press 'X' to win" please. Arcade and phone games are down the hall to the left.


Necrooooooo, and NO. The beauty of XIV is that it's approachable yet still somewhat complex. Skill is rewarded but not prohibitively so. No "Press 'X' to win" please. Arcade and phone games are down the hall to the left.
Don't touch me there



Jolt turning into Scorch turning into Resolution, Impact turning into Scorch turning into Resolution, Veraero 1 and 3 turning into Verholy, Verthunder 1 and 3 turning into Verflare, Veraero 2 turning into Verholy and Verthunder 2 turning into Verflare.
Confiteor turning into Blade of Truth turning into Blade of Truth turning into Blade of Valor.
Gunbreaker Continuation.
Such skill much complex many buttons into one button.
Imagine how those 3 jobs's hotbars would be if those were all separate. If they were separate RDM definitely wouldn't have gotten Resolution, PLD wouldn't have gotten the Blade combo and GNB wouldn't have gotten Double Down.
RDM's Verholy, Verflare, Scorch and Resolution being merged to Veraero123, Verthunder 123, Jolt12 and Impact saves 4 hotkeys for more unique actions to use. Same with PLD's Blade combo all being on Confiteor which saves 3 slots for entirely different things. And GNB's Continuation saving 2 slots for entirely different things.
What I don't understand is why people defend the need for everything to be its own separate hotkey if they can be merged, jobs would get more oGCDs to use. RDM, for example, could have gotten an extra oGCD action to use if Riposte, Zwerchhau and Redoublement were merged into 1 button because that frees up 2 hotkey slots to add more abilities. There is also no reason for Riposte, Zwerchhau and Redoublement to be separate actions as there is no choice but to use them in that exact order.
Having everything be separate is also the reason we lose abilities every expansion to make room for new ones.




Because this is purely an assumption. One entirely at odds with every expansion we've had wherein jobs don't receive a bevy of new abilities even when previous skills were pruned away. This belief that a job like Dragoon will lose six buttons and be given back six more simply doesn't lineup whatsoever with how each expansion has handed out abilities. Furthermore, new oGCDs aren't necessarily a welcomed trade off. I would rather have Vorpal Thrust than Battle Litany. Why? I press the latter significantly less often. This, in turn, will make the rotation feel as though I'm pressing the same button repeatedly.What I don't understand is why people defend the need for everything to be its own separate hotkey if they can be merged, jobs would get more oGCDs to use. RDM, for example, could have gotten an extra oGCD action to use if Riposte, Zwerchhau and Redoublement were merged into 1 button because that frees up 2 hotkey slots to add more abilities. There is also no reason for Riposte, Zwerchhau and Redoublement to be separate actions as there is no choice but to use them in that exact order.
Now I'm open to some consolidation. Mirage Dive releasing Hi-Jump makes sense because you'll never press the two independent of each other. I'd even be open to combos... provided they replaced them with meaningful and interesting alternatives. Given they've decided to double down on the more simplified gameplay. I sincerely doubt that would happen. Therefore, I'll simply have less buttons to press. Which isn't fun.
Last edited by ForteNightshade; 12-01-2021 at 01:28 AM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
New oGCDs would particularly be really bad on tanks. oGCD real-estate can already get pretty limited on certain situations, to the degree that you have to optimize certain weave-slots to make sure you're able to use certain live-saving cooldowns at the right time. (This can often mean exactly 19s/14s ahead of time, so that it falls off the moment after the tank-buster hits and is ready just in time for another buster down the line.)
In EW they've now added a CD that needs to be timed to the moment just before the attack for maximum efficacy, further constricting oGCD allocation choices.
Really, oGCD bloat is a significantly larger problem in my opinion than GCD bloat.
Repetitively pressing a single button is actually bad for your health; Spreading the most repetitive part of your rotation across multiple inputs can actually help to reduce the potential for RSI. I largely stopped playing healer because of the pain that starts building in my wrist after about ten minutes of spamming malefic. I don't experience the same pain on any of the jobs with a 1-2-3 style combo.
While for you, it may have helped, RSI is not really constrained to simply pressing one button repeatedly. Even complex movements or actions consisting of multipole movements such as the 1-2-3 combo system regularly lead to RSI. Hence how accountants, typists, dental hygienists are all considered high risk for RSI. I have numerous friends that have RSI from MMOs and even one that got it while plying this game and he finds the condensed combos of PvP more bearable. The best way to avoid RSI is posture, support and form of using what ever you are repeatedly doing.New oGCDs would particularly be really bad on tanks. oGCD real-estate can already get pretty limited on certain situations, to the degree that you have to optimize certain weave-slots to make sure you're able to use certain live-saving cooldowns at the right time. (This can often mean exactly 19s/14s ahead of time, so that it falls off the moment after the tank-buster hits and is ready just in time for another buster down the line.)
In EW they've now added a CD that needs to be timed to the moment just before the attack for maximum efficacy, further constricting oGCD allocation choices.
Really, oGCD bloat is a significantly larger problem in my opinion than GCD bloat.
Repetitively pressing a single button is actually bad for your health; Spreading the most repetitive part of your rotation across multiple inputs can actually help to reduce the potential for RSI. I largely stopped playing healer because of the pain that starts building in my wrist after about ten minutes of spamming malefic. I don't experience the same pain on any of the jobs with a 1-2-3 style combo.




I actually hadn't considered this, but it's a good point. In fact, it's one reason I actually miss Heavy Thrust and Impulse Drive. That extra GCD created additional weave space whereas now Dragoon has to pot pre-pull and will potentially be double weaving with Hi-Jump, which is not going to be ping friendly. It's also one of my concerns with Gunbreaker and Hypervelocity. The job already struggles fitting everything in properly while also positioning the boss. Burst Strike losing its flexibility will make that more irritating.New oGCDs would particularly be really bad on tanks. oGCD real-estate can already get pretty limited on certain situations, to the degree that you have to optimize certain weave-slots to make sure you're able to use certain live-saving cooldowns at the right time. (This can often mean exactly 19s/14s ahead of time, so that it falls off the moment after the tank-buster hits and is ready just in time for another buster down the line.)
In EW they've now added a CD that needs to be timed to the moment just before the attack for maximum efficacy, further constricting oGCD allocation choices.
Really, oGCD bloat is a significantly larger problem in my opinion than GCD bloat.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
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