Yeah, of course as a RDM you never really WANT to be healing, but if stuff hits the fan it can definitely make the difference in a fight. It's just an extra tool to have in your tool chest.
Yeah, of course as a RDM you never really WANT to be healing, but if stuff hits the fan it can definitely make the difference in a fight. It's just an extra tool to have in your tool chest.
thought I might as well ask in here, is it possible to bar swap with a button?
I know some people set up aoe bar and single target bar, but it seems like I gotta click between the two
You realize i wassaying the verraise is better than healer rezs not the vercure.
While healers get 1 instant cast they can auto do it. To the point having rez on your bar us typically pointless as you will always see ppl playing the brain dead job lol
They need to upgread healer rezs so when used the person gets maxed healed, with no weakness status effect.
okay editing cuz se bs with post limit
(Clemancy heals around 3k 4k has a cast timer for two cast.
Vercure heals around 2.5k but it gets duelcast so for the time it takes for one clemancy cast they can heal 5k which is more than a single psystick on sch at the same level.
Your counting it as a single cast but its not its twocast so the total must he added.
And its vercure to is way more than sch embrace cast at the same level. So yes its way op for the system rdm has with autocast after initial cast for everything.
Not even counting to do half the healer number single vercure they can throw out a dps spell at the same time.
You need to take into account the system it has with double casting no matter what so when you do your math you gave to x2 rdm and compare between it and a single
Last edited by FusiaRain; 11-30-2021 at 02:03 PM.
No no, you said vercure is the same level as clemency. I even bolded it in the quote snippet I took. That's the funny bit. The rest I agree with more or less; verraise should be made ineligible for dualcast or given a 60s cooldown, there's no reason that should be stronger than a healer's variant.
Do you think dualcast doesn't trigger the gcd or something? Two vercures takes 5 seconds base gcd. If we're counting 2 vercures we must also count two clemencies, two physicks, two cures, or two benefics. It's instant cast, not off-global cooldown; RDM would be absolutely hectic if Dualcast was oGCD.(Clemancy heals around 3k 4k has a cast timer for two cast.
Vercure heals around 2.5k but it gets duelcast so for the time it takes for one clemancy cast they can heal 5k which is more than a single psystick on sch at the same level.
Your countimg it as a single cast but its not its twocast so the total must he added.
Even then, Paladin's Clemency has a 1,200 cure potency. Vercure has a 350 cure potency. Two vercures is a little over half of what one clemency is capable of.
EDIT: For clarification, Red Mage's Dualcast takes the GCD. What this means is, yes the spell casts instantly, but you cannot immediately begin using another global cooldown ability like, say, another cast, until the global cooldown us up. Because of this, you get what looks like two vercures for the time-cost of one, but really you just cast cure twice in a row. Because of this, actions that do not do damage, like vercure and verraise, have what is known as an opportunity cost, that being 290 flat (Jolt 2's potency) and 370 flat (veraero's potency). Why do I say "flat"? Because mana has potency, and both Jolt 2 and Veraero generate 6 and 11 mana each. In Shadowbringers, the potency per mana is somewhere near 7.47; multiply that by 11 (in veraero's case) and you get 82.17, then add to veraero's potency and you have a theoretical opportunity cost of 452.17 in order to cast verraise or vercure instead of veraero.
If you just cast vercure twice in a row? Well, Jolt 2's theoretical potency is 334.82. Add that to veraero and you have an opportunity cost of 786.99 potency lost for 700 potency of cure. Or if you prefer flat values alone, 660 potency for 700 cure potency.
Paladin's Clemency has a higher potency, but thay doesn't necessarily mean it's capable of more.
RDM heals off it's INT stat, which is real high.
PLD heals come from, what, Mind and Tenacity?
It doesn't get much Mind with that being a healer stat.
And Tenacity scales weird, plus it's kinda poop so, unlike a RDM and Int, tanks don't stack tenacity.
This is actually why the potency on Clemency is so high.
We can't just look at the potency to see which heal is "better." We'll need to test it in game (and probably unequip gear when doing so).
Last edited by ItMe; 11-30-2021 at 02:26 PM.
That's like saying "Holy Spirit doesn't hit hard because it scales off of Int," or the same with Ninjutsu. Where did you get that Paladin's heals come from Mind and Tenacity? I'll grant you the potencies cannot necessarily be compared 1 to 1, however it's evident for anyone who's ever cast Clemency that it's stronger than Vercure. Especially if you cast it on a party member where it then gains another 600 potency worth of cure, but to self instead of target.Paladin's Clemency has a higher potency, but thay doesn't necessarily mean it's capable of more.
RDM heals off it's INT stat, which is real high.
PLD heals come from, what, Mind and Tenacity?
It doesn't get much Mind with that being a healer stat.
And Tenacity scales weird, plus it's kinda poop so, unlike a RDM and Int, we don't stack it.
We can't just look at the potency to see which heal is "better." We'll need to test it in game (and probably unequip gear when doing so).
I logged in to test: my Clemency at i495 hits for 30,465. STR 4,665 / MND 338 / TEN 809. At i426 in my WAR's lv78 gear, STR 3,466 / MND 338 / TEN 1,230, my Clemency hit for 23,678.
My Vercure at i530 hits for 18,923 for reference.
You're welcome. I repeated a few times and took into account some more stats. Clemency is most likely to scale off of strength.
One thing PLD lacks that all three casters have is Maim and Mend 2, which increases healing output by 30%. So vercure would have a more real comparative potency of 455 potency.
Yup. Back when it crossed cure over, it needed to be Mind, but when Clemency was made into a main PLD thing it started scaling off of STR. Summoner is actually the oddball in having its cure's (physick's) potency *not* rely on its main stat.
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