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  1. #11
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by FusiaRain View Post
    You realize i wassaying the verraise is better than healer rezs not the vercure.
    While healers get 1 instant cast they can auto do it. To the point having rez on your bar us typically pointless as you will always see ppl playing the brain dead job lol
    No no, you said vercure is the same level as clemency. I even bolded it in the quote snippet I took. That's the funny bit. The rest I agree with more or less; verraise should be made ineligible for dualcast or given a 60s cooldown, there's no reason that should be stronger than a healer's variant.

    (Clemancy heals around 3k 4k has a cast timer for two cast.
    Vercure heals around 2.5k but it gets duelcast so for the time it takes for one clemancy cast they can heal 5k which is more than a single psystick on sch at the same level.

    Your countimg it as a single cast but its not its twocast so the total must he added.
    Do you think dualcast doesn't trigger the gcd or something? Two vercures takes 5 seconds base gcd. If we're counting 2 vercures we must also count two clemencies, two physicks, two cures, or two benefics. It's instant cast, not off-global cooldown; RDM would be absolutely hectic if Dualcast was oGCD.

    Even then, Paladin's Clemency has a 1,200 cure potency. Vercure has a 350 cure potency. Two vercures is a little over half of what one clemency is capable of.

    EDIT: For clarification, Red Mage's Dualcast takes the GCD. What this means is, yes the spell casts instantly, but you cannot immediately begin using another global cooldown ability like, say, another cast, until the global cooldown us up. Because of this, you get what looks like two vercures for the time-cost of one, but really you just cast cure twice in a row. Because of this, actions that do not do damage, like vercure and verraise, have what is known as an opportunity cost, that being 290 flat (Jolt 2's potency) and 370 flat (veraero's potency). Why do I say "flat"? Because mana has potency, and both Jolt 2 and Veraero generate 6 and 11 mana each. In Shadowbringers, the potency per mana is somewhere near 7.47; multiply that by 11 (in veraero's case) and you get 82.17, then add to veraero's potency and you have a theoretical opportunity cost of 452.17 in order to cast verraise or vercure instead of veraero.

    If you just cast vercure twice in a row? Well, Jolt 2's theoretical potency is 334.82. Add that to veraero and you have an opportunity cost of 786.99 potency lost for 700 potency of cure. Or if you prefer flat values alone, 660 potency for 700 cure potency.
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    Last edited by SaberMaxwell; 11-30-2021 at 02:20 PM.
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.