Quote Originally Posted by Drkdays View Post
Charming.

When you start a dps class, you expect to dps. When you start a tank class, you expect to tank. When you start a healer class, you expect to heal.

When you start a dps class, you are expected to dps. When you start a tank class, you are expected to tank. When you start a heal class, you are expected to dps and heal.

See the core flaw there? Healers are the only class that is expected to excel in two areas. What a strange and unexpected burden to place on a player.

Healing is not enough for a healer. Of course it would be intimidating for less able players. It is clearly the most intimidating of any class type. Not only does the party live or die due to your performance, but you are expected to juggle your healing with your dps.

Performing well as a tank means staying alive, cycling through CDs and controlling the pace of the group. Performing well as dps means constant output of dps while avoiding standing in poo. Performing well as a healer means healing your party through unavoidable damage and keeping your tank alive against bosses. But for healers that alone seems to not be good enough. Healers are also expected to maintain nearly as constant dps as a dps class, or face scorn and accusations of laziness, as though providing dps as continuously as possible were not an option at all, but a certain requirement.

Which is one-armed grandma most likely to be able to perform well at? Or rather, which is she most likely to face backlash for performing as simply as possible?

Tank tanking: fine.
Dps dpsing:fine.
Healer healing: lazy.
A Tank not popping mitigation or a DPS not AoEing/using their support abilities are the equivalent of a Healer not DPSing.
A Tank doesn't need to pop mitigation to Tank
DPS don't have to AoE or use their Battle Litany, Standard Step, etc. in order to do DPS.
A healer doesn't have to DPS.

They're all equally terrible.