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  1. #1
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,179
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by LitheSuxman View Post
    there's always two variations of the same skills, keybinding is painful. I'm days in and still moving skills around action bars to find a smoother keybind.
    There are two of each spell but in reality there aren't many spells. And with the augmentations to AoE coming, you can safely split AoE and Single target bars if you don't want them all on at once:


    But really, RDM still fits on three bars if you don't use separate AoE and ST bars, and there's even room for Magick Barrier (place held here by Shield Samba):



    Third is you have to focus on changing your dualcast sequence depends on the proc to maintain mana balance.
    In practice there is very little RNG to RDM and even when you can't force a proc with Acceleration or the correct Verfinisher, the nature of Dualcast gives you plenty of time (t>1.8s) to decide which spell to use next.


    Finally, I don't get the purpose of scatter, true it's 20 potency higher than thunder II and aero II, but if the goal is to keep up your 8080 as frequent as possible, why not thunder II in aero II or vice versa?
    The extra 1 mana from using a VerAoE spell is not worth the lost damage from ignoring Scatter. In AoE, 1 mana is only worth 1/40 of an Enchanted Moulinet, which only does 134p over what you would do with an average AoE spell in the same amount of time, so you'd be giving up 20p of Scatter damage for 3.35p of E.Moulinet damage. It's not a good trade. It's even worse when Scatter becomes Impact and the difference between Impact and a VerAoE spell jumps to 100p.
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    Last edited by Rongway; 11-29-2021 at 12:38 PM.

  2. #2
    Player
    LitheSuxman's Avatar
    Join Date
    Oct 2021
    Location
    Limsa Lominsa
    Posts
    98
    Character
    Lithe Xus
    World
    Diabolos
    Main Class
    Arcanist Lv 27
    Quote Originally Posted by Rongway View Post
    There are two of each spell but in reality there aren't many spells. And with the augmentations to AoE coming, you can safely split AoE and Single target bars if you don't want them all on at once:


    But really, RDM still fits on three bars if you don't use separate AoE and ST bars, and there's even room for Magick Barrier (place held here by Shield Samba):




    In practice there is very little RNG to RDM and even when you can't force a proc with Acceleration or the correct Verfinisher, the nature of Dualcast gives you plenty of time (t>1.8s) to decide which spell to use next.



    The extra 1 mana from using a VerAoE spell is not worth the lost damage from ignoring Scatter. In AoE, 1 mana is only worth 1/40 of an Enchanted Moulinet, which only does 134p over what you would do with an average AoE spell in the same amount of time, so you'd be giving up 20p of Scatter damage for 3.35p of E.Moulinet damage. It's not a good trade. It's even worse when Scatter becomes Impact and the difference between Impact and a VerAoE spell jumps to 100p.
    I arrange my keybind based on functionalities. For example, my 1-2-3 combo is always Q-1-2, AoE combo is always 3-4 etc. That being said, an extra buttons for a couple of skills is tedious to manage.
    It's true the procs don't come as often without acceleration, maybe 4-5 times every minute, but it requires your attention to constantly check your action bars for procs while spellcasting, that makes the whole gameplay way challenging.
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