Quote Originally Posted by Izscha View Post
we get dungeons on the side
Given that we've decreased the number of dungeons over time, if they do add challenging light party content, it might have to be its own side content that would compete with deep dungeon or something like that.

Now, Yoshida seemed to have hinted at something during the media tour interviews, so we might see if he has something to announce after 6.0. That said, he had also hinted at deep dungeon for Endwalker, so it might just be that.

Either way, it would not be something that cannibalize the use of dungeons today, so it probably wouldn't be anything like Mythic+ is for WoW (as one form of endgame progression).

Quote Originally Posted by KizuyaKatogami View Post
I really am curious when they said they got rid of some expert dungeons so they could focus on the ones they did give us what they meant. Like…what was the sacrifice for? Cuz all we got were streamlined dungeons and again, reused gear. So why did we lost some expert dungeons again?
We get new PvE content with the relic and BLU.

We also get TRUST, which might mean more effort to design a dungeon.