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Thread: FF14 Endgame?

  1. #11
    Player
    ReynTime's Avatar
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    Quote Originally Posted by VelKallor View Post
    There are normal savage, ultimate raids, a new deep dungeon, there will be a new 24 man alliance raid, new normal dungeons, role quests, a new beast tribe....
    Only the bold is anything remotely serious for pve endgame.

    Normal dungeons are faceroll setpieces that structurally rehash themselves over and over since 2015. Alliance raids are casual content. Even Ivalice, which is the hardest raid series so far, was designed to let players be carried by the good ones to its completion.
    I don't know why anyone would list any kind of Quests in this.
    (5)
    Last edited by ReynTime; 11-23-2021 at 01:19 AM.

  2. #12
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    LittleImp's Avatar
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    Quote Originally Posted by Kandraxx View Post
    I read about ultimate modes that are supposed to be hard, but from looking videos it’s just circle arenas where you dodge things for 15 minutes while doing your rotation?
    Given that the repetition of circle arenas is a fairly specific meme among the high-end community, I'm going to go out on a limb and say you're someone on an alt having a laugh.


    If not though, what do you think mmo raiding is supposed to be? xD
    (9)

  3. #13
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    Sotaris's Avatar
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    Quote Originally Posted by LittleImp View Post

    If not though, what do you think mmo raiding is supposed to be? xD
    A rectangle!


    Quote Originally Posted by Roda View Post
    No that's pretty much it (though blind prog does make things more interesting)
    It's an endurance test. And the hardest part is making sure you, and the rest of your team is consistent. The rest is just "keep your attention span clear while going to where you need to be"

    Though there are a few novel interactions with mechanics that isn't just about dodging. (Awakening in UwU, Nisi movements etc)

    But xiv has a problem with their raid fights being aalllll dances. (They do dance fights well, but it's just the same kind of fight every time. Probably an engine limitation.)
    You make it sound so easy, I'm surprised we don't see much more people with the legend title then.
    (7)

  4. #14
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    Teno's Avatar
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    Quote Originally Posted by ReynTime View Post
    Only the bold is anything remotely serious for pve endgame.

    Normal dungeons are faceroll setpieces that structurally rehash themselves over and over since 2015. Alliance raids are casual content. Even Ivalice, which is the hardest raid series so far, was designed to let players be carried by the good ones to its completion.
    I don't know why anyone would list any kind of Quests in this.
    I wouldn't put deep dungeon at the same level as savage/ultimate though. With 2+ people it's fun if you go in without knowing too much but it's not inherently hard.
    And in solo it's a good challenge pondered by rng and hours of boring grind to reach the interesting parts. If you put in the actual progging time and effort it's clearly not as demanding as savage and ultimate. And unless you truly love the game mode it shows its limits quickly.
    (1)

  5. #15
    Player
    Roda's Avatar
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    Quote Originally Posted by LittleImp View Post
    Given that the repetition of circle arenas is a fairly specific meme among the high-end community, I'm going to go out on a limb and say you're someone on an alt having a laugh.


    If not though, what do you think mmo raiding is supposed to be? xD
    Troll or not the thread has a point. MMO raids can be and have been more than one boss in a square or circle flat arena with mechanics that are more complex than "stand here" or "don't stand here" or "kill this thing real fast or it's an immediate wipe". Xiv just hasn't explored them outside of a very few encounters.
    Quote Originally Posted by Sotaris View Post
    A rectangle!




    You make it sound so easy, I'm surprised we don't see much more people with the legend title then.
    The fights themselves are surprisingly easier than they're built up to be. If you can do a proper rotation, have the proper gear and consumables, can keep attention and memory up for ~13 minutes straight, and (here's the real wall) can find 7 other people who can do all that and do it consistently AND you all have the time and patience for hours of prog while you all individually learn your own personal ways of dealing with mechanics and recovering from eachother's moments of inconsistency, then you can 100% do ultimates. Especially once it's been a while and guides are out.

    Its just the people, time, and patience that are the hard parts. The mechanics themselves are comparatively simple once you know what they're asking of you.
    (2)
    ~sigh~

  6. #16
    Player
    TaleraRistain's Avatar
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    Thalia Beckford
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    The closest thing to a "real raid" as you call it, ie a raid zone that your raid team progresses through, are the 24 man alliance raids which do have bosses interspersed with trash mobs. But they're not incredibly difficult. The stuff for the hardcore of the hardcore are the Ultimates that you scoff at. They are a bit more complicated than you make out.
    (0)

  7. #17
    Player
    Roda's Avatar
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    DRS gave me closest to the feeling of "traditional mmo raid" out of anything else in this game.
    (0)
    ~sigh~

  8. #18
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    Izscha's Avatar
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    Quote Originally Posted by Roda View Post
    Troll or not the thread has a point. MMO raids can be and have been more than one boss in a square or circle flat arena with mechanics that are more complex than "stand here" or "don't stand here" or "kill this thing real fast or it's an immediate wipe". Xiv just hasn't explored them outside of a very few encounters.


    The fights themselves are surprisingly easier than they're built up to be. If you can do a proper rotation, have the proper gear and consumables, can keep attention and memory up for ~13 minutes straight, and (here's the real wall) can find 7 other people who can do all that and do it consistently AND you all have the time and patience for hours of prog while you all individually learn your own personal ways of dealing with mechanics and recovering from eachother's moments of inconsistency, then you can 100% do ultimates. Especially once it's been a while and guides are out.

    Its just the people, time, and patience that are the hard parts. The mechanics themselves are comparatively simple once you know what they're asking of you.
    Yes and no, and there is a huge difference as you pointed earlier about blind/ follow a guide too.
    Once you know the dance, you rarely fail afterward that's true for that but that's basically the same thing for almost everything in life ? You want to learn to play guitar and piano you """""just""""" learn in what order you press each key and that's it, easy.
    And with 2.5 gcd and console limitation not mention the core of the game ( dodging especially, if you're inside the circle when it's out you're dead, even if you stepped out of it 0.1 sec after and the animation needs 5 sec to come ) it's nearly impossible for them to make fights more than that.
    And while it's fairly easy for good players, try to make 95 % of the player pay attention for 13+ min and do their rotation ( which most dont know ) is nearly impossible.
    So yeah if you're used to it i would call it fairly easy, but it's easy for a very small part of the community and it's near impossible for almost everyone else.
    (1)

  9. #19
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    Jeeqbit's Avatar
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    Oscarlet Oirellain
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    You have got a lot of things wrong.

    Endgame is whatever you want it to be. For some people that is raiding where new extreme, savage or ultimate raids are released every 4 months. For others it is rabbit holes like roleplaying, hunting, treasure hunting, crafting/gathering, gold saucer, pvp, collecting mounts, collecting relic weapons, achievement hunting, completing all quests and leveling alt classes or doing old extreme and savage content at minimum item level. Some people just enjoy doing roulettes every day with their friends or chatting. It really depends what you find fun.

    Pvp does exist and the people who say it doesn't are lying. I find it fun, there is just so much pve content to focus on.

    The 24 player raids are casual content. The mechanics are deadly at release item levels but because there are so many healers, they will be resurrected after they die making a clear almost certain.

    There are some 48 player raids that were done recently in the last two expansions which are more challenging and have organised raids scheduled that you can join in discord, but it's a new experiment because the challenging raids in this game are normally just for 8 players.

    Your description of ultimates being "dodge things for 15 minutes while doing your rotation" is extremely naive and you should actually do them before reducing them to that. The raids in this game are very challenging and you can't appreciate how distracting it is for your role to do all these mechanics, some of which are different every time, while doing your rotation or other responsibilities. It does depend a lot on how good the rest of your party is too, even if you can do it the other players probably will have you wiping for a long time.

    Raid Finder has the most recent fights in each tab, so Leviathan is still relevant but it is of the lowest difficulty (extreme/unreal). Raid Finder is not used in NA at least, so I recommend using Party Finder.
    (2)

  10. #20
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    Darkobra's Avatar
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    The hardest part is dealing with people.
    (3)

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