Originally the game was four parts, Fighting, crafting, gathering and other. It is a LOT more than that now, endgame is whatever you make out of it, you will need a LOT of time to do "everything".
Originally the game was four parts, Fighting, crafting, gathering and other. It is a LOT more than that now, endgame is whatever you make out of it, you will need a LOT of time to do "everything".
Thats fair. I've just lost patience with the conclusion of "good-faith = stupidity" that so many cynicism-poisoned internet goers hold. Just a whiff of it gets me all fighty.I had no other word for it, i would use candide but it seems that in english this word has another meaning than my langage where it's someone who is way too good no matter what happens that ppl might abuse his kindness.
I did not say naive in a negativ way but once again i had no other word that would describe it more accuratly.
Funny because my "more than a decade" mmo experience did taught me the exact opposite haha.
Optimistic, or charitable would probably be good words. (Though I would describe myself as... "situationally ambitious" ... I think..)
~sigh~
This is a much better explanation. Had to snip it for post length, but I agree with it all. I'm sorry for memeing on you before. (I still think it's funny though.)
I didn't think it was right to call Savage/Ultimate fights "easy". I'd rather say they are hard in an approachable way. Like they don't require a huge amount of raw talent; anyone could clear them with enough practice and a little help. But there's a lot of steps to clearing an Ultimate (learning your rotations, finding a group with a compatible schedule, learning each mechanic, dealing with interpersonal drama), but each of those steps is manageable if you can put a few hours per week into it.
I just don't want to understate how much effort and time they take overall (with few exceptions *cough*RichCoB*cough*). It does seem easier though, once you've done it a couple times, and get used to breaking it down into one little problem at a time.
"Naive" is pretty close, but usually has a negative connotation, like inexperienced. "Optimist" might be what you're thinking of. It means someone who thinks positively and expects they can reach a good outcome, despite any difficult circumstances.I had no other word for it, i would use candide but it seems that in english this word has another meaning than my langage where it's someone who is way too good no matter what happens that ppl might abuse his kindness.
I did not say naive in a negativ way but once again i had no other word that would describe it more accuratly.
What my posts meant to convey was that they are easiER than a lot of people make them out to be. There's just this illusion around them that you have to be born this god-tier, fast reflex, no-life, poop-sock gamer to even see prog in them, and that's just not an accurate portrayal of them. (And you see this mindset starting at exes and into savages as well) Like you said, with something that seems like a big challenge, you have to break it down into its parts and work on them individually. Big problems become small problems, small problems become solved problems, etc! It's a core skill of raiding. (and honestly, a core skill in general life :P) But a lot of people present the fights as just ONE BIG IMPENETRABLE PROBLEM and people who haven't had any hands-on raiding experience just take it at face value. When really, usually if you meet the requirements of interest, time, stamina, people-skills, and general competency at the game, then ultimates are entirely attainable. And if you're missing any of those requirements but are still interested, then there's ways to work on them (except time, time is hard and I get that), just gotta work on them one at a time. :PThis is a much better explanation. Had to snip it for post length, but I agree with it all. I'm sorry for memeing on you before. (I still think it's funny though.)
I didn't think it was right to call Savage/Ultimate fights "easy". I'd rather say they are hard in an approachable way. Like they don't require a huge amount of raw talent; anyone could clear them with enough practice and a little help. But there's a lot of steps to clearing an Ultimate (learning your rotations, finding a group with a compatible schedule, learning each mechanic, dealing with interpersonal drama), but each of those steps is manageable if you can put a few hours per week into it.
I just don't want to understate how much effort and time they take overall (with few exceptions *cough*RichCoB*cough*). It does seem easier though, once you've done it a couple times, and get used to breaking it down into one little problem at a time.
It does take a lot of effort to make all the moving pieces move in harmony, but also, if you're interested in that kind of content, the effort is the fun part! :>
And the streamer carries are... interesting... on a "how do we classify this experience" kind of level.
like it's not a HARD carry... But they are also obviously putting some of their load on their partymates.
There is a point to be made that the inexperienced view should know that their runs are not the average, or even normal ultimate experiences. And I'd honestly say they aren't even fun ultimate experiences.
There's a lot more confusion, a lot more stopping and discussing what happened and what the team should do to deal with certain things. A lot of "Shoot I should've done X" and "you should look out for Y so you can do Z" and "JAGD DOLL PLEASE!!!!"
I'm personally excited to see these WoW raider refugees try some real fresh prog on these things. That should be really fun to watch.
Last edited by Roda; 11-23-2021 at 07:19 AM.
~sigh~
To answer OP, no. No, we do not have traditional raids. The dev team focus all their time on boss designs for endgame. Essential all of the battle endgame in this game are boss fights focused on 8-15 minute fights with varying intensityNo that's pretty much it (though blind prog does make things more interesting)
It's an endurance test. And the hardest part is making sure you, and the rest of your team is consistent. The rest is just "keep your attention span clear while going to where you need to be"
Though there are a few novel interactions with mechanics that isn't just about dodging. (Awakening in UwU, Nisi movements etc)
But xiv has a problem with their raid fights being aalllll dances. (They do dance fights well, but it's just the same kind of fight every time. Probably an engine limitation.)
Last edited by zcrash970; 11-23-2021 at 07:18 AM.
I'm just some guy...
Why is it always blamed on laziness? There is also disinterest. Do you go out in real life and learn all the musical instruments, all the dances, read every book, watch every movie and series, etc? Why is it any different if someone isn't interested in raiding here? We all like different aspects of this game. A lot of that 95% put their game time into other things because this game isn't just focused on raiding as its content.
-Eden raids (12 total) (Last 4 are current tier)
Normal -> Savage
-Level 80 Trials
Normal -> Extreme
Alliance Raids (3 per expansion)
-Ultimates
And then the neat thing is being able to scale down and do the raids/trials from previous expansions as if they were current.
Housing is the true end game
remember how a streamer got mad at me for saying there is almost no endcontent in the game xD
yeah there is a LOT to do... but most things are NOT endcontent. most things dont require you zo be at the end of the game
Yes, but no.
Jobs change f*cks it up pretty bad difficulty wise no matter how hard you try to make it difficult.
Some jobs are straight up busted early on and the older the less skill you have, meaning that with half buttons you got more dps than ppl with all their kit back then, it's real bad.
I guess it's still fun to some and you dont have to worry much about wiping.
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