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  1. #101
    Player
    AikenDrum's Avatar
    Join Date
    Jul 2017
    Posts
    132
    Character
    Mio Aiken
    World
    Louisoix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Doragan View Post
    It will not remove anything from your gameplay.
    it will though:
    Quote Originally Posted by Yhisa View Post
    its an annoyance on healers to maintain several debuffs in form of dots...to manage on a "progression" raid where people are still learning, when everything goes "badly" those uptime goes out the window
    would have to learn how to manage rotation, the horror! will be just as annoying as playing tank or dps, cant allow that!
    (10)

  2. #102
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Yhisa View Post
    Majority of healers have "statics" full of people or equal skill + quick learning etc, so "they" rarely will adventure out away from this static when it comes to raiding
    https://www.fflogs.com/character/id/...tion=5&boss=37

    Quote Originally Posted by Yhisa View Post
    There is a massive difference between "pug" raiding and being in a "static" raid for years ...of course the "static" raid will make thinga boring over time because players will "rarely" make mistake over time and you have a competent co healer + tanks and strong dps
    https://www.youtube.com/watch?v=ry2a-1DZ-mE

    Quote Originally Posted by Yhisa View Post
    Now when it comes to "pugs" ohhh boy , you often spend more time "healing" and "raising" due to things go badly quickly



    These are my cast charts from a current Savage turn, one run has 0 deaths, the other has 8 deaths. Spot the difference.

    Quote Originally Posted by Yhisa View Post
    The problem lies i think certain people have became too comfortable around their statics (not a bad thing, but it does turns those players to have blinkers equipped only) when reality under the "pug" healers are completely fine...well in severe cases can be VERY stressful to even heal them at times
    The only people wearing blinkers are the ones that feel the need to Medica II > Medica > Rapture etcetc for an AoE that barely does half their health in content that generally has nothing coming for another minute. It's only stressful because they don't understand or appreciate the power of their kit.

    Quote Originally Posted by Yhisa View Post
    People need to take a step back as see this from a 3rd perspective , ffxiv is a casual game where u can drop in and out anytime, and even yoshi p have stated this, and its been like this since arr where u can drop in and out
    Sure, cool, I've got no issue with that. But why does that mean that I cast a measly 6 GCD heals in the first 2 minutes of E8S Shiva Savage with half of those being opportunistic casts for movement. E8S isn't casual content.

    Quote Originally Posted by Yhisa View Post
    Now i understand people want more "complexity" or more "challenges" but SE have done that in the past and it destroyed alot of statics ....they did this in HW times with Alexander : Midas , since then SE vow to never make that mistake ever again, and this was what the community wanted
    We had exactly the same job complexity in Creator, and that was widely regarded as the easiest Savage/Coil turn yet. Your point here is shady and misleading. Fight complexity and length are a completely different discussion.
    (19)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  3. #103
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Sebazy View Post
    We had exactly the same job complexity in Creator, and that was widely regarded as the easiest Savage/Coil turn yet. Your point here is shady and misleading. Fight complexity and length are a completely different discussion.
    Moreover, Gordias Savage was the tier that ‘destroyed’ the raid scene, and that had a numbers problem before it had a mechanics problem (though Pentacle, A3S’s variable add positions, and tethers certainly had an impact). Midas’ numbers invariably suffered from that. And it was a good tier by every metric apart from the impact of what came before it. People struggled with Thordan Ex back then too because it was designed to be a bridge into Savage. If you’re going to cite a mechanics problem leave it to E10S and pugs being unable to settle on a consistent strat for shadow dog’s arrows. That fight had readability issues.
    (6)

  4. #104
    Player
    lisaa's Avatar
    Join Date
    Oct 2021
    Posts
    120
    Character
    Lisa Miaha
    World
    Exodus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Recon1o6 View Post
    there are many comments here and across the healer forums that its not just statics, its everywhere that people don't like the one button dps spam design and low healing amounts.
    It's not everywhere, don't use vague terms like 'people' as if all healers have the same feeling. Just look at this forum, it's the same few people on this forum in every thread. There are plenty of players who like the current healer design and they have no reason to comment on the forum
    (2)

  5. #105
    Player
    lisaa's Avatar
    Join Date
    Oct 2021
    Posts
    120
    Character
    Lisa Miaha
    World
    Exodus
    Main Class
    White Mage Lv 100
    As for the actual thread topic. I think, whether or not you like the design of healers, and what your ideal of healers is, it's just unrealistic to have a designer whose sole focus is healer design. Between expansions is two years. Do you really need a person to spend two years to come up with job changes? It just doesn't make sense.
    (0)

  6. #106
    Player
    AikenDrum's Avatar
    Join Date
    Jul 2017
    Posts
    132
    Character
    Mio Aiken
    World
    Louisoix
    Main Class
    Pictomancer Lv 100
    same few people:

    plenty of people:

    this has to be trolling, right? ^^
    (15)

  7. #107
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Given the current boring, terrible state of healer design, I'd say yes. Yes they do need someone focused on it. Because we see current design when they don't: the worst healer class design I've ever seen. I've played shameless cashgrab free grinder MMOs with better healers.
    (14)

  8. #108
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by lisaa View Post
    As for the actual thread topic. I think, whether or not you like the design of healers, and what your ideal of healers is, it's just unrealistic to have a designer whose sole focus is healer design. Between expansions is two years. Do you really need a person to spend two years to come up with job changes? It just doesn't make sense.
    Why is it so unrealistic? Again, this is a game that is currently bringing in ~200 million dollars a year.

    Do they need to bring in a designer specifically for the healer role? Eh, it wouldn't hurt but it's probably not going to happen. However I do believe that the state of healer role would benefit greatly from the battle system design team being expanded by a few extra members overall with one of them being chosen specifically as a healer main, it'd help breath some much needed originality diversity and vision back into the role. They don't need to focus exclusively on healer's as it's not always a task that's going to need attention, but they do need to at least have a keen interest in the role IMHO.

    What has expansions being every two years got to do with anything? You have noticed that jobs get often fairly substantial adjustments as needed between expansions as well right? Various healers have routinely needed pretty significant adjustments after each and every expansion given how broken they have routinely been with each launch. Who do you think handles these?

    Let me ask you a question. Assuming you aren't buying clears, you play at an extremely high level. Why are you seemingly so against something that could only improve the role as a whole?

    What potential downside is there to SE hiring additional class designers? Do you think they will miss the wages from the ~200 million a year FFXIV is currently bringing in? Are you afraid of the role evolving into something else? What's the score here?
    (22)
    Last edited by Sebazy; 11-20-2021 at 08:31 AM. Reason: Better monies wording to be safe
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  9. #109
    Player
    lisaa's Avatar
    Join Date
    Oct 2021
    Posts
    120
    Character
    Lisa Miaha
    World
    Exodus
    Main Class
    White Mage Lv 100
    I think it can make sense to have someone spend a few months focused on the role if you'd like it to change, like how sometimes jobs get reworked. I just think it would be weird to hire someone just for healing and then have nothing to do after a few months. I think design is something where having a few people with good taste is better than just having more hands working on it

    As for money well I don't think healers even need that kind of attention so I would prefer that resources be spent on things more important to me like netcode for high latency players, more battle content, housing and glamour systems, keeping graphics modern, better sqex website for new players, etc etc.

    I also disagree with some of changes that people ask for here, and its painful to see when SQ listens and makes those changes and it hurts the job, such as AST's in EW bringing back old lord and lady and removing divination interaction
    (1)
    Last edited by lisaa; 11-20-2021 at 01:48 PM.

  10. #110
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by lisaa View Post
    I think it can make sense to have someone spend a few months focused on the role if you'd like it to change, like how sometimes jobs get reworked. I just think it would be weird to hire someone just for healing and then have nothing to do after a few months.

    As for money well I don't think healers even need that kind of attention so I would prefer that resources be spent on things more important to me like netcode for high latency players, more battle content, housing and glamour systems, keeping graphics modern, better sqex website for new players, etc etc.

    I also disagree with some of changes that people ask for here, and its painful to see when SQ listens and makes those changes and it hurts the job, such as AST's in EW bringing back old lord and lady and removing divination interaction
    Don't you think that if someone was dedicated to the role of lead healer designer, we might not get some of the changes that you don't like? I mean that's the objective - to have someone with the background, experience and interest who can focus at the appropriate times and help ensure the best possible decisions for the community.

    Not someone who may not have mained a healer, who not even like healing, and who gets tossed the job - and even worse the cycle just repeats since the task gets passed onto a new random designer at some point.
    (8)

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