it will though:
would have to learn how to manage rotation, the horror! will be just as annoying as playing tank or dps, cant allow that!
https://www.fflogs.com/character/id/...tion=5&boss=37
https://www.youtube.com/watch?v=ry2a-1DZ-mE
These are my cast charts from a current Savage turn, one run has 0 deaths, the other has 8 deaths. Spot the difference.
The only people wearing blinkers are the ones that feel the need to Medica II > Medica > Rapture etcetc for an AoE that barely does half their health in content that generally has nothing coming for another minute. It's only stressful because they don't understand or appreciate the power of their kit.The problem lies i think certain people have became too comfortable around their statics (not a bad thing, but it does turns those players to have blinkers equipped only) when reality under the "pug" healers are completely fine...well in severe cases can be VERY stressful to even heal them at times
Sure, cool, I've got no issue with that. But why does that mean that I cast a measly 6 GCD heals in the first 2 minutes of E8S Shiva Savage with half of those being opportunistic casts for movement. E8S isn't casual content.
We had exactly the same job complexity in Creator, and that was widely regarded as the easiest Savage/Coil turn yet. Your point here is shady and misleading. Fight complexity and length are a completely different discussion.Now i understand people want more "complexity" or more "challenges" but SE have done that in the past and it destroyed alot of statics ....they did this in HW times with Alexander : Midas , since then SE vow to never make that mistake ever again, and this was what the community wanted
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
Moreover, Gordias Savage was the tier that ‘destroyed’ the raid scene, and that had a numbers problem before it had a mechanics problem (though Pentacle, A3S’s variable add positions, and tethers certainly had an impact). Midas’ numbers invariably suffered from that. And it was a good tier by every metric apart from the impact of what came before it. People struggled with Thordan Ex back then too because it was designed to be a bridge into Savage. If you’re going to cite a mechanics problem leave it to E10S and pugs being unable to settle on a consistent strat for shadow dog’s arrows. That fight had readability issues.
It's not everywhere, don't use vague terms like 'people' as if all healers have the same feeling. Just look at this forum, it's the same few people on this forum in every thread. There are plenty of players who like the current healer design and they have no reason to comment on the forum
As for the actual thread topic. I think, whether or not you like the design of healers, and what your ideal of healers is, it's just unrealistic to have a designer whose sole focus is healer design. Between expansions is two years. Do you really need a person to spend two years to come up with job changes? It just doesn't make sense.
same few people:
plenty of people:
this has to be trolling, right? ^^
Given the current boring, terrible state of healer design, I'd say yes. Yes they do need someone focused on it. Because we see current design when they don't: the worst healer class design I've ever seen. I've played shameless cashgrab free grinder MMOs with better healers.
Why is it so unrealistic? Again, this is a game that is currently bringing in ~200 million dollars a year.As for the actual thread topic. I think, whether or not you like the design of healers, and what your ideal of healers is, it's just unrealistic to have a designer whose sole focus is healer design. Between expansions is two years. Do you really need a person to spend two years to come up with job changes? It just doesn't make sense.
Do they need to bring in a designer specifically for the healer role? Eh, it wouldn't hurt but it's probably not going to happen. However I do believe that the state of healer role would benefit greatly from the battle system design team being expanded by a few extra members overall with one of them being chosen specifically as a healer main, it'd help breath some much needed originality diversity and vision back into the role. They don't need to focus exclusively on healer's as it's not always a task that's going to need attention, but they do need to at least have a keen interest in the role IMHO.
What has expansions being every two years got to do with anything? You have noticed that jobs get often fairly substantial adjustments as needed between expansions as well right? Various healers have routinely needed pretty significant adjustments after each and every expansion given how broken they have routinely been with each launch. Who do you think handles these?
Let me ask you a question. Assuming you aren't buying clears, you play at an extremely high level. Why are you seemingly so against something that could only improve the role as a whole?
What potential downside is there to SE hiring additional class designers? Do you think they will miss the wages from the ~200 million a year FFXIV is currently bringing in? Are you afraid of the role evolving into something else? What's the score here?
Last edited by Sebazy; 11-20-2021 at 08:31 AM. Reason: Better monies wording to be safe
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
I think it can make sense to have someone spend a few months focused on the role if you'd like it to change, like how sometimes jobs get reworked. I just think it would be weird to hire someone just for healing and then have nothing to do after a few months. I think design is something where having a few people with good taste is better than just having more hands working on it
As for money well I don't think healers even need that kind of attention so I would prefer that resources be spent on things more important to me like netcode for high latency players, more battle content, housing and glamour systems, keeping graphics modern, better sqex website for new players, etc etc.
I also disagree with some of changes that people ask for here, and its painful to see when SQ listens and makes those changes and it hurts the job, such as AST's in EW bringing back old lord and lady and removing divination interaction
Last edited by lisaa; 11-20-2021 at 01:48 PM.
Don't you think that if someone was dedicated to the role of lead healer designer, we might not get some of the changes that you don't like? I mean that's the objective - to have someone with the background, experience and interest who can focus at the appropriate times and help ensure the best possible decisions for the community.I think it can make sense to have someone spend a few months focused on the role if you'd like it to change, like how sometimes jobs get reworked. I just think it would be weird to hire someone just for healing and then have nothing to do after a few months.
As for money well I don't think healers even need that kind of attention so I would prefer that resources be spent on things more important to me like netcode for high latency players, more battle content, housing and glamour systems, keeping graphics modern, better sqex website for new players, etc etc.
I also disagree with some of changes that people ask for here, and its painful to see when SQ listens and makes those changes and it hurts the job, such as AST's in EW bringing back old lord and lady and removing divination interaction
Not someone who may not have mained a healer, who not even like healing, and who gets tossed the job - and even worse the cycle just repeats since the task gets passed onto a new random designer at some point.
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