Quote Originally Posted by Yhisa View Post
Majority of healers have "statics" full of people or equal skill + quick learning etc, so "they" rarely will adventure out away from this static when it comes to raiding
https://www.fflogs.com/character/id/...tion=5&boss=37

Quote Originally Posted by Yhisa View Post
There is a massive difference between "pug" raiding and being in a "static" raid for years ...of course the "static" raid will make thinga boring over time because players will "rarely" make mistake over time and you have a competent co healer + tanks and strong dps
https://www.youtube.com/watch?v=ry2a-1DZ-mE

Quote Originally Posted by Yhisa View Post
Now when it comes to "pugs" ohhh boy , you often spend more time "healing" and "raising" due to things go badly quickly



These are my cast charts from a current Savage turn, one run has 0 deaths, the other has 8 deaths. Spot the difference.

Quote Originally Posted by Yhisa View Post
The problem lies i think certain people have became too comfortable around their statics (not a bad thing, but it does turns those players to have blinkers equipped only) when reality under the "pug" healers are completely fine...well in severe cases can be VERY stressful to even heal them at times
The only people wearing blinkers are the ones that feel the need to Medica II > Medica > Rapture etcetc for an AoE that barely does half their health in content that generally has nothing coming for another minute. It's only stressful because they don't understand or appreciate the power of their kit.

Quote Originally Posted by Yhisa View Post
People need to take a step back as see this from a 3rd perspective , ffxiv is a casual game where u can drop in and out anytime, and even yoshi p have stated this, and its been like this since arr where u can drop in and out
Sure, cool, I've got no issue with that. But why does that mean that I cast a measly 6 GCD heals in the first 2 minutes of E8S Shiva Savage with half of those being opportunistic casts for movement. E8S isn't casual content.

Quote Originally Posted by Yhisa View Post
Now i understand people want more "complexity" or more "challenges" but SE have done that in the past and it destroyed alot of statics ....they did this in HW times with Alexander : Midas , since then SE vow to never make that mistake ever again, and this was what the community wanted
We had exactly the same job complexity in Creator, and that was widely regarded as the easiest Savage/Coil turn yet. Your point here is shady and misleading. Fight complexity and length are a completely different discussion.