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  1. #1
    Player
    Doragan's Avatar
    Join Date
    Feb 2016
    Location
    This is Thancred.
    Posts
    244
    Character
    Direct Breeze
    World
    Spriggan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Yhisa View Post
    i personally do NOT want to go back to arr/hw era either , most of it was just button bloat for dps
    I would argue that since ShB, we have healing buttons bloat, and EW is just going to make it worse, but heh.

    Quote Originally Posted by Yhisa View Post
    In all honesty and in my own opinion....they need to fix the "level sync" i have been healer all my life, and yes ffxiv is VERY scriptive in its mechanics and once the puzzel have been solved it does become very easy
    Non sequitur. What's the problem with Level sync? I think it used to be a lot more busted before, but I do kinda understand where you're coming from. (especially SCH in pre-30 content, it still is to some capacity but you really didn't need to do anything back in HW and SB).
    The game is definitely scripted, but I admit e12s sorta random p1 was fun for me. So is A11s with numbers, but that's not really important.


    Quote Originally Posted by Yhisa View Post
    However healers is fine when it comes to endgame content (legit endgame raiding of the current expansion) yes im talking about the ones which does not have echo etc slapped on it
    I don't think healers are fine. There's very little personal challenge and you spend all the overwhelming majority of your time spamming a nuke, it's really not fun.

    Quote Originally Posted by Yhisa View Post
    Se need to look @ the level sync coding plus traits aswell as the echo buff and redesign all of it....this is the main reason why healers get bored in any old raids/dungeons/maps
    I think ARR level sync really locks you out of your base kit, and it can be a bit jarring at times, yeah, but it's definitely not an issue during/after level 50. BLM doesn't play the same until Level 60 though, but EW will fix the mana management. Should be better in some capacity atleast.

    However, this isn't why the healers get bored in old content at all.
    A single dot and a nuke isn't compelling, interesting, or good gameplay in any content. Could be in Baelsar's Wall or TEA, it doesn't matter.

    Quote Originally Posted by Yhisa View Post
    Also alot of the player base will always push for more "dps" buttons thinking that would solve "their" own problem with healing
    There isn't a problem with healing in particular. I could argue the healing actions are too strong, but the issue is that downtime. I want to do more than pressing a dot then nuke until my keycap rots.

    Quote Originally Posted by Yhisa View Post
    and i can tell u from arr times ..u seriously do not want more buttons, its an annoyance on healers to maintain several debuffs in form of dots...to manage on a "progression" raid where people are still learning, when everything goes "badly" those uptime goes out the window
    Except that at that time, bar a3s, you rarely needed high healer DPS to pass DPS checks, and if you did need it, it pushed you to play more efficiently. You had things like Virus, Disable, Bane, Selene and Eos having 3 spells each, Rouse. They were useful, and pushed to focus on more things than just Broil.
    If you want to stare at the boss for 10 minutes straight, just do it. I'm not going to judge you, but I want to do more than that. Personally, I want more things to do.


    Quote Originally Posted by Yhisa View Post
    But people will still disagree either way cause its what the "individual" wants and dont want to see it as a "whole"
    "In all honesty and in my own opinion" -> I don't know about that.
    As a whole, I would like to have my DPS options back. If you don't want to use it in dungeons as an "individual", that's perfectly fine. It will not remove anything from your gameplay. However, I want to do more than nuking my fingers off. DoTs and Bane were fun. I want them back.

    Quote Originally Posted by Yhisa View Post
    Majority of healers have "statics" full of people or equal skill + quick learning etc, so "they" rarely will adventure out away from this static when it comes to raiding
    I've been helping people progging themselves and they're like every other player. Also, people are humans. Statics break. All the time. I don't think I know anyone in a static who is still as a group since 2.0. Like-minded people,sure. The same people though, no.

    Quote Originally Posted by Yhisa View Post
    There is a massive difference between "pug" raiding and being in a "static" raid for years ...of course the "static" raid will make thinga boring over time because players will "rarely" make mistake over time and you have a competent co healer + tanks and strong dps
    No? There might be a communication problem here and there, but pug =/= bad player. You just aren't familiar with them, and they aren't familiar with you. It has nothing to do with making it boring.

    Quote Originally Posted by Yhisa View Post
    Now when it comes to "pugs" ohhh boy , you often spend more time "healing" and "raising" due to things go badly quickly
    It's anecdotal at best, but it isn't a generality. And again, people are human. Your "years friends static" also make mistakes. We all do.

    Quote Originally Posted by Yhisa View Post
    The problem lies i think certain people have became too comfortable around their statics (not a bad thing, but it does turns those players to have blinkers equipped only) when reality under the "pug" healers are completely fine...well in severe cases can be VERY stressful to even heal them at times
    Which one is it? pugs are bad and you need to heal them or they are completely fine?
    And what does it has to do with needing a healer designer, anyways?
    It can also be stressful to heal a static. Or to DPS. It's a video game, of course it's going to be atleast a bit stressful in some capacity. Nothing overwhelming though?

    Quote Originally Posted by Yhisa View Post
    People need to take a step back as see this from a 3rd perspective , ffxiv is a casual game where u can drop in and out anytime, and even yoshi p have stated this, and its been like this since arr where u can drop in and out
    That doesn't make the Healer role design any less boring currently. You can't casually do UCoB.

    Quote Originally Posted by Yhisa View Post
    Now i understand people want more "complexity" or more "challenges" but SE have done that in the past and it destroyed alot of statics ....
    Casual game. Right?
    I'm fairly sure no one asked A3S again. All healer players want is something to do.

    Quote Originally Posted by Yhisa View Post
    So as i said the healer role needs to be seen in 3 lights
    static raiding
    pug raiding
    Old content
    No.
    No.
    No.

    It's still the same mechanics. The only difference between "static raiding" and "pug raiding" is communication methods and trust. That doesn't impact the actual fights. It doesn't make you do more as a healer. Communication issues may cause some wipes, yes. But it's very much the same fights. If you use the PF macro in statics, you will see it's very much the same. Some things might be different, but it doesn't matter -- It's still same fight.
    Old content is unsync'd or simpler due to your potencies being higher to the previous expac,so you can faceroll it.

    I'm really sorry to put it this way, but most of the "problems" you raised were about communication and your own preferences. Not the state of the Healer jobs, or their current position in the game.
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    Last edited by Doragan; 11-18-2021 at 10:25 PM.