I would argue that since ShB, we have healing buttons bloat, and EW is just going to make it worse, but heh.
Non sequitur. What's the problem with Level sync? I think it used to be a lot more busted before, but I do kinda understand where you're coming from. (especially SCH in pre-30 content, it still is to some capacity but you really didn't need to do anything back in HW and SB).
The game is definitely scripted, but I admit e12s sorta random p1 was fun for me. So is A11s with numbers, but that's not really important.
I don't think healers are fine. There's very little personal challenge and you spend all the overwhelming majority of your time spamming a nuke, it's really not fun.
I think ARR level sync really locks you out of your base kit, and it can be a bit jarring at times, yeah, but it's definitely not an issue during/after level 50. BLM doesn't play the same until Level 60 though, but EW will fix the mana management. Should be better in some capacity atleast.
However, this isn't why the healers get bored in old content at all.
A single dot and a nuke isn't compelling, interesting, or good gameplay in any content. Could be in Baelsar's Wall or TEA, it doesn't matter.
There isn't a problem with healing in particular. I could argue the healing actions are too strong, but the issue is that downtime. I want to do more than pressing a dot then nuke until my keycap rots.
Except that at that time, bar a3s, you rarely needed high healer DPS to pass DPS checks, and if you did need it, it pushed you to play more efficiently. You had things like Virus, Disable, Bane, Selene and Eos having 3 spells each, Rouse. They were useful, and pushed to focus on more things than just Broil.
If you want to stare at the boss for 10 minutes straight, just do it. I'm not going to judge you, but I want to do more than that. Personally, I want more things to do.
"In all honesty and in my own opinion" -> I don't know about that.
As a whole, I would like to have my DPS options back. If you don't want to use it in dungeons as an "individual", that's perfectly fine. It will not remove anything from your gameplay. However, I want to do more than nuking my fingers off. DoTs and Bane were fun. I want them back.
I've been helping people progging themselves and they're like every other player. Also, people are humans. Statics break. All the time. I don't think I know anyone in a static who is still as a group since 2.0. Like-minded people,sure. The same people though, no.
No? There might be a communication problem here and there, but pug =/= bad player. You just aren't familiar with them, and they aren't familiar with you. It has nothing to do with making it boring.
It's anecdotal at best, but it isn't a generality. And again, people are human. Your "years friends static" also make mistakes. We all do.
Which one is it? pugs are bad and you need to heal them or they are completely fine?
And what does it has to do with needing a healer designer, anyways?
It can also be stressful to heal a static. Or to DPS. It's a video game, of course it's going to be atleast a bit stressful in some capacity. Nothing overwhelming though?
That doesn't make the Healer role design any less boring currently. You can't casually do UCoB.
Casual game. Right?
I'm fairly sure no one asked A3S again. All healer players want is something to do.
No.
No.
No.
It's still the same mechanics. The only difference between "static raiding" and "pug raiding" is communication methods and trust. That doesn't impact the actual fights. It doesn't make you do more as a healer. Communication issues may cause some wipes, yes. But it's very much the same fights. If you use the PF macro in statics, you will see it's very much the same. Some things might be different, but it doesn't matter -- It's still same fight.
Old content is unsync'd or simpler due to your potencies being higher to the previous expac,so you can faceroll it.
I'm really sorry to put it this way, but most of the "problems" you raised were about communication and your own preferences. Not the state of the Healer jobs, or their current position in the game.



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