Do keep in mind that game development salaries are a strange beast, often quite far removed from the rest of the software industry. Whilst I suspect the hiring of wide eyed kids out of the community and modding scene for peanuts isn't as easy as it once was, every large studio still has a sizeable and hungry pool of testers, all of which are on pitiful wages with a very sizeable number of them only enduring it as a means to getting a foot in the door. Portions of the industry have done their best to put a stop to key developers and visionaries getting recognition above and beyond the brand that they work for to try and put a stop to the salaries that these figures can often command.
I'm not really getting what you're trying to say with this paragraph? Are you some SE rep that I somehow have to justify my points to? I'm explaining my points as well as I can be bothered to. You took this approach in another thread as well and I genuinely don't get what the point of it is. If you're going to insist on countering me for the sake of it, at least try to use some substance that's a bit more.... substantial? Thanks =(
On your note that the dev team does indeed probably think things are fine, I'm agreement here, this is likely the case or things would still be on the whiteboard. However Yoshida will know as well as anyone that there is only so long that they can keep rolling out the same content in a different frock over and over again. Thus we see experimental ever evolving side content such as Eureka, Bojza. Very few MMOs can afford to sit still, vertical theme parks most certainly can't. My issue is that whilst yes, they are pushing lots of interesting side content out, the core gameplay loop really hasn't changed much in 5 odd years. It's been stated several times right from Yoshida himself that the existing team are working as hard as they can, especially given the difficulties that the global pandemic has placed upon this kind of creative work. Contrary to what the memes would say, this isn't some small Indie team on a shoestring budget. If Yoshida and SE's finance arm both agree that the team needs to expanded then they will make it happen. There comes a point where Yoshida simply has to accept that this game has outgrown his team.
As I've stated in other threads, I still enjoy the game. I simply do stuff as a DPS instead since that's the better way to experience the bulk of the game frankly. Doesn't mean I have to be happy with that as a solution. I play MMOs to heal, this is why I didn't get far in the likes of early GW2 or BNS. It's frustrating that the role I want to play has steadily been pulled out from under me expansion by expansion. So here I am, airing my grievances over it.
I'm surprised that you consider encounter design to be as balanced as it's ever been though. You mean Job design right?