They don't want to increase healing requirements to not stress players, but also don't want to increase complexity in their damage...to not stress players. Yup, it checks out.
Wow, thank you for articulating this so clearly!Every Ultimate has been solo-healed. Nothing in this game actually requires both healers to be constantly healing.
siiiiiiiiiiiiiiiiigh...here we go again
What follows is a hypothetical:
So it turns out Yoshida's snap decision to delay Endwalker is because he got an idea late one night, to radically change how fights are designed. 6.0 drops, people get to the first dungeon, and things take a turn for the weird. See, Yoshida's idea was to make bosses untargetable or invulnerable for 50-70% of the fight, and then have the boss spam constant raid-wides during those periods. He also gave every DPS job a spammable self-heal.
You're running the dungeon as a DPS. Your job is "literally meant to DPS." Except you can't. The game won't let you. Instead, it's asking you to spend 50-70% of every fight just pressing one button, your boring self-heal, over and over and over in order to stay alive.
This is what life is like for healers. Healers actually do want to heal things. But the game will not let them do so. Bosses don't deal enough damage, often enough, for healers to actually need their full kit (unless they're solo-healing an Ultimate or a Savage). So once everybody is either topped up or has a regen ticking away on them, no more healing is required.
Health bars can't go above 100%, you know.
So what do you do then as a healer? The only thing you can: press your one DPS button over and over and over until the game decides to let you heal again. For 50-70% of the fight, according to logs. And that's in Savage, so you can imagine how boring it gets in the content most players run.
It's even worse for new players. Try it. Make a new character on a fresh world server and pick a healer job. YOU'LL DO NOTHING beyond spam 1-dps spell for quest after quest, for level after level, for freaking ever. It's the most brain-dead, boring, terrible design I've ever seen in any MMO I've ever played. No hyperbole. No exaggeration. This is fact.
And with WHM it is getting even worse. You will go from level 12 where you get raise to 18 where Stone upgrades (no new button) to 30 for Cure 2 and Presence of Mind. That is 18 levels with no new buttons!It's even worse for new players. Try it. Make a new character on a fresh world server and pick a healer job. YOU'LL DO NOTHING beyond spam 1-dps spell for quest after quest, for level after level, for freaking ever. It's the most brain-dead, boring, terrible design I've ever seen in any MMO I've ever played. No hyperbole. No exaggeration. This is fact.
The Devs don't care about how awful the leveling experience is for Healers. They gave BLM a huge QoL overhaul to make its leveling experience better. They gave MNK its Chakra system at level 15 with Steel Peak and Howling Fist returning as low level versions of TFC and Enlightenment. WHERE IS THE OVERHAUL FOR HEALERS????? You're cutting Fluid Aura instead of changing its function, which they've done for almost every expansion barring ShB. Why can't it be something like a Low Level Assize so that WHM has an MP tool at level 50 content, where it actually needs one? Why not reincorporate Protect, Stone Skin and Divine Seal as low level version of Aqua Veil, Divine Benison and Temperance? You're doing it for other classes but WHM just gets even more skills removed from it?
YOU"VE BEEN REMOVING SKILLS FROM WHM SINCE HW!!!!!!!! There has not been a SINGLE expansion in which WHM has not lost a Skill or Trait or was otherwise nerfed in some way. In HW, You nerfed Fluid Aura to not deal damage and removed the Proshell Trait because it wasn't fair that WHM had the superior Protect skill but Super Virus was perfectly fine to remain, right? In SB, you removed Stoneskin1+2 and the Graniteskin trait, further nerfed Fluid Aura and then made Cleric Stance and Divine Seal into Role Actions. In ShB, you removed Aero 3, removed Cleric Stance entirely and made Repose into a Role Action because you just HAD to share something from WHM with the other healers, even if it was just some sick joke that you felt the need to FORCE upon them all because the level 80 Role Quest REQUIRED its use. In EW, you're nerfing Thin Air and finally killing Fluid Aura entirely.
WHM is a running joke at this point. What skill are you going to remove from WHM next expansion SE? PoM into a Role Action skill? I mean, it wouldn't be fair to the poor ASTs that can't get 2 seals for their Astrodyne to give them the same buff, right? Or maybe you'll just kill off Thin Air entirely. Remove the damage from Assize? You did it for Fluid Aura. Come on SE. Nerf my WHM even more. I DARE YOU!!!!!!!!
Last edited by Silver-Strider; 11-18-2021 at 12:51 PM.
With thin air nerfed to near obsolete, WHM will have to stop spamming Glare to save MP for healing. Soon after a few patches, WHM will just be emoting during downtime to wait for MP to regenerate. The perfect, riveting healer gameplay that some people on this forum have been asking for all along.
They wouldn't even notice the change.With thin air nerfed to near obsolete, WHM will have to stop spamming Glare to save MP for healing. Soon after a few patches, WHM will just be emoting during downtime to wait for MP to regenerate. The perfect, riveting healer gameplay that some people on this forum have been asking for all along.
Last edited by Absurdity; 11-18-2021 at 01:51 PM.
First thing that I did when I was brand new (mid 5.2) while waiting for the download was to read over the official guides for each jobs.
Like any other MMOs: ”I want to play healer!” I said. First impression wise, I gravitate toward SCH. How it confused me at first when I thought ACN was a healer class. Either way, having to put down DoT in addition to being rewarded of extra powered Fester was actually a nice feeling. Physick on lower level was also quite good at that low level. This grants me hope that once I unlocked SCH things will be much more interesting.
Lv30, the quest “Forgotten, but not Gone” pops up. Cleared the quest and immediately gear up for my brand new, first healer…
Then I realized something amiss. Where is my Miasma? Why do I only have 1 DoT now? Where is my Energy Drain? Where is my aetherflow gauge? Oh… my summon has changed… to a fairy. Cute! What does she do? Spam Embrace. Okay, neat. So what do I do to dps?
Long gone my 2nd DoT. Long gone the rewarding feeling of having extra powered Fester. Cursed into 1 2 1 1 1 1 1 1 gameplay until something needs healing. What do I get after patching people up? More 1s.
Oh, oh! More healing buttons? Oh wow! I can use them after using Ruin II, too! They’re also stupid powerful! What do I get after? More 1s.
I learnt a new trait, nice! What does it do? Increase potency. So what do I do with them? More 1s. Gee, thanks, I guess?
At least for now the role still have that majority of responsibility over party’s HP (I thrive with such feeling). But with all those self sustaining utilities that they continue to hand over to other roles, guess we’re getting more 1s too.
I've said similar in the past for TANKS.So it turns out Yoshida's snap decision to delay Endwalker is because he got an idea late one night, to radically change how fights are designed. 6.0 drops, people get to the first dungeon, and things take a turn for the weird. See, Yoshida's idea was to make bosses untargetable or invulnerable for 50-70% of the fight, and then have the boss spam constant raid-wides during those periods. He also gave every DPS job a spammable self-heal.
You're running the dungeon as a DPS. Your job is "literally meant to DPS." Except you can't. The game won't let you. Instead, it's asking you to spend 50-70% of every fight just pressing one button, your boring self-heal, over and over and over in order to stay alive.
This is what life is like for healers. Healers actually do want to heal things. But the game will not let them do so. Bosses don't deal enough damage, often enough, for healers to actually need their full kit (unless they're solo-healing an Ultimate or a Savage). So once everybody is either topped up or has a regen ticking away on them, no more healing is required.
If tanks had a single DoT that generated massive amounts of aggro (from lvl 4 to lvl 80), a single GCD that generated a massive amount of aggro (from lvl 4 to lvl 80), a single AoE ability and nothing else but Defensive CD's that they didn't even need to use constantly:
That would be exactly what healers are dealing with right now.
And the tanks would rightly riot.
But for some reason that gameplay style is perfectly acceptable for healers.
Last edited by Deceptus; 11-18-2021 at 10:49 PM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Yup, tanks used to need to do damage because of how their aggro management worked, but with how tank stance works now, they're - by all means - just a DPS with extra survivability. They don't need their 123 or aoe combos anymore when a single Shield Lob and Total Eclipse [and WAR/DRK/GNB equivalents] can do the trick...ohh but what do they get for EW? well would you look at that, more damage skills! [that they don't actually need for tanking!]I've said similar in the past for TANKS.
If tanks had a single DoT that generated massive amounts of aggro (from lvl 4 to lvl 80), a single GCD that generated a massive amount of aggro (from lvl 4 to lvl 80), a single AoE ability and nothing else but Defensive CD's that they didn't even need to use constantly:
That would be exactly what healers are dealing with right now.
And the tanks would rightly riot.
But for some reason that gameplay style is perfectly acceptable for healers.
Last edited by Allegor; 11-19-2021 at 08:38 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.