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  1. #371
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by sauc View Post
    They keep dumbing down healers and stated the reason they don't want hard 4 man content is that it would pressure the healer too much (with no mention of tank for some reason)

    I am positive they have a very low opinion of healers in this game
    They don't want to increase healing requirements to not stress players, but also don't want to increase complexity in their damage...to not stress players. Yup, it checks out.
    (13)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  2. #372
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by Punslinger View Post
    Every Ultimate has been solo-healed. Nothing in this game actually requires both healers to be constantly healing.



    siiiiiiiiiiiiiiiiigh...here we go again

    What follows is a hypothetical:

    So it turns out Yoshida's snap decision to delay Endwalker is because he got an idea late one night, to radically change how fights are designed. 6.0 drops, people get to the first dungeon, and things take a turn for the weird. See, Yoshida's idea was to make bosses untargetable or invulnerable for 50-70% of the fight, and then have the boss spam constant raid-wides during those periods. He also gave every DPS job a spammable self-heal.

    You're running the dungeon as a DPS. Your job is "literally meant to DPS." Except you can't. The game won't let you. Instead, it's asking you to spend 50-70% of every fight just pressing one button, your boring self-heal, over and over and over in order to stay alive.

    This is what life is like for healers. Healers actually do want to heal things. But the game will not let them do so. Bosses don't deal enough damage, often enough, for healers to actually need their full kit (unless they're solo-healing an Ultimate or a Savage). So once everybody is either topped up or has a regen ticking away on them, no more healing is required.

    Health bars can't go above 100%, you know.

    So what do you do then as a healer? The only thing you can: press your one DPS button over and over and over until the game decides to let you heal again. For 50-70% of the fight, according to logs. And that's in Savage, so you can imagine how boring it gets in the content most players run.
    Wow, thank you for articulating this so clearly!
    (7)

  3. #373
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    Quote Originally Posted by HappyHubris View Post
    Wow, thank you for articulating this so clearly!
    It's even worse for new players. Try it. Make a new character on a fresh world server and pick a healer job. YOU'LL DO NOTHING beyond spam 1-dps spell for quest after quest, for level after level, for freaking ever. It's the most brain-dead, boring, terrible design I've ever seen in any MMO I've ever played. No hyperbole. No exaggeration. This is fact.
    (28)

  4. #374
    Player
    Rosa_Frandlia's Avatar
    Join Date
    Feb 2018
    Posts
    249
    Character
    Rosa Frandlia
    World
    Diabolos
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Truen View Post
    It's even worse for new players. Try it. Make a new character on a fresh world server and pick a healer job. YOU'LL DO NOTHING beyond spam 1-dps spell for quest after quest, for level after level, for freaking ever. It's the most brain-dead, boring, terrible design I've ever seen in any MMO I've ever played. No hyperbole. No exaggeration. This is fact.
    And with WHM it is getting even worse. You will go from level 12 where you get raise to 18 where Stone upgrades (no new button) to 30 for Cure 2 and Presence of Mind. That is 18 levels with no new buttons!
    (21)

  5. #375
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rosa_Frandlia View Post
    And with WHM it is getting even worse. You will go from level 12 where you get raise to 18 where Stone upgrades (no new button) to 30 for Cure 2 and Presence of Mind. That is 18 levels with no new buttons!
    The Devs don't care about how awful the leveling experience is for Healers. They gave BLM a huge QoL overhaul to make its leveling experience better. They gave MNK its Chakra system at level 15 with Steel Peak and Howling Fist returning as low level versions of TFC and Enlightenment. WHERE IS THE OVERHAUL FOR HEALERS????? You're cutting Fluid Aura instead of changing its function, which they've done for almost every expansion barring ShB. Why can't it be something like a Low Level Assize so that WHM has an MP tool at level 50 content, where it actually needs one? Why not reincorporate Protect, Stone Skin and Divine Seal as low level version of Aqua Veil, Divine Benison and Temperance? You're doing it for other classes but WHM just gets even more skills removed from it?

    YOU"VE BEEN REMOVING SKILLS FROM WHM SINCE HW!!!!!!!! There has not been a SINGLE expansion in which WHM has not lost a Skill or Trait or was otherwise nerfed in some way. In HW, You nerfed Fluid Aura to not deal damage and removed the Proshell Trait because it wasn't fair that WHM had the superior Protect skill but Super Virus was perfectly fine to remain, right? In SB, you removed Stoneskin1+2 and the Graniteskin trait, further nerfed Fluid Aura and then made Cleric Stance and Divine Seal into Role Actions. In ShB, you removed Aero 3, removed Cleric Stance entirely and made Repose into a Role Action because you just HAD to share something from WHM with the other healers, even if it was just some sick joke that you felt the need to FORCE upon them all because the level 80 Role Quest REQUIRED its use. In EW, you're nerfing Thin Air and finally killing Fluid Aura entirely.

    WHM is a running joke at this point. What skill are you going to remove from WHM next expansion SE? PoM into a Role Action skill? I mean, it wouldn't be fair to the poor ASTs that can't get 2 seals for their Astrodyne to give them the same buff, right? Or maybe you'll just kill off Thin Air entirely. Remove the damage from Assize? You did it for Fluid Aura. Come on SE. Nerf my WHM even more. I DARE YOU!!!!!!!!
    (25)
    Last edited by Silver-Strider; 11-18-2021 at 12:51 PM.

  6. #376
    Player
    Ironthorne's Avatar
    Join Date
    Sep 2021
    Posts
    56
    Character
    Noel Aranea
    World
    Zalera
    Main Class
    Dancer Lv 90
    With thin air nerfed to near obsolete, WHM will have to stop spamming Glare to save MP for healing. Soon after a few patches, WHM will just be emoting during downtime to wait for MP to regenerate. The perfect, riveting healer gameplay that some people on this forum have been asking for all along.
    (12)

  7. #377
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,022
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ironthorne View Post
    With thin air nerfed to near obsolete, WHM will have to stop spamming Glare to save MP for healing. Soon after a few patches, WHM will just be emoting during downtime to wait for MP to regenerate. The perfect, riveting healer gameplay that some people on this forum have been asking for all along.
    They wouldn't even notice the change.
    (10)
    Last edited by Absurdity; 11-18-2021 at 01:51 PM.

  8. #378
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,940
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Truen View Post
    It's even worse for new players.
    First thing that I did when I was brand new (mid 5.2) while waiting for the download was to read over the official guides for each jobs.

    Like any other MMOs: ”I want to play healer!” I said. First impression wise, I gravitate toward SCH. How it confused me at first when I thought ACN was a healer class. Either way, having to put down DoT in addition to being rewarded of extra powered Fester was actually a nice feeling. Physick on lower level was also quite good at that low level. This grants me hope that once I unlocked SCH things will be much more interesting.

    Lv30, the quest “Forgotten, but not Gone” pops up. Cleared the quest and immediately gear up for my brand new, first healer…

    Then I realized something amiss. Where is my Miasma? Why do I only have 1 DoT now? Where is my Energy Drain? Where is my aetherflow gauge? Oh… my summon has changed… to a fairy. Cute! What does she do? Spam Embrace. Okay, neat. So what do I do to dps?

    Long gone my 2nd DoT. Long gone the rewarding feeling of having extra powered Fester. Cursed into 1 2 1 1 1 1 1 1 gameplay until something needs healing. What do I get after patching people up? More 1s.

    Oh, oh! More healing buttons? Oh wow! I can use them after using Ruin II, too! They’re also stupid powerful! What do I get after? More 1s.

    I learnt a new trait, nice! What does it do? Increase potency. So what do I do with them? More 1s. Gee, thanks, I guess?

    At least for now the role still have that majority of responsibility over party’s HP (I thrive with such feeling). But with all those self sustaining utilities that they continue to hand over to other roles, guess we’re getting more 1s too.
    (20)

  9. #379
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Punslinger View Post
    So it turns out Yoshida's snap decision to delay Endwalker is because he got an idea late one night, to radically change how fights are designed. 6.0 drops, people get to the first dungeon, and things take a turn for the weird. See, Yoshida's idea was to make bosses untargetable or invulnerable for 50-70% of the fight, and then have the boss spam constant raid-wides during those periods. He also gave every DPS job a spammable self-heal.

    You're running the dungeon as a DPS. Your job is "literally meant to DPS." Except you can't. The game won't let you. Instead, it's asking you to spend 50-70% of every fight just pressing one button, your boring self-heal, over and over and over in order to stay alive.

    This is what life is like for healers. Healers actually do want to heal things. But the game will not let them do so. Bosses don't deal enough damage, often enough, for healers to actually need their full kit (unless they're solo-healing an Ultimate or a Savage). So once everybody is either topped up or has a regen ticking away on them, no more healing is required.
    I've said similar in the past for TANKS.

    If tanks had a single DoT that generated massive amounts of aggro (from lvl 4 to lvl 80), a single GCD that generated a massive amount of aggro (from lvl 4 to lvl 80), a single AoE ability and nothing else but Defensive CD's that they didn't even need to use constantly:

    That would be exactly what healers are dealing with right now.

    And the tanks would rightly riot.

    But for some reason that gameplay style is perfectly acceptable for healers.
    (29)
    Last edited by Deceptus; 11-18-2021 at 10:49 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #380
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Deceptus View Post
    I've said similar in the past for TANKS.

    If tanks had a single DoT that generated massive amounts of aggro (from lvl 4 to lvl 80), a single GCD that generated a massive amount of aggro (from lvl 4 to lvl 80), a single AoE ability and nothing else but Defensive CD's that they didn't even need to use constantly:

    That would be exactly what healers are dealing with right now.

    And the tanks would rightly riot.

    But for some reason that gameplay style is perfectly acceptable for healers.
    Yup, tanks used to need to do damage because of how their aggro management worked, but with how tank stance works now, they're - by all means - just a DPS with extra survivability. They don't need their 123 or aoe combos anymore when a single Shield Lob and Total Eclipse [and WAR/DRK/GNB equivalents] can do the trick...ohh but what do they get for EW? well would you look at that, more damage skills! [that they don't actually need for tanking!]
    (16)
    Last edited by Allegor; 11-19-2021 at 08:38 AM.
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

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