
Originally Posted by
Punslinger
Every Ultimate has been solo-healed. Nothing in this game actually requires both healers to be constantly healing.
siiiiiiiiiiiiiiiiigh...here we go again
What follows is a hypothetical:
So it turns out Yoshida's snap decision to delay Endwalker is because he got an idea late one night, to radically change how fights are designed. 6.0 drops, people get to the first dungeon, and things take a turn for the weird. See, Yoshida's idea was to make bosses untargetable or invulnerable for 50-70% of the fight, and then have the boss spam constant raid-wides during those periods. He also gave every DPS job a spammable self-heal.
You're running the dungeon as a DPS. Your job is "literally meant to DPS." Except you can't. The game won't let you. Instead, it's asking you to spend 50-70% of every fight just pressing one button, your boring self-heal, over and over and over in order to stay alive.
This is what life is like for healers. Healers actually do want to heal things. But the game will not let them do so. Bosses don't deal enough damage, often enough, for healers to actually need their full kit (unless they're solo-healing an Ultimate or a Savage). So once everybody is either topped up or has a regen ticking away on them, no more healing is required.
Health bars can't go above 100%, you know.
So what do you do then as a healer? The only thing you can: press your one DPS button over and over and over until the game decides to let you heal again. For 50-70% of the fight, according to logs. And that's in Savage, so you can imagine how boring it gets in the content most players run.