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  1. #1
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Im being honest with all of you, TBN tied to damage and refunding itself if broken along the 15s CD giving me more opportunities to mitigate with it is what keeps me from losing my final braincell.

    I also find it interesting that a fair amount of you scream in agony over DRK being a WAR clone and absolutely hate homogenization (which I agree), yet in the same breath in wake of the Endwalker mitigation upgrades you call for turning TBN just becoming DRK's Holy Sheltron on a 25s CD without cost, which is peak hypocrisy if you ask me
    It's not hypocrisy in that case. It's giving even tools.
    TBN could be upgraded a number of ways and still be unique, juste like others short mitigations are unique in their own way. Fight balances are based on tanks having short, flexible mitigation tools to use. If one tank doesn't have one, or a stricly inferior one, it won't be able to perform as well. It'll make it "difficult" but not in a good way. It's difficult because your job is weaker, not because it is more complex and lead to more satisfying payoff.
    (7)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kalaam View Post
    It's not hypocrisy in that case. It's giving even tools.
    TBN could be upgraded a number of ways and still be unique, juste like others short mitigations are unique in their own way. Fight balances are based on tanks having short, flexible mitigation tools to use. If one tank doesn't have one, or a stricly inferior one, it won't be able to perform as well. It'll make it "difficult" but not in a good way. It's difficult because your job is weaker, not because it is more complex and lead to more satisfying payoff.
    I can see your point and maybe I'm initially harsh, but that is mainly because I cannot in good faith advocate for changing the basic concept of TBN in favour of becoming "even" to equivalents.

    I can see appeal to have partial refunding upon break failure, but at its' core TBN should stay what it is. An upgrade akin to Holy Sheltron, Bloodwhetting, etc. could happen, however I'd suggest adjusting Oblation instead to have more impact or maybe rerelease a physical Dark Mind on a shared CD (Dark Dance), both to have additional decisionmaking and to not sit like a duck in fights with basically no magic damage.

    The latter requires them to actually display damage types in damagetext, which has already been done by third-party plugin writers using the game's output to define the damagetype and thus the float text color with 99.9% accuracy. Leaving 0.1% for the case where damage becomes zero.
    (2)