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  1. #21
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by GrimGale View Post
    SCH already has a mobility tool tho even if its not that strong.

    Also, while I like the idea of having a different healing Fae Gauge spender, thinking about, it I don't think we need a "dump" just a better reason to use the Fae Gauge on Aetherpact. It's a very decent ability, a stronger focused Embrace, essentially free healing. It has annoying limits like the 15yalms range and the fact it essentially breaks if the target moves away. Fey Tether is good, just rather finnicky- It could be made much more useful if the fairy itself attached to the target or just simply had a much longer range.
    You are correct overall. The idea is that in single target you use it periodically to shave off excess fae guage, especially in moments you don't need aetherpact. It was also combined with a trait that caused your offensive spells to generate guage as well, even increased in aoe pulls to the point you can use both Meltdown and Aetherpact in those settings. I admittedly did not calculate proper numbers for the actual generation as that would require some math and quite frankly I wasn't in the mood to do so.
    (0)
    Quote Originally Posted by Nyarlha View Post
    In the end, every change, every design choice, is up to the devs. If they decided to go one way with an element of gameplay or a job, acting like they kicked your dog on the forums isn't going to change anything. At some point, you have to cut your losses or you're just wasting energy being so emotionnaly invested into something that won't change.

  2. #22
    Player
    Icecylee's Avatar
    Join Date
    Mar 2011
    Posts
    206
    Character
    Rieanna Cohen
    World
    Excalibur
    Main Class
    Gunbreaker Lv 90
    This is fun exercise.

    WHM:

    Thorn: Normal cast/recast. 40s cooldown timer. Deals glare levels of damage with drop off damage slightly more than holy to other nearby enemies, and nourishes the blood lily.

    Trait: Searing Light. Gives Cure/Cure2/Regen/Glare/Dia all a 20% proc to grant the white mage Banish Ready for 30s. While under this status, Cure changes into Banish. Status is removed after a single cast of Banish. Banish is instant cast, heals a single target with potency between a cure 1 and 2, and deals a little more damage than glare to the nearest target and drop off damage to all other within 5y for slightly more than holy damage.

    SCH:

    Miasma Hard cast dot with a 30s second duration. Anytime Broil is cast on a target with miasma, reduce the duration of miasma by 3 and instantly deal damage equal to a dot tick on top of it.

    Trait Fester: Upgrades Energy Drain into Fester. Fester extends the duration of Miasma by 6s on a single target, then spreads any bio/miasma on the target onto any nearby enemies.

    SGE:

    Maximum Output: Normal cast spell with a 30s cooldown, and 2 stacks. Deals Dosis levels of damage, but with higher kardia healing. Grants you five stacks of overcharge, which increases the potency of your next five dosis damage hits by a small amount, and lowers the duration of maximum output by 5s. (can work with the eukrasian version too, but only would effect the initial damage, not the dot itself)

    Trait yeah, they should definitely have a trait that lets them eukrasia the AoE damage spell into an aoe dot as well.
    (2)
    Last edited by Icecylee; 10-29-2021 at 11:28 AM.

  3. #23
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Now that I think about it, a possible fix to the crit shield issue would be to beef up the base shield potency a bit and remove the crit chance on shields, altogether. You'd get better consistency and would be able to plan exactly where you would get value out of them, thus alleviating the potential issue of getting griefed by RNG.
    (1)

  4. #24
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by GrimGale View Post
    Using the Endwalker build so far, propose, at most, one new button per job to improve DPS filler tedium. Any traits or changes that do not affect the number of buttons is also allowed, but try not to go overboard on a single job (keep it simple).
    WHM - Procs!
    Freecure moved to stone/glare.
    Trait: Enhanced effects over time.
    Ticks from Dia have a 20% chance to grant Banish ready.
    Non-overheal ticks from Regen have an 50% chance to grant Banish ready.
    Non-overheal ticks from medica ii have a 5% to grant Banish ready.
    Banish
    Instant cast spell. 200 MP cost.
    Deals unaspected damage with a potency of X.
    Can only be executed while under the effect of banish ready.
    Trying to bring back the supposed proc focus WHM used to have because i think procs are fun. Maybe give banish ready stacks so it doesnt feel awful to get multiple procs. I gave healing spells a chance to proc as a way to refund the lost dps from the gcd. The reduced MP cost helps with its MP economy. Adjust numbers until balanced™

    SGE - More eukrasia gcds.
    Eukrasia should affect more gcds imo, as it is its quite uninteresting and a bit of wasted potential.

    Eukrasian Dyskrasia yes its an oxymoron no idc, change its name if it bothers you so badly
    Instant cast spell. Range 0y. Radius 5y.
    Deals unaspected damage over time. Potency: X. Duration: 24s
    Additional effect: Grants regen to Kardion target.
    This would be nice to double down on Sage's supposed identity as a dps healer, and more importantly on the melee range aspect it has with phlegma and icarus. The regen effect also opens nice opportunities for kardia optimization.

    also this since toxicon is a gcd
    Quote Originally Posted by Pyitoechito View Post
    Sage[*]New spells: Eukrasian Toxikon/Eukrasian Toxikon II
    • Deals (heavy) unaspected damage over time to target and all enemies nearby it.
    • Damage over time potency reduced for all remaining enemies.
    • Duration: 60s
    • ※This action cannot be assigned to a hotbar.
    I really like the idea of eukrasian toxicon having such a long duration because theres situations where refreshing it wont be optimal, similar to higanbana. But for this to work there needs to be some more nuance so you dont always eukrasia it. I would make the ticks be relatively weak and buff Toxicon to 660 potency as well for there to be more optimization potential.

    SCH - Miasma ?
    I used to have a lot of ideas for sch, but the 1.5s cast time kind of solved most of the issues sch had and thus removed the niches my ideas had. Honestly the main problem with scholar is that its boring to play just bring back stormblood spells idk


    AST - None.
    I think cards and earthly star are enough personally. Even after playing for months with the same group of people in a HC static i still find ways to optimize cards more.
    (1)

  5. #25
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    While I think that Procs are a great non-complicated way to break the monotony, I fear players will see it as RNG interfering in their damage out put.

    It's a valid idea nonetheless and it certainly brings mutability to the 1 button spam.
    (0)

  6. #26
    Player
    Sani2341's Avatar
    Join Date
    Jul 2017
    Posts
    301
    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Hm, Not sure how to help WHM, not enough experience with it, but here'd be my idea to get SCH into a better position with only one Button more (though if I could get more buttons, I'd rather just go back to miasma, miasma 2, shadowflare and bane from SB):

    New Spell: Viral Infection
    A DoT with a 18s Duration.

    New Trait: Initial Analysis
    Casting Biolysis or Physik grants Analysing (Lasts 20s).
    While under the Effects of Analysing, the next cast of adloquium will increase the Duration of all DoTs on the enemy closest to the target by 6s.
    While under the Effects of Analysing, the next cast of Viral Infection will also imediately an immediate burst of damage.

    New Trait: Contemplation
    Casting Adloquium or Viral Infection grants Contemplating (Lasts 20s).
    While under the effect of Contemplating, the next cast of succor will spread all DoTs on the closest enemy to all enemies within it's range.
    While under the effect of Contemplating, the next cast of Broil will also apply a DoT with potency equal to 10% of it's normal one and a duration of 9s.

    New Trait: Conclusion
    Casting Succor or Broil grants Concluding (Lasts 20s).
    While under the effect of Concluding, the next cast of physic also deals damage to all enemies within 5yd of the target equal to broil (50% fall off after first target)
    While under the effect of Concluding, the next cast of biolysis also restores MP.


    The idea is inspired by MNK's Stances, as I think it would be an interesting way to allow a player to switch between dmg and heal GCDs without being punished for breaking a rigid 1-2-3 Combo.
    The actual numbers I put there are probably way out of whack for what I intended tbh, but I think the idea is quite clear.
    My goal was to turn SCH's single target heals into a mirror of SGE's DPS GCDs, by adding some form of damage to them.

    I'd hope that this would result in a flow of Biolysis -> viral infection -> Broil -> Physick ->Viral ->Broil -> Physick; with the occasional addloqium to refresh durations or biolysy to cover the additonal MP-loss from the increased use of GCD heals.
    (2)
    Last edited by Sani2341; 10-29-2021 at 06:37 PM.
    Quote Originally Posted by TheMightyMollusk View Post
    So who wants to go tell the god of wisdom and magic and king of the Viking pantheon that his robes aren't manly enough?

  7. #27
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sani2341 View Post
    Hm, Not sure how to help WHM, not enough experience with it, but here'd be my idea to get SCH into a better position with only one Button more (though if I could get more buttons, I'd rather just go back to miasma, miasma 2, shadowflare and bane from SB):

    New Spell: Viral Infection
    A DoT with a 18s Duration.

    New Trait: Initial Analysis
    Casting Biolysis or Physik grants Analysing (Lasts 20s).
    While under the Effects of Analysing, the next cast of adloquium will increase the Duration of all DoTs on the enemy closest to the target by 6s.
    While under the Effects of Analysing, the next cast of Viral Infection will also imediately an immediate burst of damage.

    New Trait: Contemplation
    Casting Adloquium or Viral Infection grants Contemplating (Lasts 20s).
    While under the effect of Contemplating, the next cast of succor will spread all DoTs on the closest enemy to all enemies within it's range.
    While under the effect of Contemplating, the next cast of Broil will also apply a DoT with potency equal to 10% of it's normal one and a duration of 9s.

    New Trait: Conclusion
    Casting Succor or Broil grants Concluding (Lasts 20s).
    While under the effect of Concluding, the next cast of physic also deals damage to all enemies within 5yd of the target equal to broil (50% fall off after first target)
    While under the effect of Concluding, the next cast of biolysis also restores MP.


    The idea is inspired by MNK's Stances, as I think it would be an interesting way to allow a player to switch between dmg and heal GCDs without being punished for breaking a rigid 1-2-3 Combo.
    The actual numbers I put there are probably way out of whack for what I intended tbh, but I think the idea is quite clear.
    My goal was to turn SCH's single target heals into a mirror of SGE's DPS GCDs, by adding some form of damage to them.

    I'd hope that this would result in a flow of Biolysis -> viral infection -> Broil -> Physick ->Viral ->Broil -> Physick; with the occasional addloqium to refresh durations or biolysy to cover the additonal MP-loss from the increased use of GCD heals.
    I have to admit, having branching"Combos" with healing and damaging spells looks pretty nice. It also encourages the use of varied GCDs which I think its fantastic. I really like the idea, not sure about the excecution but still, I think its nice.
    (1)

  8. #28
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Just thinking about ways of breaking the Spam up:

    Each healer gets a 15s CD new Spell, which aligns with both 120s and 90s CD abilities and their respective dots. Copied / Took inspiration from names and abilities from the other commenters in the thread.

    WHM:

    New Spell: Water > Banish

    1.5s cast, 2.5s recast, 15s CD, 15y range, 10y radius - Deals (water) unaspected damage with a potency of 330 to enemy target and heals all allies around that target with a potency of 200. Additional effect: Grants Devotion to self. Stacks up to two times.

    Trait: Animus: When under the effect of Devotion your next Afflatus spell will be upgraded to Animus increasing its potency by 50%. (Afflatus Solace, Afflatus Rapture and Afflatus Misery)


    SCH:

    New Spell: Libra

    1.5s cast, 2.5s recast, 15s CD, 15y range - Reveals the target's weaknesses to the Scholar, increasing the damage the target takes from the Scholar's own actions and abilities by 15% for 6 seconds.

    AST:

    New Spell: Alignement

    1.5s cast, 2.5s Recast, 15s CD, 15y radius: Twists the flow of time to partially re-apply active spell effects on all targets around the Astrologian. Each active damage over time and healing over time effect deals half its current duration in damage or healing instantly.

    SGE

    New Spell: Logos

    1.5s cast, 2.5s recast, 15s CD, 15y range: Inflicts the target with a gathering mass of aether for 6 seconds. Deals damage and heals your Kardia target when time expires. Base damage potency is 330. Base healing potency is 170. Potency is increased by 20 for each of your own spells you land prior to the end of the effect.
    (1)
    Last edited by GrimGale; 11-14-2021 at 10:22 PM.

  9. #29
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by GrimGale View Post
    SCH:

    New Spell: Libra

    1.5s cast, 2.5s recast, 15s CD, 15y range - Reveals the target's weaknesses to the Scholar, increasing the damage the target takes from the Scholar's own actions and abilities by 15% for 6 seconds. Additional effect: Grants Gathered Data to self. Stacks up to 5 times.

    Trait: Upgraded target study: Your next Chain Stratagem will consume all the stacks of Gathered Data and increase its Critical chance against the target by an additional 1% per stack of Gathered Data consumed.
    The issue with this is 10% critical is probably not going to be balanced, while having reduced utility during the opener is kind of problematic too. Maybe you could make it sort of work with tweaking, but still it'd put SCH in a weird spot where their effectiveness would vary wildly depending on the length of the fight/phase resets.

    Would be safer to just have the Stratagem have damage based on the stacks.
    (0)

  10. #30
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ThorneDynasty View Post
    The issue with this is 10% critical is probably not going to be balanced, while having reduced utility during the opener is kind of problematic too. Maybe you could make it sort of work with tweaking, but still it'd put SCH in a weird spot where their effectiveness would vary wildly depending on the length of the fight/phase resets.

    Would be safer to just have the Stratagem have damage based on the stacks.
    Good point, I completely forgot the opener CS. Indeed it might be better to have Libra interact in any other way with the rest if the kit.
    (0)

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