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  1. #11
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Silver-Strider View Post
    I'd rather that SE added some DPS support options for healers to utilize so that they could still perform their job but also let them break up the monotony of their DPS rotation from time to time. Skills like Shadowflare making a return so that SCH has an AoE DoT with a Slow effect to help in Trash pulls, a Water spell that does damage but also applies a Regen to the tank.
    The problem with Support abilities is that they are very situational by definition and thus do very little to prevent 1-button spam of our nuke, which is why we're trying to paliate here. Unless its a flat out DPS buff like AST cards, you will not get to use them that often.

    I'd love a "scan" type of minigame with SCH, for example, something to expose vulnerabilities but ultimately it'd probably be tuned down in the same way AST cards have been.
    (2)

  2. #12
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by GrimGale View Post
    IDEAS MEGATHREAD:[SIZE="4"]
    Spell: Meltdown Instant Cast
    Deal Unaspected damage with a potency of X and 50% less to all nearby targets.
    Additional effect: Damage over time
    Potency: Y to the initial target, 50% less to all nearby targets.
    Duration: 15 seconds.
    Faerie Gauge Cost:30
    Can only be used if accumulated aether in the Faerie Gauge is 80 or higher

    Total Potency of the spell will always be equivalent to the current tier of Broil. The spell would serve as a way to dump fae gauge without encouraging players to dump all of the resource into it.

    Trait: Combat Stratagems

    Successfully striking a target with your Ruin II, Art of War, and Broil spells while the target is afflicted with your Biolysis will generate X Fae Gauge. You cannot generate more then Y Fae Gauge per cast of Art of War in this manner.

    Successfully striking a mob afflicted by your Biolysis with Art of War will spread your Biolysis effect to all other targets his that are not currently under the effect of your Biolysis.
    Duration: Same as the original Biolysis at the time of application.

    Essentially buffing the SCH's access to the Faerie guage, allowing more optimization around using Meltdown for mobility while allowing you to incorporate it into Cleave and AoE situations. The exact values are kept vague because it would need to be mathed out optimally. However, it is intended that you build enough fae guage in large pulls to maintain Fey Union AND are able to utilize Meltdown in larger aoe pulls.
    (0)
    Last edited by Brandedblade; 10-29-2021 at 12:57 AM.

  3. #13
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Brandedblade View Post
    Total Potency of the spell will always be equivilant to the current tier of Broil. The spell would serve as a way to dump fae gauge without encouraging players to dump all of the resource into it.
    SCH already has a mobility tool tho even if its not that strong.

    Also, while I like the idea of having a different healing Fae Gauge spender, thinking about, it I don't think we need a "dump" just a better reason to use the Fae Gauge on Aetherpact. It's a very decent ability, a stronger focused Embrace, essentially free healing. It has annoying limits like the 15yalms range and the fact it essentially breaks if the target moves away. Fey Tether is good, just rather finnicky- It could be made much more useful if the fairy itself attached to the target or just simply had a much longer range.
    (0)
    Last edited by GrimGale; 10-28-2021 at 04:18 AM. Reason: Didn't read the reply correctly, fixed.

  4. #14
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by GrimGale View Post
    The problem with Support abilities is that they are very situational by definition and thus do very little to prevent 1-button spam of our nuke, which is why we're trying to paliate here. Unless its a flat out DPS buff like AST cards, you will not get to use them that often.

    I'd love a "scan" type of minigame with SCH, for example, something to expose vulnerabilities but ultimately it'd probably be tuned down in the same way AST cards have been.
    I think it would depend on how they were handled really.

    So to expand on my example.
    A Water spell that grants a Regen effect.
    A Stoneskin that applies a debuff of some sort to the enemies that strike it while it's up.
    An AoE DoT that heals people that attack the affected Targets.

    They could all be slightly weaker in terms of potency since they offer utility but they would be more tools to utilize overall and help keep things interesting.
    (0)
    Last edited by Silver-Strider; 10-28-2021 at 04:34 AM.

  5. #15
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Silver-Strider View Post
    I think it would depend on how they were handled really.

    So to expand on my example.
    A Water spell that grants a Regen effect.
    A Stoneskin that applies a debuff of some sort to the enemies that strike it while it's up.
    An AoE DoT that heals people that attack the affected Targets.

    They could all be slightly weaker in terms of potency since they offer utility but they would be more tools to utilize overall and help keep things interesting.
    Well thats the thing, if you combine damage and healing into an ability and that damage is a DPS gain over the Nuke spam+dot, that ability will always be used as a DPS tool, making the utility part a nice extra, but ultimately not the reason people use said ability, therefore you might aswell not add it, or keep the utility separate from the damage.

    Assize for example is a DPS gain as you can weave it into your Glare spam and its never used for heal. Dissipation is always used to get three stacks of AF to use on ED since its healing doesn't work on SCH's oGCDs.

    Skills like Pneuma and Macrocosmos work because their damage and GCD usage are the same as the basic Nuke of their respective classes, therefore there is no real gain to using them for dps and are exclusively used for their support effects. They also have very long CDs (120seconds)
    (0)
    Last edited by GrimGale; 10-28-2021 at 04:45 AM.

  6. #16
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by GrimGale View Post
    Well thats the thing, if you combine damage and healing into an ability and that damage is a DPS gain over the Nuke spam+dot, that ability will always be used as a DPS tool, making the utility part a nice extra, but ultimately not the reason people use said ability, therefore you might aswell not add it, or keep the utility separate from the damage.

    Assize for example is a DPS gain as you can weave it into your Glare spam and its never used for heal. Dissipation is always used to get three stacks of AF to use on ED since its healing doesn't work on SCH's oGCDs.

    Skills like Pneuma and Macrocosmos work because their damage and GCD usage are the same as the basic Nuke of their respective classes, therefore there is no real gain to using them for dps and are exclusively used for their support effects. They also have very long CDs (120seconds)
    The primary difference between them is that Assize is an oGCD while Macrocosmos is a GCD ability. My suggestions would all be on the GCD so that they aren't used primarily as DPS options, just utility that also heal in a similar vein as Macrocosmos.
    (0)

  7. #17
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Silver-Strider View Post
    The primary difference between them is that Assize is an oGCD while Macrocosmos is a GCD ability. My suggestions would all be on the GCD so that they aren't used primarily as DPS options, just utility that also heal in a similar vein as Macrocosmos.
    In that case the damage has to be either equal to the Nuke or less.
    (1)

  8. #18
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    It's a good start. The goal should be to bring us as close to the 4.0 build as possible--well, for the SCH at least. Healing right now is the worst it's ever been.
    (3)

  9. #19
    Player
    Halfgeeek's Avatar
    Join Date
    May 2021
    Posts
    96
    Character
    Aya Lovelace
    World
    Jenova
    Main Class
    Goldsmith Lv 90
    This game really misses some of the complexity of FFXI when it comes to healer and support.

    We had Paralyze, Slow, Blind debuffs to land on enemies. While things like Haste, Refresh or AoE Stoneskin/Blink to grant to the party for support.
    (1)

  10. #20
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Halfgeeek View Post
    This game really misses some of the complexity of FFXI when it comes to healer and support.

    We had Paralyze, Slow, Blind debuffs to land on enemies. While things like Haste, Refresh or AoE Stoneskin/Blink to grant to the party for support.
    This game used to have Blind, Slow, Virus and "Haste", as well as Refresh.

    They were steadily eliminated as they contributed to make certain classes indispensable. The more classes you add the less they have to overshadow each other.
    (2)

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