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  1. #361
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    819
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Can we talk about the trainwreck that was Stormblood Lillies? Procing things from Cure and Cure 2 to use Benison was wild. Went almost an entire expansion without making any notable changes to that horrible system. At least no changes that fixed the problem at it's core.
    (9)

  2. #362
    Player
    Punslinger's Avatar
    Join Date
    Oct 2015
    Posts
    127
    Character
    Adela Skychaser
    World
    Lamia
    Main Class
    Dancer Lv 93
    Quote Originally Posted by RecoveryPotion View Post
    Which, is great and all but if the fight requires both healers and only one is doing all the work, that gets pretty annoying.
    Every Ultimate has been solo-healed. Nothing in this game actually requires both healers to be constantly healing.

    Quote Originally Posted by RecoveryPotion View Post
    Healers are literally meant to heal , idk why people want to DPS so much on them.
    siiiiiiiiiiiiiiiiigh...here we go again

    What follows is a hypothetical:

    So it turns out Yoshida's snap decision to delay Endwalker is because he got an idea late one night, to radically change how fights are designed. 6.0 drops, people get to the first dungeon, and things take a turn for the weird. See, Yoshida's idea was to make bosses untargetable or invulnerable for 50-70% of the fight, and then have the boss spam constant raid-wides during those periods. He also gave every DPS job a spammable self-heal.

    You're running the dungeon as a DPS. Your job is "literally meant to DPS." Except you can't. The game won't let you. Instead, it's asking you to spend 50-70% of every fight just pressing one button, your boring self-heal, over and over and over in order to stay alive.

    This is what life is like for healers. Healers actually do want to heal things. But the game will not let them do so. Bosses don't deal enough damage, often enough, for healers to actually need their full kit (unless they're solo-healing an Ultimate or a Savage). So once everybody is either topped up or has a regen ticking away on them, no more healing is required.

    Health bars can't go above 100%, you know.

    So what do you do then as a healer? The only thing you can: press your one DPS button over and over and over until the game decides to let you heal again. For 50-70% of the fight, according to logs. And that's in Savage, so you can imagine how boring it gets in the content most players run.

    Quote Originally Posted by RecoveryPotion View Post
    If you want to DPS why not just play a DPS?
    Already did, two years ago. And I used to main AST, and before that, SCH.

    But while I might not be forced to queue as a healer, somebody is. And if nobody wants to heal, because it's a childproof dum-dum role, my queue times are going to be quite long. Statics are going to have a hard time recruiting players who are simultaneously skilled enough for Savage, and willing to put up with the boredom of healing.

    It should not take a prophet to foresee how this might be bad for the long-term health of the game.
    (53)

  3. #363
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,083
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    It's kind of a vicious cycle of misunderstandings if you think about it, many people don't like how healers are implemented, so they're unhappy with the state of the role, but it's treated as if nobody wants to be a healer
    (13)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  4. #364
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by NobleWinter View Post
    Can we talk about the trainwreck that was Stormblood Lillies? Procing things from Cure and Cure 2 to use Benison was wild. Went almost an entire expansion without making any notable changes to that horrible system. At least no changes that fixed the problem at it's core.
    Respectfully? No.

    Because the devs realized that was utter shyte and changed it. It's irrelevant now.
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #365
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by RecoveryPotion View Post
    I mean I've watched WHM almost completely ignore healing just to get as many glares in as possible. Which, is great and all but if the fight requires both healers and only one is doing all the work, that gets pretty annoying. Healers are literally meant to heal , idk why people want to DPS so much on them. If you want to DPS why not just play a DPS? It's still so confusing to me why someone plays a healer just to focus on DPSing the entire time.
    It boils down to the game design. Everybody's performance regardless of role is measured by their overall DPS contribution. The healing requirement of this game is low.

    There problem can be described are:
    - The healers' toolkit are designed for a higher healing and low DPS focus
    - Content is designed for high DPS and low healing focus.
    The result is a big chunk of time where healing is not required and you don't have much to do instead.

    The reason we "want" to DPS so much is because either it's what the game asks of us for better performance, which is good practice for DPS checks and enrage timers or/and because we have nothing else to do and we just want our kit to reflect the ratio by which we are expected to heal and DPS. And we want to be able to enjoy our jobs during solo duties and other solo content.

    It's not about wanting to DPS instead of healing, if itt was that then we'd be a DPS, it may be confusing because I think you have the wrong premise. People don't play healers because they want to DPS. I tried swapping to a DPS main at the start of ShB and ended up returning to healing because despite my complaints I still wanted to be a healer.

    And your healer that seems to be prioritising glare over healing may have tunnel visioned (it's a lot easier to do with the current state of healing), they may be optimising and misjudged the situation or just aren't as good but know that DPS contribution is beneficial.

    If some content has to be low pressure because it needs to be accessible, that's fine, just give me greater healing requirements where it matters and give me something to fill the big gaps when I'm doing stuff with a lower healing requirement...this is why we ask for DPS stuff.
    (17)

  6. #366
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,083
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    There's also the off chance that a healer who knows when to heal is paired up with a MUST NEVER FALL BELOW 90%!!!1! type of player, so the latter would assume the former is being lazy.

    I've got cases where I'd just Medica II once and leave the regen do the rest, or get ready to use Rapture + Assize to top everyone off, but here comes the other WHM or AST casting multiple Medica/Helios IIs... uhh...yeh, thanks for the massive overheal there, buddy /shrug

    As for ignoring dead people, the only time I Glare spam instead of raising someone is when Swiftcast is close to finishing its cd, and I'd rather wait for it than waste 8 whole seconds casting it - unless the situation demands it, of course, like there's at least 3 dead people and such
    (20)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  7. #367
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    987
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Punslinger View Post
    This is what life is like for healers. Healers actually do want to heal things. But the game will not let them do so. Bosses don't deal enough damage, often enough, for healers to actually need their full kit (unless they're solo-healing an Ultimate or a Savage). So once everybody is either topped up or has a regen ticking away on them, no more healing is required.
    I can't like this any more and I want to.

    ...You think I can make a banner out of this?
    (17)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  8. #368
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,020
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by NobleWinter View Post
    Can we talk about the trainwreck that was Stormblood Lillies? Procing things from Cure and Cure 2 to use Benison was wild. Went almost an entire expansion without making any notable changes to that horrible system. At least no changes that fixed the problem at it's core.
    An entirely spitball change to the Secrets of the Lily CD-reduction mechanic that would nonetheless have probably been significantly better:
    • Divine Benison no longer requires Lilies. Also, Lilies are now gone.

    • Secret of the Lily - Ability - No cooldown - Usable within 5 seconds after having used an another ability. For every 100 healing potency you dealt via spells, that ability's cooldown will be reduced by 1 second. When the affected ability cools, Secret of the Lily will change to the ability most recently cast.
    Secret of the Lily may be used even during other spells or abilities.
    Area-of-effect healing dealt contributes only a fourth the usual amount.
    You can freely switch Secret of the Lily to other abilities even while the currently affected ability is on cooldown.
    Does that synergize or build-upon the usual gameplay of only spamming Stone IV and refreshing DoTs, outside of the odd Regen or Medica II? Nope. But if it did, and this was only ever funneled towards added Assize damage, we'd just lose Stone IV potency or other potency-per-minute contributors to compensate. A synergy would tax you while creating awkward codependence. Complementation for a situational advantage, on the other hand, need not tax our on-paper maximum throughputs.

    Better that any Lily mechanic or the like remain as a form of compensation such that WHM's rDPS is less reduced by healing-intensive fights (or, more applicably, solo-healing) and it has a faint situational advantage in healing throughput. Else we only get the more complicated damage-dealing... with therefore all the less freedom on CD timings. Better that offensive complexity happen for its own gameplay value, rather than as a convoluted use of a Lily mechanic.
    (0)
    Last edited by Shurrikhan; 11-13-2021 at 08:44 AM.

  9. #369
    Player
    sauc's Avatar
    Join Date
    Mar 2019
    Posts
    59
    Character
    Avila Blacke
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    They keep dumbing down healers and stated the reason they don't want hard 4 man content is that it would pressure the healer too much (with no mention of tank for some reason)

    I am positive they have a very low opinion of healers in this game
    (17)

  10. #370
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by sauc View Post
    They keep dumbing down healers and stated the reason they don't want hard 4 man content is that it would pressure the healer too much (with no mention of tank for some reason)

    I am positive they have a very low opinion of healers in this game
    Dungeons are easy enough to where they have programmed NPCs to be capable of clearing them. They can have low opinions of healers all they want but how many healers have to quit the role before Trusts become the norm on completing dungeons? Why subjugate yourself to playing this role that has been dragged thru the mud when you can have a computer do it instead? You get to play the class you enjoy without any real drawback other than a slightly longer dungeon run, and even that part is iffy because I've had dungeon runs that took longer with real players than it ever did with a trust. Sure, the healbot players will continue to mindlessly spam Cure 1 until the 8th Umbral Calamity, but they're honestly even worse than the NPC healers because at least the NPCs DO DAMAGE!!!! I don't see a point in playing as a healer when an NPC can do my job for me.
    (11)
    Last edited by Silver-Strider; 11-17-2021 at 02:18 PM.

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