Quote Originally Posted by IDontPetLalas View Post
no job *deserves* only 2 DPS skills, cards are basically busywork. People like pretty animations, not that there is anything wrong with that, but it definitely wears off when you find that you end up spending most of a fight hitting the same 2 buttons - and before anyone jump into the why don't you just roll a DPS- I'm not asking for the same DPS as a DPS. I'm asking for some enhanced complexity as the character evolves, that's very different.

Adding a 3rd or even a 4th DPS skill would not force anyone to use them, in fact it would make the path for let's say 75 to 90 even more interesting because franking, just strengthening the one existing dot isn't giving me the impression that there is any growth in my job at all.
I've already said that I wouldn't mind AST having 1 or 2 more dps options if you looked at my previous response.

My argument was: AST is fine with having 2 dps options because it has other things to do than just heal unlike the other healers.

Perhaps deserves is too strong a word, so I'll put it like this:

AST, unlike other healers does not need more dps buttons. Its supposed to be a busy healer, so while we could add 1 or 2 more dps buttons, we can ALSO shorten the CD on cards (both minor and major arcana) and maybe Astrodyne (provided its effects get tweaked). It can have either or and I will be satisfied.

WHM, SGE, and SCH by contrast need something to shorten their down time. I recommend more dps buttons and in WHM's case an actual rotation that feeds into the Blood Lily and have its lilies be oGCDs.