Quote Originally Posted by Deceptus View Post
If SE were to remove DPS abilities entirely the role would die the next day.

There has to be a way for Healers to progress in the MSQ and you can't heal mobs to death.
So while this isn't going to be a complete 1-to-1 comparison, I would like to share this anyway.

I played TERA for about 6 or 7 months once it came to PS4, and the healers in that game had sort of a similar case.
While the healer I played(Mystic) had a decent array of damaging abilities, they were so useless to use in content(other than a DoT that reduced defense) because while DPS classes were doing hundreds of thousands(sometimes millions) of damage per hit, you'd only be doing ten thousand damage per hit anyway. It was so bad that healers died out pretty quick in the overworld scene.

I guess a good comparison to 14 would be playing a Healer, but your Chocobo does all the damage for you. It's awful and painfully slow and tedious, and if they ever did remove DPS abilities, I'd go right back to MCH.