Agreed, my one major point of caution is where people define "parity". I've seen quite a lot of suggestions on the forums over the years that aren't very good. And the reason they're not very good isn't because the suggestion isn't unique or theoretically an interesting bit of design; most of WHM's "suggestions" follow the same vein that the Square designers want for the job. Something that seems interesting or unique on paper but is actually something that the game's combat system cares nothing about. WHM could use self-healing potions faster. It could have a 5 second shorter cooldown on Sprint. Hell, it's historically been cursed with the "has higher healing potency" name (though that hasn't been true in a long time since AST stomps all over its healing potency outside Cure 3). All of those are unique, but they certainly aren't what I'd call advantages.
I'm particularly harping on this point because this is exactly what I mean when I say the massive community circular argument surrounding WHM never actually seeks to -solve- WHM's issues. When I've argued with AST and SCH mains, and they agree WHM needs to bring something unique to the table, they never, ever want it to have anything *useful*. Just something stupid that never translates into a real advantage, like more overhealing or whatever. Hell, technically at this point Holy's stun is an advantage, and you'll find no shortage of ASTs and SCHs kvetching that WHM shouldn't even have that.
In order for WHM to have something interesting or unique that's actually useful, the community would need to come off this vague unspoken assumption that AST and SCH "deserve" mandatory meta slots and WHM can only have "uniqueness" that never threatens them in the slightest.



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