Quote Originally Posted by Silver-Strider View Post
So if we're not here to discuss the suggestion in depth, there is no point of this topic other than karma farming. So why would the Dev team even consider the change if there's no valid reasoning other than the fact it addresses all of 1 issue with WHM? They could remove the damage and MP restore from Assize and solve the same issue.

"But that's not a good idea because X".

"Don't care, that's another discussion."

It doesn't work, does it?
This seems weird to me. Adding a charge to Assize means you get to use it once more in a duty than before. Maybe twice with sufficient downtime in phase transitions. An extra 5% mp was never going to be an answer for the MP economy of the job so Im not sure why you keep harping on that. This thread wasn't about how to fix WHM MP Economy. That would take a host of changes from Mana cost reductions on spells to new innovative ways to conserve and generate mp. Assize gaining a charge in isolation does none of that. WHM MP economy is literally another discussion altogether. You keep bringing it up like it should somehow be considered as a reason not to give a charge to Assize which literally only helps minutely with MP. Im not sure why you're clinging to this so doggedly. There are multiple threads about how negative the nerf to Thin Air is going to be and that seems like a much more fitting place to dive in to WHM MP Economy in depth.